📄 console.c
字号:
c.X = sbSize.X - 9; c.Y = 0;
ok(SetConsoleCursorPosition(hCon, c) != 0, "Cursor in upper-left-9\n");
ok(WriteConsole(hCon, mytest, mylen, &len, NULL) != 0 && len == mylen, "WriteConsole\n");
for (p = 0; p < 4; p++)
{
c.X = sbSize.X - 9 + p;
okCHAR(hCon, c, mytest[p], TEST_ATTRIB);
}
c.X = sbSize.X - 9 + p;
okCHAR(hCon, c, ' ', DEFAULT_ATTRIB);
c.X = 0; c.Y++;
okCHAR(hCon, c, mytest[5], TEST_ATTRIB);
for (c.X = 1; c.X < 8; c.X++)
okCHAR(hCon, c, ' ', TEST_ATTRIB);
okCHAR(hCon, c, mytest[7], TEST_ATTRIB);
c.X++;
okCHAR(hCon, c, ' ', DEFAULT_ATTRIB);
okCURSOR(hCon, c);
/* write line, wrapping enabled, buffer does exceed sb width */
c.X = sbSize.X - 3; c.Y = 2;
ok(SetConsoleCursorPosition(hCon, c) != 0, "Cursor in upper-left-3\n");
ok(WriteConsole(hCon, mytest, mylen, &len, NULL) != 0 && len == mylen, "WriteConsole\n");
for (p = 0; p < 3; p++)
{
c.X = sbSize.X - 3 + p;
okCHAR(hCon, c, mytest[p], TEST_ATTRIB);
}
c.X = 0; c.Y++;
okCHAR(hCon, c, mytest[3], TEST_ATTRIB);
c.X++;
okCHAR(hCon, c, ' ', DEFAULT_ATTRIB);
c.X = 0; c.Y++;
okCHAR(hCon, c, mytest[5], TEST_ATTRIB);
for (c.X = 1; c.X < 8; c.X++)
okCHAR(hCon, c, ' ', TEST_ATTRIB);
okCHAR(hCon, c, mytest[7], TEST_ATTRIB);
c.X++;
okCHAR(hCon, c, ' ', DEFAULT_ATTRIB);
okCURSOR(hCon, c);
}
static void testWrite(HANDLE hCon, COORD sbSize)
{
/* FIXME: should in fact insure that the sb is at least 10 character wide */
ok(SetConsoleTextAttribute(hCon, TEST_ATTRIB), "Setting default text color\n");
resetContent(hCon, sbSize, FALSE);
testWriteSimple(hCon, sbSize);
resetContent(hCon, sbSize, FALSE);
testWriteNotWrappedNotProcessed(hCon, sbSize);
resetContent(hCon, sbSize, FALSE);
testWriteNotWrappedProcessed(hCon, sbSize);
resetContent(hCon, sbSize, FALSE);
testWriteWrappedNotProcessed(hCon, sbSize);
resetContent(hCon, sbSize, FALSE);
testWriteWrappedProcessed(hCon, sbSize);
}
static void testScroll(HANDLE hCon, COORD sbSize)
{
SMALL_RECT scroll, clip;
COORD dst, c, tc;
CHAR_INFO ci;
#define W 11
#define H 7
#define IN_SRECT(r,c) ((r).Left <= (c).X && (c).X <= (r).Right && (r).Top <= (c).Y && (c).Y <= (r).Bottom)
#define IN_SRECT2(r,d,c) ((d).X <= (c).X && (c).X <= (d).X + (r).Right - (r).Left && (d).Y <= (c).Y && (c).Y <= (d).Y + (r).Bottom - (r).Top)
/* no clipping, src & dst rect don't overlap */
resetContent(hCon, sbSize, TRUE);
scroll.Left = 0;
scroll.Right = W - 1;
scroll.Top = 0;
scroll.Bottom = H - 1;
dst.X = W + 3;
dst.Y = H + 3;
ci.Char.UnicodeChar = '#';
ci.Attributes = TEST_ATTRIB;
clip.Left = 0;
clip.Right = sbSize.X - 1;
clip.Top = 0;
clip.Bottom = sbSize.Y - 1;
ok(ScrollConsoleScreenBuffer(hCon, &scroll, NULL, dst, &ci), "Scrolling SB\n");
for (c.Y = 0; c.Y < sbSize.Y; c.Y++)
{
for (c.X = 0; c.X < sbSize.X; c.X++)
{
if (IN_SRECT2(scroll, dst, c) && IN_SRECT(clip, c))
{
tc.X = c.X - dst.X;
