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📄 color.c

📁 winNT技术操作系统,国外开放的原代码和LIUX一样
💻 C
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/*
 *  ReactOS W32 Subsystem
 *  Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
/* $Id: color.c 24111 2006-09-14 16:04:08Z tretiakov $ */

#include <w32k.h>

#define NDEBUG
#include <debug.h>

// FIXME: Use PXLATEOBJ logicalToSystem instead of int *mapping

int COLOR_gapStart = 256;
int COLOR_gapEnd = -1;
int COLOR_gapFilled = 0;
int COLOR_max = 256;

#ifndef NO_MAPPING
static HPALETTE hPrimaryPalette = 0; // used for WM_PALETTECHANGED
#endif
//static HPALETTE hLastRealizedPalette = 0; // UnrealizeObject() needs it


static UINT SystemPaletteUse = SYSPAL_NOSTATIC;  /* the program need save the pallete and restore it */

const PALETTEENTRY COLOR_sysPalTemplate[NB_RESERVED_COLORS] =
{
  // first 10 entries in the system palette
  // red  green blue  flags
  { 0x00, 0x00, 0x00, PC_SYS_USED },
  { 0x80, 0x00, 0x00, PC_SYS_USED },
  { 0x00, 0x80, 0x00, PC_SYS_USED },
  { 0x80, 0x80, 0x00, PC_SYS_USED },
  { 0x00, 0x00, 0x80, PC_SYS_USED },
  { 0x80, 0x00, 0x80, PC_SYS_USED },
  { 0x00, 0x80, 0x80, PC_SYS_USED },
  { 0xc0, 0xc0, 0xc0, PC_SYS_USED },
  { 0xc0, 0xdc, 0xc0, PC_SYS_USED },
  { 0xd4, 0xd0, 0xc7, PC_SYS_USED },

  // ... c_min/2 dynamic colorcells
  // ... gap (for sparse palettes)
  // ... c_min/2 dynamic colorcells

  { 0xff, 0xfb, 0xf0, PC_SYS_USED },
  { 0x3a, 0x6e, 0xa5, PC_SYS_USED },
  { 0x80, 0x80, 0x80, PC_SYS_USED },
  { 0xff, 0x00, 0x00, PC_SYS_USED },
  { 0x00, 0xff, 0x00, PC_SYS_USED },
  { 0xff, 0xff, 0x00, PC_SYS_USED },
  { 0x00, 0x00, 0xff, PC_SYS_USED },
  { 0xff, 0x00, 0xff, PC_SYS_USED },
  { 0x00, 0xff, 0xff, PC_SYS_USED },
  { 0xff, 0xff, 0xff, PC_SYS_USED }     // last 10
};

const PALETTEENTRY* FASTCALL COLOR_GetSystemPaletteTemplate(void)
{
   return (const PALETTEENTRY*)&COLOR_sysPalTemplate;
}

BOOL STDCALL NtGdiAnimatePalette(HPALETTE hPal, UINT StartIndex,
   UINT NumEntries, CONST PPALETTEENTRY PaletteColors)
{
    if( hPal != NtGdiGetStockObject(DEFAULT_PALETTE) )
    {
        PPALGDI palPtr;
        UINT pal_entries;
        HDC hDC;
        PDC dc;	
      PWINDOW_OBJECT Wnd;
        const PALETTEENTRY *pptr = PaletteColors;
 
        palPtr = (PPALGDI)PALETTE_LockPalette(hPal);
        if (!palPtr) return FALSE;
 
        pal_entries = palPtr->NumColors;
        if (StartIndex >= pal_entries)
        {
          PALETTE_UnlockPalette(palPtr);
          return FALSE;
        }
        if (StartIndex+NumEntries > pal_entries) NumEntries = pal_entries - StartIndex;
 
        for (NumEntries += StartIndex; StartIndex < NumEntries; StartIndex++, pptr++) {
          /* According to MSDN, only animate PC_RESERVED colours */
          if (palPtr->IndexedColors[StartIndex].peFlags & PC_RESERVED) {
            memcpy( &palPtr->IndexedColors[StartIndex], pptr,
                    sizeof(PALETTEENTRY) );
            PALETTE_ValidateFlags(&palPtr->IndexedColors[StartIndex], 1);
          }
        }
 
        PALETTE_UnlockPalette(palPtr);
 
