📄 vclightsource.h
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#if !defined(AFX_VCLIGHTSOURCE_H__0404E7AE_4C0E_11D2_ADA3_00104B2C9D06__INCLUDED_)
#define AFX_VCLIGHTSOURCE_H__0404E7AE_4C0E_11D2_ADA3_00104B2C9D06__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CVcLightSource wrapper class
class CVcLightSource : public COleDispatchDriver
{
public:
CVcLightSource() {} // Calls COleDispatchDriver default constructor
CVcLightSource(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CVcLightSource(const CVcLightSource& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
float GetIntensity();
void SetIntensity(float newValue);
float GetX();
void SetX(float newValue);
float GetY();
void SetY(float newValue);
float GetZ();
void SetZ(float newValue);
void Set(float X, float Y, float Z, float Intensity);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VCLIGHTSOURCE_H__0404E7AE_4C0E_11D2_ADA3_00104B2C9D06__INCLUDED_)
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