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📄 resources.designer.cs

📁 Windows mobile平台.Pocket Knight 是一个与众不同的免费国际象棋游戏。它的规则非常有趣
💻 CS
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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace PocketKnight.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PocketKnight.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Pocket Knight.
        /// </summary>
        internal static string ApplicationName {
            get {
                return ResourceManager.GetString("ApplicationName", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Are you sure you wish to erase statistics?.
        /// </summary>
        internal static string EraseStatisticsPrompt {
            get {
                return ResourceManager.GetString("EraseStatisticsPrompt", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Game Over!
        ///
        ///Score: {0}
        ///{1}.
        /// </summary>
        internal static string GameOver {
            get {
                return ResourceManager.GetString("GameOver", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Game Over!
        ///
        ///Score: {0}.
        /// </summary>
        internal static string GameOverGuestMode {
            get {
                return ResourceManager.GetString("GameOverGuestMode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to High score: {0}.
        /// </summary>
        internal static string HighScore {
            get {
                return ResourceManager.GetString("HighScore", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Colour all the white squares within the time limit by visiting them with your knight. You may only make valid chess knight moves. You can step on an already visited square again..
        /// </summary>
        internal static string HowToPlay {
            get {
                return ResourceManager.GetString("HowToPlay", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Level: {0}.
        /// </summary>
        internal static string Level {
            get {
                return ResourceManager.GetString("Level", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Time bonus: {0}
        ///Next level: {1}
        ///Time: {2} sec.
        /// </summary>
        internal static string LevelInfo {
            get {
                return ResourceManager.GetString("LevelInfo", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Copyright (c) 2006, Sven Groot
        ///All rights reserved.
        ///
        ///
        ///Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
        ///
        ///1) Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
        ///2) Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials prov [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string license {
            get {
                return ResourceManager.GetString("license", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Pause.
        /// </summary>
        internal static string Pause {
            get {
                return ResourceManager.GetString("Pause", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Play.
        /// </summary>
        internal static string Play {
            get {
                return ResourceManager.GetString("Play", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Score: {0}.
        /// </summary>
        internal static string Score {
            get {
                return ResourceManager.GetString("Score", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap sky {
            get {
                object obj = ResourceManager.GetObject("sky", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap sky_192 {
            get {
                object obj = ResourceManager.GetObject("sky_192", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Statistics.
        /// </summary>
        internal static string Statistics {
            get {
                return ResourceManager.GetString("Statistics", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to The statistics file is corrupt..
        /// </summary>
        internal static string StatisticsFileInvalid {
            get {
                return ResourceManager.GetString("StatisticsFileInvalid", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Could not load statistics: {0}.
        /// </summary>
        internal static string StatisticsLoadError {
            get {
                return ResourceManager.GetString("StatisticsLoadError", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to High Score: {0}
        ///Average Score: {1}
        ///Games Played: {2}.
        /// </summary>
        internal static string StatisticsOverview {
            get {
                return ResourceManager.GetString("StatisticsOverview", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Time remaining: {0}.
        /// </summary>
        internal static string TimeRemaining {
            get {
                return ResourceManager.GetString("TimeRemaining", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Time remaining: {0:0.0}.
        /// </summary>
        internal static string TimeRemainingPrecise {
            get {
                return ResourceManager.GetString("TimeRemainingPrecise", resourceCulture);
            }
        }
    }
}

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