tc.Y = c.Y - dst.Y;
okCHAR(hCon, c, CONTENT(tc), DEFAULT_ATTRIB);
}
else if (IN_SRECT(scroll, c) && IN_SRECT(clip, c))
okCHAR(hCon, c, '#', TEST_ATTRIB);
else okCHAR(hCon, c, CONTENT(c), DEFAULT_ATTRIB);
}
}
/* no clipping, src & dst rect do overlap */
resetContent(hCon, sbSize, TRUE);
scroll.Left = 0;
scroll.Right = W - 1;
scroll.Top = 0;
scroll.Bottom = H - 1;
dst.X = W /2;
dst.Y = H / 2;
ci.Char.UnicodeChar = '#';
ci.Attributes = TEST_ATTRIB;
clip.Left = 0;
clip.Right = sbSize.X - 1;
clip.Top = 0;
clip.Bottom = sbSize.Y - 1;
ok(ScrollConsoleScreenBuffer(hCon, &scroll, NULL, dst, &ci), "Scrolling SB\n");
for (c.Y = 0; c.Y < sbSize.Y; c.Y++)
{
for (c.X = 0; c.X < sbSize.X; c.X++)
{
if (dst.X <= c.X && c.X < dst.X + W && dst.Y <= c.Y && c.Y < dst.Y + H)
{
tc.X = c.X - dst.X;
tc.Y = c.Y - dst.Y;
okCHAR(hCon, c, CONTENT(tc), DEFAULT_ATTRIB);
}
else if (c.X < W && c.Y < H) okCHAR(hCon, c, '#', TEST_ATTRIB);
else okCHAR(hCon, c, CONTENT(c), DEFAULT_ATTRIB);
}
}
/* clipping, src & dst rect don't overlap */
resetContent(hCon, sbSize, TRUE);
scroll.Left = 0;
scroll.Right = W - 1;
scroll.Top = 0;
scroll.Bottom = H - 1;
dst.X = W + 3;
dst.Y = H + 3;
ci.Char.UnicodeChar = '#';
ci.Attributes = TEST_ATTRIB;
clip.Left = W / 2;
clip.Right = min(W + W / 2, sbSize.X - 1);
clip.Top = H / 2;
clip.Bottom = min(H + H / 2, sbSize.Y - 1);
ok(ScrollConsoleScreenBuffer(hCon, &scroll, &clip, dst, &ci), "Scrolling SB\n");
for (c.Y = 0; c.Y < sbSize.Y; c.Y++)
{
for (c.X = 0; c.X < sbSize.X; c.X++)
{
if (IN_SRECT2(scroll, dst, c) && IN_SRECT(clip, c))
{
tc.X = c.X - dst.X;
tc.Y = c.Y - dst.Y;
okCHAR(hCon, c, CONTENT(tc), DEFAULT_ATTRIB);
}
else if (IN_SRECT(scroll, c) && IN_SRECT(clip, c))
okCHAR(hCon, c, '#', TEST_ATTRIB);
else okCHAR(hCon, c, CONTENT(c), DEFAULT_ATTRIB);
}
}
/* clipping, src & dst rect do overlap */
resetContent(hCon, sbSize, TRUE);
scroll.Left = 0;
scroll.Right = W - 1;
scroll.Top = 0;
scroll.Bottom = H - 1;
dst.X = W / 2 - 3;
dst.Y = H / 2 - 3;
ci.Char.UnicodeChar = '#';
ci.Attributes = TEST_ATTRIB;
clip.Left = W / 2;
clip.Right = min(W + W / 2, sbSize.X - 1);
clip.Top = H / 2;
clip.Bottom = min(H + H / 2, sbSize.Y - 1);
ok(ScrollConsoleScreenBuffer(hCon, &scroll, &clip, dst, &ci), "Scrolling SB\n");
for (c.Y = 0; c.Y < sbSize.Y; c.Y++)
{
for (c.X = 0; c.X < sbSize.X; c.X++)
{
if (IN_SRECT2(scroll, dst, c) && IN_SRECT(clip, c))
{
tc.X = c.X - dst.X;
tc.Y = c.Y - dst.Y;
okCHAR(hCon, c, CONTENT(tc), DEFAULT_ATTRIB);
}
else if (IN_SRECT(scroll, c) && IN_SRECT(clip, c))
okCHAR(hCon, c, '#', TEST_ATTRIB);
else okCHAR(hCon, c, CONTENT(c), DEFAULT_ATTRIB);
}
}
}
static int mch_count;
/* we need the event as Wine console event generation isn't synchronous
* (ie GenerateConsoleCtrlEvent returns before all ctrl-handlers in all
* processes have been called).
