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📄 writethread.h

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#if !defined(AFX_WRITETHREAD_H__84B84D87_8BDA_11D5_9BF4_00E04C494BA6__INCLUDED_)
#define AFX_WRITETHREAD_H__84B84D87_8BDA_11D5_9BF4_00E04C494BA6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WriteThread.h : header file
//

 
/////////////////////////////////////////////////////////////////////////////
// CWriteThread thread
class CMyComm;
class CWriteThread : public CWinThread
{ 
	DECLARE_DYNCREATE(CWriteThread)
protected:
	CWriteThread();           // protected constructor used by dynamic creation

// Attributes
public:
   CMyComm *pComm;
// Operations
public:
	
	BOOL WriteData(LPOVERLAPPED lpOverlappedWrite,BYTE* lpszStringToWrite, DWORD dwNumberOfBytesToWrite);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWriteThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();

	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CWriteThread();

	// Generated message map functions
	//{{AFX_MSG(CWriteThread)
		afx_msg void OnWrite(WPARAM wparam,LPARAM lparam);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
   
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WRITETHREAD_H__84B84D87_8BDA_11D5_9BF4_00E04C494BA6__INCLUDED_)

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