        /* Immediately apply the new palette if current window uses it */		
      Wnd = UserGetDesktopWindow();
        hDC =  (HDC)UserGetWindowDC(Wnd);
        dc = DC_LockDc(hDC);
        if (NULL != dc)
        {
          if (dc->w.hPalette == hPal)
          {
            DC_UnlockDc(dc);
            NtGdiRealizePalette(hDC);
          }
          else
            DC_UnlockDc(dc);
        }		
      UserReleaseDC(Wnd,hDC, FALSE);
    }
    return TRUE;
}

HPALETTE STDCALL NtGdiCreateHalftonePalette(HDC  hDC)
{
   int i, r, g, b;
   struct {
      WORD Version;
      WORD NumberOfEntries;
      PALETTEENTRY aEntries[256];
   } Palette;

   Palette.Version = 0x300;
   Palette.NumberOfEntries = 256;
   if (NtGdiGetSystemPaletteEntries(hDC, 0, 256, Palette.aEntries) == 0)
   {
      return 0;
   }

   for (r = 0; r < 6; r++)
      for (g = 0; g < 6; g++)
         for (b = 0; b < 6; b++)
         {
            i = r + g*6 + b*36 + 10;
            Palette.aEntries[i].peRed = r * 51;
            Palette.aEntries[i].peGreen = g * 51;
            Palette.aEntries[i].peBlue = b * 51;
         }

   for (i = 216; i < 246; i++)
   {
      int v = (i - 216) << 3;
      Palette.aEntries[i].peRed = v;
      Palette.aEntries[i].peGreen = v;
      Palette.aEntries[i].peBlue = v;
   }

   return NtGdiCreatePalette((LOGPALETTE *)&Palette);
}

HPALETTE STDCALL NtGdiCreatePalette(CONST PLOGPALETTE palette)
{
  PPALGDI PalGDI;

  HPALETTE NewPalette = PALETTE_AllocPalette(
	  PAL_INDEXED,
	  palette->palNumEntries,
	  (PULONG)palette->palPalEntry,
	  0, 0, 0);
	  
  if (NewPalette == NULL)
      return NULL;

  PalGDI = (PPALGDI) PALETTE_LockPalette(NewPalette);
  /* FIXME - Handle PalGDI == NULL!!!! */

  PALETTE_ValidateFlags(PalGDI->IndexedColors, PalGDI->NumColors);
  PalGDI->logicalToSystem = NULL;

  PALETTE_UnlockPalette(PalGDI);

  return NewPalette;
}

BOOL STDCALL NtGdiGetColorAdjustment(HDC  hDC,
                             LPCOLORADJUSTMENT  ca)
{
   UNIMPLEMENTED;
   return FALSE;
}

unsigned short GetNumberOfBits(unsigned int dwMask)
{
   unsigned short wBits;
   for (wBits = 0; dwMask; dwMask = dwMask & (dwMask - 1))
      wBits++;
   return wBits;
}

COLORREF STDCALL NtGdiGetNearestColor(HDC hDC, COLORREF Color)
{
   COLORREF nearest = CLR_INVALID;
   PDC dc;
   PPALGDI palGDI;
   LONG RBits, GBits, BBits;

   dc = DC_LockDc(hDC);
   if (NULL != dc)
   {
      HPALETTE hpal = dc->w.hPalette;
      palGDI = (PPALGDI) PALETTE_LockPalette(hpal);
      if (!palGDI)
      {
         DC_UnlockDc(dc);
         return nearest;
      }

      switch (palGDI->Mode)
      {
         case PAL_INDEXED:
            nearest = COLOR_LookupNearestColor(palGDI->IndexedColors,
               palGDI->NumColors, Color);
            break;
         case PAL_BGR:
         case PAL_RGB:
            nearest = Color;
            break;
         case PAL_BITFIELDS:
            RBits = 8 - GetNumberOfBits(palGDI->RedMask);
            GBits = 8 - GetNumberOfBits(palGDI->GreenMask);
            BBits = 8 - GetNumberOfBits(palGDI->BlueMask);
            nearest = RGB(
              (GetRValue(Color) >> RBits) << RBits,
              (GetGValue(Color) >> GBits) << GBits,
              (GetBValue(Color) >> BBits) << BBits);
            break;
      }
      PALETTE_UnlockPalette(palGDI);
      DC_UnlockDc(dc);
   }

   return nearest;
}

UINT STDCALL NtGdiGetNearestPaletteIndex(HPALETTE  hpal,
                                 COLORREF  Color)
{
  PPALGDI palGDI = (PPALGDI) PALETTE_LockPalette(hpal);
  UINT index  = 0;

  if (NULL != palGDI)
    {
      /* Return closest match for the given RGB color */
      index = COLOR_PaletteLookupPixel(palGDI->IndexedColors, palGDI->NumColors, NULL, Color, FALSE);
      PALETTE_UnlockPalette(palGDI);
    }

  return index;
}

UINT STDCALL NtGdiGetPaletteEntries(HPALETTE  hpal,
                            UINT  StartIndex,
                            UINT  Entries,
                            LPPALETTEENTRY  pe)
{
  PPALGDI palGDI;
  UINT numEntries;

  palGDI = (PPALGDI) PALETTE_LockPalette(hpal);
  if (NULL == palGDI)
    {
      return 0;
    }

  numEntries = palGDI->NumColors;
  if (numEntries < StartIndex + Entries)
    {
      Entries = numEntries - StartIndex;
    }
  if (NULL != pe)
    {
      if (numEntries <= StartIndex)
	{
	  PALETTE_UnlockPalette(palGDI);
	  return 0;
	}
      memcpy(pe, palGDI->IndexedColors + StartIndex, Entries * sizeof(PALETTEENTRY));
      for (numEntries = 0; numEntries < Entries; numEntries++)
	{
	  if (pe[numEntries].peFlags & 0xF0)
	    {
	      pe[numEntries].peFlags = 0;
	    }
	}
    }

  PALETTE_UnlockPalette(palGDI);
  return Entries;
}

UINT STDCALL NtGdiGetSystemPaletteEntries(HDC  hDC,
                                  UINT  StartIndex,
                                  UINT  Entries,
                                  LPPALETTEENTRY  pe)
{
  //UINT i;
  //PDC dc;
/*
  if (!(dc = AccessUserObject(hdc))) return 0;

  if (!pe)
  {
    Entries = dc->GDIInfo->ulNumPalReg;
    goto done;
  }

  if (StartIndex >= dc->GDIInfo->ulNumPalReg)
  {
    Entries = 0;
    goto done;
  }

  if (StartIndex + Entries >= dc->GDIInfo->ulNumPalReg) Entries = dc->GDIInfo->ulNumPalReg - StartIndex;

  for (i = 0; i < Entries; i++)
  {
    *(COLORREF*)(entries + i) = COLOR_GetSystemPaletteEntry(StartIndex + i);
  }

  done:
//    GDI_ReleaseObj(hdc);
  return count; */
  // FIXME UNIMPLEMENTED;
  return 0;
}

UINT STDCALL NtGdiGetSystemPaletteUse(HDC  hDC)
{  
  return SystemPaletteUse;
}

/*!
The RealizePalette function modifies the palette for the device associated with the specified device context. If the device context is a memory DC, the color table for the bitmap selected into the DC is modified. If the device context is a display DC, the physical palette for that device is modified.

A logical palette is a buffer between color-intensive applications and the system, allowing these applications to use as many colors as needed without interfering with colors displayed by other windows.

1= IF DRAWING TO A DEVICE
-- If it is a paletted bitmap, and is not an identity palette, then an XLATEOBJ is created between the logical palette and
   the system palette.
-- If it is an RGB palette, then an XLATEOBJ is created between the RGB values and the system palette.

2= IF DRAWING TO A MEMORY DC\BITMAP
-- If it is a paletted bitmap, and is not an identity palette, then an XLATEOBJ is created between the logical palette and
   the dc palette.
-- If it is an RGB palette, then an XLATEOBJ is created between the RGB values and the dc palette.
*/
UINT STDCALL NtGdiRealizePalette(HDC hDC)
{
  /*
   * This function doesn't do any real work now and there's plenty
   * of bugd in it (calling SetPalette for high/true-color modes,
   * using DEFAULT_PALETTE instead of the device palette, ...).
   */
 
  PALOBJ *palPtr, *sysPtr;
  PPALGDI palGDI, sysGDI;
  int realized = 0;
  PDC dc;
  HPALETTE systemPalette;
  BOOLEAN success;
  USHORT sysMode, palMode;

  dc = DC_LockDc(hDC);
  if (!dc)
  	return 0;

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