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📄 myscreensaver.cpp

📁 vc程序设计技巧与实例中关于多媒体技术的vc++原代码
💻 CPP
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// MyScreenSaver.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MyScreenSaver.h"
#include "MyScreenSaverDlg.h"
#include "MyScreenWnd.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyScreenSaverApp

BEGIN_MESSAGE_MAP(CMyScreenSaverApp, CWinApp)
	//{{AFX_MSG_MAP(CMyScreenSaverApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyScreenSaverApp construction

CMyScreenSaverApp::CMyScreenSaverApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMyScreenSaverApp object

CMyScreenSaverApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMyScreenSaverApp initialization

BOOL CMyScreenSaverApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMyScreenWnd* pWnd=new CMyScreenWnd;
	pWnd->Create();
	m_pMainWnd=pWnd;
	return TRUE;

}

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