📄 writethread.h
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#if !defined(AFX_WRITETHREAD_H__84B84D87_8BDA_11D5_9BF4_00E04C494BA6__INCLUDED_)
#define AFX_WRITETHREAD_H__84B84D87_8BDA_11D5_9BF4_00E04C494BA6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WriteThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWriteThread thread
class CMyComm;
class CWriteThread : public CWinThread
{
DECLARE_DYNCREATE(CWriteThread)
protected:
CWriteThread(); // protected constructor used by dynamic creation
// Attributes
public:
CMyComm *pComm;
// Operations
public:
BOOL WriteData(LPOVERLAPPED lpOverlappedWrite,BYTE* lpszStringToWrite, DWORD dwNumberOfBytesToWrite);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWriteThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CWriteThread();
// Generated message map functions
//{{AFX_MSG(CWriteThread)
afx_msg void OnWrite(WPARAM wparam,LPARAM lparam);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WRITETHREAD_H__84B84D87_8BDA_11D5_9BF4_00E04C494BA6__INCLUDED_)
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