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📄 e-mailsystem.java

📁 一个完整的email客户端代码 Example program from Chapter 1 Programming Spiders, Bots and Aggregators in Java Co
💻 JAVA
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import java.awt.*; 
import javax.swing.*; 

/** 
* Example program from Chapter 1 Programming Spiders, Bots and Aggregators in 
* Java Copyright 2001 by Jeff Heaton 
* 
* SendMail is an example of client sockets. This program presents a simple 
* dialog box that prompts the user for information about how to send a mail. 
* 
* @author Jeff Heaton 
* @version 1.0 
*/ 

/* 
* Using the SMTP Program 
* 
* To use the program in Listing 1.2, you must know the address of an SMTP 
* server usually provided by your ISP. If you are unsure of your SMTP server, 
* you should contact your ISP's customer service. In order for outbound e-mail 
* messages to be sent, your e-mail program must have this address. Once it 
* does, you can enter who is sending the e-mail (if you are sending it, you 
* would type your e-mail address in) and who will be on the receiving end. This 
* is usually entered under the Reply To field of your e-mail program. Both of 
* these addresses must be valid. If they are invalid, the e-mail may not be 
* sent. After you have entered these addresses, you should continue by entering 
* the subject, writing the actual message, and then clicking send. Note 
* 
* For more information on how to compile examples in this book, see Appendix E 
* 'How to Compile Examples Under Windows.' 
* 
* As stated earlier, to send an e-mail with this program, you must enter who is 
* sending the message. You may be thinking that you could enter any e-mail 
* address you want here, right? Yes, this is true; as long as the SMTP server 
* allows it, this program will allow you to impersonate anyone you enter into 
* the To address field. However, as previously stated, a savvy Internet user 
* can tell whether the e-mail address is fake. 
* 
* After the mention of possible misrepresentation of identity on the sender's 
* end, you may now be asking yourself, Is this program dangerous? This 
* program is no more dangerous than any e-mail client (such as Microsoft 
* Outlook Express or Eudora) that also requires you to tell it who you are. In 
* general, all e-mail programs must request both your identity and that of the 
* SMTP server. Examining the SMTP Server 
* 
* You will now be shown how this program works. We will begin by looking at how 
* a client socket is created. When the client socket is first instantiated, you 
* must specify two parameters. First, you must specify the host to connect to; 
* second, you must specify the port number (e.g., 80) you would like to connect 
* on. These two items are generally passed into the constructor. The following 
* line of code (from Listing 1.2) accomplishes this: 
* 
* java.net.Socket s =new java.net.Socket( _smtp.getText(),25 ); 
* 
* This line of code creates a new socket, named s. The first parameter to the 
* constructor, _smtp .getText(), specifies the address to connect to. Here it 
* is being read directly from a text field. The second parameter specifies the 
* port to connect to. (The port for SMTP is 25.) Table 1.1 shows a listing of 
* the ports associated with most Internet services. The hostname is retrieved 
* from the _smtp class level variable, which is the JTextField control that the 
* SMTP hostname is entered into. 
* 
* If any errors occur while you are making the connection to the specified 
* host, the Socket constructor will throw an IOException. Once this connection 
* is made, input and output streams are obtained from the Socket.getInputStream 
* and Socket.getOutputStream methods. This is done with the following lines of 
* code from Listing 1.2: 
* 
* _out = new java.io.PrintWriter(s.getOutputStream()); 
* _in = new java.io.BufferedReader(new java.io.InputStreamReader(s.getInputStream())); 
* 
* These low-level stream types are only capable of reading binary data. Because 
* this data is needed in text format, filters are used to wrap the lower-level 
* input and output streams obtained from the socket. 
* 
* In the code above, the output stream has been wrapped in a PrintWriter 
* object. This is because PrintWriter allows the program to output text to the 
* socket in a similar manner to the way an application would write data to the 
* System.out object by using the print and println methods. The application 
* presented here uses the println method to send commands to the SMTP server. 
* As you can see in the code, the InputStream object has also been wrapped; in 
* this case, it has been wrapped in a BufferedReader. Before this could happen, 
* however, this object must first have been wrapped in an InputStreamReader 
* object as shown here: 
* 
* _in = new java.io.BufferedReader(new 
* java.io.InputStreamReader(s.getInputStream())); 
* 
* This is done because the BufferedReader object provides reads that are made 
* up of lines of text instead of individual bytes. This way, the program can 
* read text up to a carriage return without having to parse the individual 
* characters. This is done with the readLine method. 
* 
* You will now be shown how each command is sent to the SMTP server. Each of 
* these commands that is sent results in a response being issued from the SMTP 
* server. For the protocol to work correctly, each response must be read by the 
* SMTP client program. These responses start with a number and then they give a 
* textual description of what the result was. A full-featured SMTP client 
* should examine these codes and ensure that no error has occurred. 
* 
* For the purposes of the SendMail example, we will simple ignore these 
* responses because most are informational and not needed. Instead, for our 
* purposes, the response will be read in and displayed to the _output list box. 
* Commands that have been sent to the server are displayed in this list with a 
* C: prefix to indicate that they are from the client. Responses returned from 
* the SMTP server will be displayed with the S: prefix. 
* 
* To accomplish this, the example program will use the send method. The send 
* method accepts a single String parameter to indicate the SMTP command to be 
* issued. Once this command is sent, the send method awaits a response from the 
* SMTP host. The portion of Listing 1.2 that contains the send method is 
* displayed here: 
* 
* protected void send(String s) throws java.io.IOException { 
       // Send the SMTP command 
        if(s!=null) { 
        _model.addElement("C:"+s); 
        _out.println(s); 
       _out.flush(); } 
      // Wait for the response 
        String line = _in.readLine(); 
       if(line!=null) { 
      _model.addElement("S:"+line); 
      } 
} 
* 
* As you can see, the send method does not handle the exceptions that might 
* occur from its commands. Instead, they are thrown to the calling method as 
* indicated by the throws clause of the function declaration. The variable s is 
* checked to see if it is null. If s is null, then no command is to be sent and 
* only a response is sought. If s is not null, then the value of s is logged 
* and then sent to the socket. After this happens, the flush command is given 
* to the socket to ensure that the command was actually sent and not just 
* buffered. Once the command is sent, the readLine method is called to await 
* the response from the server. If a response is sent, then it is logged. 
* 
* Once the socket is created and the input and output objects are created, the 
* SMTP session can begin. The following commands manage the entire SMTP 
* session: 
* 
* send(null); 
* send("HELO " + java.net.InetAddress.getLocalHost().getHostName() ); 
* send("MAIL FROM: " + _from.getText() ); send("RCPT TO: " + _to.getText() ); 
* send("DATA"); 
* _out.println("Subject:" + _subject.getText()); _out.println( 
* _body.getText() ); send("."); s.close(); 
* 
* Tip 
*
* Refer to Table 1.4 in the preceding section to review the details of what 
* each of the SMTP commands actually means. 
* 
* The rest of the SendMail program (as seen in Listing 1.2) is a typical Swing 
* application. The graphical user interface (GUI) layout for this application 
* was created using VisualCaf?. The VisualCaf? comments have been left in to 
* allow the form's GUI layout to be edited by VisualCaf? if you are using it. 
* If you are using an environment other than VisualCaf?, you may safely delete 
* the VisualCaf? comments (lines starting in //). The VisualCaf? code only 
* consists of comments and does not need to be deleted to run on other 
* platforms. 
*   
*/ 

