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📄 util.cs

📁 C#写的类似于STL的集合类,首先是C#编写,可以用于.net变程.
💻 CS
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//******************************
// Written by Peter Golde
// Copyright (c) 2004-2005, Wintellect
//
// Use and restribution of this code is subject to the license agreement 
// contained in the file "License.txt" accompanying this file.
//******************************

using System;
using System.Collections;
using System.Collections.Generic;

namespace Wintellect.PowerCollections
{
	/// <summary>
	/// A holder class for various internal utility functions that need to be shared.
	/// </summary>
    internal static class Util
    {
        /// <summary>
        /// Determine if a type is cloneable: either a value type or implementing
        /// ICloneable.
        /// </summary>
        /// <param name="type">Type to check.</param>
        /// <param name="isValue">Returns if the type is a value type, and does not implement ICloneable.</param>
        /// <returns>True if the type is cloneable.</returns>
        public static bool IsCloneableType(Type type, out bool isValue)
        {
            isValue = false;

            if (typeof(ICloneable).IsAssignableFrom(type)) {
                return true;
            }
            else if (type.IsValueType) {
                isValue = true;
                return true;
            }
            else
                return false;
        }

        /// <summary>
        /// Returns the simple name of the class, for use in exception messages. 
        /// </summary>
        /// <returns>The simple name of this class.</returns>
        public static string SimpleClassName(Type type)
        {
            string name = type.Name;

            // Just use the simple name.
            int index = name.IndexOfAny(new char[] { '<', '{', '`' });
            if (index >= 0)
                name = name.Substring(0, index);

            return name;
        }

        /// <summary>
        /// Wrap an enumerable so that clients can't get to the underlying 
        /// implementation via a down-cast.
        /// </summary>
        [Serializable]
        class WrapEnumerable<T> : IEnumerable<T>
        {
            IEnumerable<T> wrapped;

            /// <summary>
            /// Create the wrapper around an enumerable.
            /// </summary>
            /// <param name="wrapped">IEnumerable to wrap.</param>
            public WrapEnumerable(IEnumerable<T> wrapped)
            {
                this.wrapped = wrapped;
            }

            public IEnumerator<T> GetEnumerator()
            {
                return wrapped.GetEnumerator();
            }

            IEnumerator IEnumerable.GetEnumerator()
            {
                return ((IEnumerable)wrapped).GetEnumerator();
            }
        }

        /// <summary>
        /// Wrap an enumerable so that clients can't get to the underlying
        /// implementation via a down-case
        /// </summary>
        /// <param name="wrapped">Enumerable to wrap.</param>
        /// <returns>A wrapper around the enumerable.</returns>
        public static IEnumerable<T> CreateEnumerableWrapper<T>(IEnumerable<T> wrapped)
        {
            return new WrapEnumerable<T>(wrapped);
        }

        /// <summary>
        /// Gets the hash code for an object using a comparer. Correctly handles
        /// null.
        /// </summary>
        /// <param name="item">Item to get hash code for. Can be null.</param>
        /// <param name="equalityComparer">The comparer to use.</param>
        /// <returns>The hash code for the item.</returns>
        public static int GetHashCode<T>(T item, IEqualityComparer<T> equalityComparer)
        {
            if (item == null)
                return 0x1786E23C;
            else
                return equalityComparer.GetHashCode(item);
        }
    }
}

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