*/
static HANDLE mch_event;
static BOOL WINAPI mch(DWORD event)
{
mch_count++;
SetEvent(mch_event);
return TRUE;
}
static void testCtrlHandler(void)
{
ok(!SetConsoleCtrlHandler(mch, FALSE), "Shouldn't succeed\n");
ok(GetLastError() == ERROR_INVALID_PARAMETER, "Bad error %lu\n", GetLastError());
ok(SetConsoleCtrlHandler(mch, TRUE), "Couldn't set handler\n");
/* wine requires the event for the test, as we cannot insure, so far, that event
* are processed synchronously in GenerateConsoleCtrlEvent()
*/
mch_event = CreateEventA(NULL, TRUE, FALSE, NULL);
mch_count = 0;
ok(GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0), "Couldn't send ctrl-c event\n");
#if 0 /* FIXME: it isn't synchronous on wine but it can still happen before we test */
todo_wine ok(mch_count == 1, "Event isn't synchronous\n");
#endif
ok(WaitForSingleObject(mch_event, 3000) == WAIT_OBJECT_0, "event sending didn't work\n");
CloseHandle(mch_event);
/* Turning off ctrl-c handling doesn't work on win9x such way ... */
ok(SetConsoleCtrlHandler(NULL, TRUE), "Couldn't turn off ctrl-c handling\n");
mch_event = CreateEventA(NULL, TRUE, FALSE, NULL);
mch_count = 0;
if(!(GetVersion() & 0x80000000))
/* ... and next line leads to an unhandled exception on 9x. Avoid it on 9x. */
ok(GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0), "Couldn't send ctrl-c event\n");
ok(WaitForSingleObject(mch_event, 3000) == WAIT_TIMEOUT && mch_count == 0, "Event shouldn't have been sent\n");
CloseHandle(mch_event);
ok(SetConsoleCtrlHandler(mch, FALSE), "Couldn't remove handler\n");
ok(!SetConsoleCtrlHandler(mch, FALSE), "Shouldn't succeed\n");
ok(GetLastError() == ERROR_INVALID_PARAMETER, "Bad error %lu\n", GetLastError());
}
START_TEST(console)
{
HANDLE hConIn, hConOut;
BOOL ret;
CONSOLE_SCREEN_BUFFER_INFO sbi;
/* be sure we have a clean console (and that's our own)
* FIXME: this will make the test fail (currently) if we don't run
* under X11
* Another solution would be to rerun the test under wineconsole with
* the curses backend
*/
/* first, we detach and open a fresh console to play with */
FreeConsole();
ok(AllocConsole(), "Couldn't alloc console\n");
hConIn = CreateFileA("CONIN$", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, 0);
hConOut = CreateFileA("CONOUT$", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, 0);
/* now verify everything's ok */
ok(hConIn != INVALID_HANDLE_VALUE, "Opening ConIn\n");
ok(hConOut != INVALID_HANDLE_VALUE, "Opening ConOut\n");
ok(ret = GetConsoleScreenBufferInfo(hConOut, &sbi), "Getting sb info\n");
if (!ret) return;
/* Non interactive tests */
testCursor(hConOut, sbi.dwSize);
/* will test wrapped (on/off) & processed (on/off) strings output */
testWrite(hConOut, sbi.dwSize);
/* will test line scrolling at the bottom of the screen */
/* testBottomScroll(); */
/* will test all the scrolling operations */
testScroll(hConOut, sbi.dwSize);
/* will test sb creation / modification... */
/* testScreenBuffer() */
testCtrlHandler();
/* still to be done: access rights & access on objects */
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -