📄 color.c
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/*
* ReactOS W32 Subsystem
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* $Id: color.c 24111 2006-09-14 16:04:08Z tretiakov $ */
#include <w32k.h>
#define NDEBUG
#include <debug.h>
// FIXME: Use PXLATEOBJ logicalToSystem instead of int *mapping
int COLOR_gapStart = 256;
int COLOR_gapEnd = -1;
int COLOR_gapFilled = 0;
int COLOR_max = 256;
#ifndef NO_MAPPING
static HPALETTE hPrimaryPalette = 0; // used for WM_PALETTECHANGED
#endif
//static HPALETTE hLastRealizedPalette = 0; // UnrealizeObject() needs it
static UINT SystemPaletteUse = SYSPAL_NOSTATIC; /* the program need save the pallete and restore it */
const PALETTEENTRY COLOR_sysPalTemplate[NB_RESERVED_COLORS] =
{
// first 10 entries in the system palette
// red green blue flags
{ 0x00, 0x00, 0x00, PC_SYS_USED },
{ 0x80, 0x00, 0x00, PC_SYS_USED },
{ 0x00, 0x80, 0x00, PC_SYS_USED },
{ 0x80, 0x80, 0x00, PC_SYS_USED },
{ 0x00, 0x00, 0x80, PC_SYS_USED },
{ 0x80, 0x00, 0x80, PC_SYS_USED },
{ 0x00, 0x80, 0x80, PC_SYS_USED },
{ 0xc0, 0xc0, 0xc0, PC_SYS_USED },
{ 0xc0, 0xdc, 0xc0, PC_SYS_USED },
{ 0xd4, 0xd0, 0xc7, PC_SYS_USED },
// ... c_min/2 dynamic colorcells
// ... gap (for sparse palettes)
// ... c_min/2 dynamic colorcells
{ 0xff, 0xfb, 0xf0, PC_SYS_USED },
{ 0x3a, 0x6e, 0xa5, PC_SYS_USED },
{ 0x80, 0x80, 0x80, PC_SYS_USED },
{ 0xff, 0x00, 0x00, PC_SYS_USED },
{ 0x00, 0xff, 0x00, PC_SYS_USED },
{ 0xff, 0xff, 0x00, PC_SYS_USED },
{ 0x00, 0x00, 0xff, PC_SYS_USED },
{ 0xff, 0x00, 0xff, PC_SYS_USED },
{ 0x00, 0xff, 0xff, PC_SYS_USED },
{ 0xff, 0xff, 0xff, PC_SYS_USED } // last 10
};
const PALETTEENTRY* FASTCALL COLOR_GetSystemPaletteTemplate(void)
{
return (const PALETTEENTRY*)&COLOR_sysPalTemplate;
}
BOOL STDCALL NtGdiAnimatePalette(HPALETTE hPal, UINT StartIndex,
UINT NumEntries, CONST PPALETTEENTRY PaletteColors)
{
if( hPal != NtGdiGetStockObject(DEFAULT_PALETTE) )
{
PPALGDI palPtr;
UINT pal_entries;
HDC hDC;
PDC dc;
PWINDOW_OBJECT Wnd;
const PALETTEENTRY *pptr = PaletteColors;
palPtr = (PPALGDI)PALETTE_LockPalette(hPal);
if (!palPtr) return FALSE;
pal_entries = palPtr->NumColors;
if (StartIndex >= pal_entries)
{
PALETTE_UnlockPalette(palPtr);
return FALSE;
}
if (StartIndex+NumEntries > pal_entries) NumEntries = pal_entries - StartIndex;
for (NumEntries += StartIndex; StartIndex < NumEntries; StartIndex++, pptr++) {
/* According to MSDN, only animate PC_RESERVED colours */
if (palPtr->IndexedColors[StartIndex].peFlags & PC_RESERVED) {
memcpy( &palPtr->IndexedColors[StartIndex], pptr,
sizeof(PALETTEENTRY) );
PALETTE_ValidateFlags(&palPtr->IndexedColors[StartIndex], 1);
}
}
PALETTE_UnlockPalette(palPtr);
/* Immediately apply the new palette if current window uses it */
Wnd = UserGetDesktopWindow();
hDC = (HDC)UserGetWindowDC(Wnd);
dc = DC_LockDc(hDC);
if (NULL != dc)
{
