📄 solve3dv2.html
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<TITLE>/</TITLE><BODY><A HREF = "../index.html">[Master Index]</A><A HREF = "index.html">[Index for ./cdpt3d]</A><H1>solve3dv2</H1><H2>(./cdpt3d/solve3dv2.m)</H2><HR><H3>Function Synopsis</H3><pre>[fmap,out]=solve3dv2(shot,rec,tt,v,strike,dip,plot_flg,bins,bound)</pre><HR><H3>Help text</H3><pre>[fmap,out]=solve3dv2(shot,rec,tt,v,strike,dip,plot_flg,bins,bound)identical to 'solve3D' except that calculation of reflection points is doneby function 'findref3d'similar to 'refdip' (written by G. Perron) but works in 3 dimensionscalculates reflection points in 3 dimensions and plots themuses function '<A HREF = "../3.cdpt3d/rotcoord.html">rotcoord</A>'INPUTshot and rec - are x,y,z matrices of position shot 1 corresponds to rec 1, shot 2 to rec 2, etc.tt - is a vector of travel times (s)v - <A HREF = "../8.main/velocity.html">velocity</A> of the waves (m/s)strike - strike angle in degrees from North (or mine grid North)dip - dip angle to the left, by convention, also in degreesplot_flg = 1 plots ray paths for reflections, = 2 plots fold map, otherwise only the points are shownbins - a vector of number of bins in fold map in x, y, and z directionsbound - a flag telling whether to plot layers corresponding to the reflection pointsOUTPUTfmap - a 3 dimensional array that is a fold map (shows how many reflection points fall into each bin)out - a cell array, where each cell corresponds to a shot-receiver pair, containing the reflection point coordinatesDSISoft Version 1.0Customized VSP Processing Softwarewritten by K.S. Beaty November, 1997last modified July 24, 1998 (vectorized)</pre><HR><H3>Cross-Reference Information</H3>This function calls<pre><UL><LI><A HREF = "../3.cdpt3d/plotbound.html">plotbound</A> ./cdpt3d/plotbound.m</LI></UL></pre><HR>Produced by <A HREF = "http://www.nd.edu/Courses/kantor/matlab/mat2html">mat2html</A> on Wed Jun 14 15:21:32 Canada/Eastern 2000<BR>Cross-Directory links are: ON<BR></BODY>
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