📄 vclegend.h
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#if !defined(AFX_VCLEGEND_H__0404E7AC_4C0E_11D2_ADA3_00104B2C9D06__INCLUDED_)
#define AFX_VCLEGEND_H__0404E7AC_4C0E_11D2_ADA3_00104B2C9D06__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CVcLocation;
class CVcBackdrop;
class CVcFont;
class CVcTextLayout;
class COleFont;
/////////////////////////////////////////////////////////////////////////////
// CVcLegend wrapper class
class CVcLegend : public COleDispatchDriver
{
public:
CVcLegend() {} // Calls COleDispatchDriver default constructor
CVcLegend(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CVcLegend(const CVcLegend& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
CVcLocation GetLocation();
CVcBackdrop GetBackdrop();
CVcFont GetVtFont();
CVcTextLayout GetTextLayout();
void SetRefFont(LPDISPATCH newValue);
COleFont GetFont();
void Select();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VCLEGEND_H__0404E7AC_4C0E_11D2_ADA3_00104B2C9D06__INCLUDED_)
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