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📄 ghdkh.cpp

📁 测试流程 首次运行release目录下的ghdkh.exe
💻 CPP
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// ghdkh.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ghdkh.h"

#include "MainFrm.h"
#include "ghdkhDoc.h"
#include "ghdkhView.h"
#include "AdDlg.h"
#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGhdkhApp

BEGIN_MESSAGE_MAP(CGhdkhApp, CWinApp)
	//{{AFX_MSG_MAP(CGhdkhApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGhdkhApp construction

CGhdkhApp::CGhdkhApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CGhdkhApp object

CGhdkhApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CGhdkhApp initialization

BOOL CGhdkhApp::InitInstance()
{
	// CG: The following block was added by the Splash Screen component.\	{\		CCommandLineInfo cmdInfo;\		ParseCommandLine(cmdInfo);\\		CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);\	}
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CGhdkhDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CGhdkhView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	CFile ff;
    if(!ff.Open("ghdkh.exe",CFile::modeRead|CFile::shareDenyNone))
	{
		//AfxMessageBox("can not find the file");
		return false;
	}
    ff.Seek(-10,CFile::end);
    char lp[10];
    ff.Read(lp,10);//读解密匙
    ff.Close();
    DWORD num=atol(lp);
    //解密演算,还原为c盘序列号
    DWORD VolumeSerialNumber;
    GetVolumeInformation("c:\\",NULL,12,&VolumeSerialNumber,NULL,NULL,NULL,10);
    DWORD tmp=VolumeSerialNumber^0x19810907;
	if(num!=tmp)
	{
		AfxMessageBox("未注册:(");
		return false;
	}
	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CGhdkhApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CGhdkhApp message handlers


BOOL CGhdkhApp::PreTranslateMessage(MSG* pMsg) 
{
  /*if(pMsg->message==WM_HOTKEY)
  {
      int idHotKey=(int)(pMsg->wParam);  
	  if(idHotKey==WM_MYHOTKEY1)
	  {
	    if(AfxGetMainWnd()->IsIconic( ))
		{
         
		  AfxGetMainWnd()->ShowWindow(SW_SHOWNORMAL);
		}
	    AfxGetMainWnd()->SetForegroundWindow( );
	  }
	  else
	  {
      
		  if(AfxGetMainWnd()->IsIconic( ))
		  {
         
		     //AfxGetMainWnd()->BringWindowToTop( );
             AfxGetMainWnd()->ShowWindow(SW_SHOWNORMAL);
             //AfxGetMainWnd()->UpdateWindow( );
		  }
          AfxGetMainWnd()->SetForegroundWindow();
	      CAdDlg DLG;
	      DLG.DoModal();
	  }
	  return TRUE;
  }*/
	
	// CG: The following line was added by the Splash Screen component. 

	CSplashWnd::PreTranslateAppMessage(pMsg);
 
	return CWinApp::PreTranslateMessage(pMsg);
}

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