if (dc->w.hPalette == hPal)
{
DC_UnlockDc(dc);
NtGdiRealizePalette(hDC);
}
else
DC_UnlockDc(dc);
}
UserReleaseDC(Wnd,hDC, FALSE);
}
return TRUE;
}
HPALETTE STDCALL NtGdiCreateHalftonePalette(HDC hDC)
{
int i, r, g, b;
struct {
WORD Version;
WORD NumberOfEntries;
PALETTEENTRY aEntries[256];
} Palette;
Palette.Version = 0x300;
Palette.NumberOfEntries = 256;
if (NtGdiGetSystemPaletteEntries(hDC, 0, 256, Palette.aEntries) == 0)
{
return 0;
}
for (r = 0; r < 6; r++)
for (g = 0; g < 6; g++)
for (b = 0; b < 6; b++)
{
i = r + g*6 + b*36 + 10;
Palette.aEntries[i].peRed = r * 51;
Palette.aEntries[i].peGreen = g * 51;
Palette.aEntries[i].peBlue = b * 51;
}
for (i = 216; i < 246; i++)
{
int v = (i - 216) << 3;
Palette.aEntries[i].peRed = v;
Palette.aEntries[i].peGreen = v;
Palette.aEntries[i].peBlue = v;
}
return NtGdiCreatePalette((LOGPALETTE *)&Palette);
}
HPALETTE STDCALL NtGdiCreatePalette(CONST PLOGPALETTE palette)
{
PPALGDI PalGDI;
HPALETTE NewPalette = PALETTE_AllocPalette(
PAL_INDEXED,
palette->palNumEntries,
(PULONG)palette->palPalEntry,
0, 0, 0);
if (NewPalette == NULL)
return NULL;
PalGDI = (PPALGDI) PALETTE_LockPalette(NewPalette);
/* FIXME - Handle PalGDI == NULL!!!! */
PALETTE_ValidateFlags(PalGDI->IndexedColors, PalGDI->NumColors);
PalGDI->logicalToSystem = NULL;
PALETTE_UnlockPalette(PalGDI);
return NewPalette;
}
BOOL STDCALL NtGdiGetColorAdjustment(HDC hDC,
LPCOLORADJUSTMENT ca)
{
UNIMPLEMENTED;
return FALSE;
}
unsigned short GetNumberOfBits(unsigned int dwMask)
{
unsigned short wBits;
for (wBits = 0; dwMask; dwMask = dwMask & (dwMask - 1))
wBits++;
return wBits;
}
COLORREF STDCALL NtGdiGetNearestColor(HDC hDC, COLORREF Color)
{
COLORREF nearest = CLR_INVALID;
PDC dc;
PPALGDI palGDI;
LONG RBits, GBits, BBits;
dc = DC_LockDc(hDC);
if (NULL != dc)
{
HPALETTE hpal = dc->w.hPalette;
palGDI = (PPALGDI) PALETTE_LockPalette(hpal);
if (!palGDI)
{
DC_UnlockDc(dc);
return nearest;
}
switch (palGDI->Mode)
{
case PAL_INDEXED:
nearest = COLOR_LookupNearestColor(palGDI->IndexedColors,
palGDI->NumColors, Color);
break;
case PAL_BGR:
case PAL_RGB:
nearest = Color;
break;
case PAL_BITFIELDS:
RBits = 8 - GetNumberOfBits(palGDI->RedMask);
GBits = 8 - GetNumberOfBits(palGDI->GreenMask);
BBits = 8 - GetNumberOfBits(palGDI->BlueMask);
nearest = RGB(
(GetRValue(Color) >> RBits) << RBits,
(GetGValue(Color) >> GBits) << GBits,
(GetBValue(Color) >> BBits) << BBits);
break;
}
PALETTE_UnlockPalette(palGDI);
DC_UnlockDc(dc);
}
return nearest;
}
UINT STDCALL NtGdiGetNearestPaletteIndex(HPALETTE hpal,
COLORREF Color)
{
PPALGDI palGDI = (PPALGDI) PALETTE_LockPalette(hpal);
UINT index = 0;
if (NULL != palGDI)
{
/* Return closest match for the given RGB color */
index = COLOR_PaletteLookupPixel(palGDI->IndexedColors, palGDI->NumColors, NULL, Color, FALSE);
PALETTE_UnlockPalette(palGDI);
}
return index;
}
UINT STDCALL NtGdiGetPaletteEntries(HPALETTE hpal,
UINT StartIndex,
UINT Entries,
LPPALETTEENTRY pe)
{
PPALGDI palGDI;
UINT numEntries;
palGDI = (PPALGDI) PALETTE_LockPalette(hpal);
if (NULL == palGDI)
{
return 0;
}
numEntries = palGDI->NumColors;
if (numEntries < StartIndex + Entries)
{
Entries = numEntries - StartIndex;
}
if (NULL != pe)
{
if (numEntries <= StartIndex)
{
PALETTE_UnlockPalette(palGDI);
return 0;
}
memcpy(pe, palGDI->IndexedColors + StartIndex, Entries * sizeof(PALETTEENTRY));
for (numEntries = 0; numEntries < Entries; numEntries++)
{
if (pe[numEntries].peFlags & 0xF0)
{
pe[numEntries].peFlags = 0;
}
}
}
PALETTE_UnlockPalette(palGDI);
return Entries;
}
UINT STDCALL NtGdiGetSystemPaletteEntries(HDC hDC,
UINT StartIndex,
UINT Entries,
LPPALETTEENTRY pe)
{
//UINT i;
//PDC dc;
/*
if (!(dc = AccessUserObject(hdc))) return 0;
if (!pe)
{
Entries = dc->GDIInfo->ulNumPalReg;
goto done;
}
if (StartIndex >= dc->GDIInfo->ulNumPalReg)
{
Entries = 0;
goto done;
}
if (StartIndex + Entries >= dc->GDIInfo->ulNumPalReg) Entries = dc->GDIInfo->ulNumPalReg - StartIndex;
for (i = 0; i < Entries; i++)
{
*(COLORREF*)(entries + i) = COLOR_GetSystemPaletteEntry(StartIndex + i);
}
done:
// GDI_ReleaseObj(hdc);
return count; */
// FIXME UNIMPLEMENTED;
return 0;
}
UINT STDCALL NtGdiGetSystemPaletteUse(HDC hDC)
{
return SystemPaletteUse;
}
/*!
The RealizePalette function modifies the palette for the device associated with the specified device context. If the device context is a memory DC, the color table for the bitmap selected into the DC is modified. If the device context is a display DC, the physical palette for that device is modified.
A logical palette is a buffer between color-intensive applications and the system, allowing these applications to use as many colors as needed without interfering with colors displayed by other windows.
1= IF DRAWING TO A DEVICE
-- If it is a paletted bitmap, and is not an identity palette, then an XLATEOBJ is created between the logical palette and
the system palette.
-- If it is an RGB palette, then an XLATEOBJ is created between the RGB values and the system palette.
2= IF DRAWING TO A MEMORY DC\BITMAP
-- If it is a paletted bitmap, and is not an identity palette, then an XLATEOBJ is created between the logical palette and
the dc palette.
-- If it is an RGB palette, then an XLATEOBJ is created between the RGB values and the dc palette.
*/
UINT STDCALL NtGdiRealizePalette(HDC hDC)
{
/*
* This function doesn't do any real work now and there's plenty
* of bugd in it (calling SetPalette for high/true-color modes,
* using DEFAULT_PALETTE instead of the device palette, ...).
*/
PALOBJ *palPtr, *sysPtr;
PPALGDI palGDI, sysGDI;
int realized = 0;
PDC dc;
HPALETTE systemPalette;
BOOLEAN success;
USHORT sysMode, palMode;
dc = DC_LockDc(hDC);
if (!dc)
return 0;
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