public class SendMail extends javax.swing.JFrame 
{ 

	/** 
	 * The constructor. Do all basic setup for this application. 
	 */ 
	public SendMail() 
	{ 
		//{{INIT_CONTROLS 
		setTitle("SendMail Example"); 
		getContentPane().setLayout(null); 
		setSize(736, 312); 
		setVisible(false); 
		JLabel1.setText("From:"); 
		getContentPane().add(JLabel1); 
		JLabel1.setBounds(12, 12, 36, 12); 
		JLabel2.setText("To:"); 
		getContentPane().add(JLabel2); 
		JLabel2.setBounds(12, 48, 36, 12); 
		JLabel3.setText("Subject:"); 
		getContentPane().add(JLabel3); 
		JLabel3.setBounds(12, 84, 48, 12); 
		JLabel4.setText("SMTP Server:"); 
		getContentPane().add(JLabel4); 
		JLabel4.setBounds(12, 120, 84, 12); 
		getContentPane().add(_from); 
		_from.setBounds(96, 12, 300, 24); 
		getContentPane().add(_to); 
		_to.setBounds(96, 48, 300, 24); 
		getContentPane().add(_subject); 
		_subject.setBounds(96, 84, 300, 24); 
		getContentPane().add(_smtp); 
		_smtp.setBounds(96, 120, 300, 24); 
		getContentPane().add(_scrollPane2); 
		_scrollPane2.setBounds(12, 156, 384, 108); 
		_body.setText("Enter your message here."); 
		_scrollPane2.getViewport().add(_body); 
		_body.setBounds(0, 0, 381, 105); 
		Send.setText("Send"); 
		Send.setActionCommand("Send"); 
		getContentPane().add(Send); 
		Send.setBounds(60, 276, 132, 24); 
		Cancel.setText("Cancel"); 
		Cancel.setActionCommand("Cancel"); 
		getContentPane().add(Cancel); 
		Cancel.setBounds(216, 276, 120, 24); 
		getContentPane().add(_scrollPane); 
		_scrollPane.setBounds(408, 12, 312, 288); 
		getContentPane().add(_output); 
		_output.setBounds(408, 12, 309, 285); 
		//}} 

		//{{INIT_MENUS 
		//}} 

		//{{REGISTER_LISTENERS 
		SymAction lSymAction = new SymAction(); 
		Send.addActionListener(lSymAction); 
		Cancel.addActionListener(lSymAction); 
		//}} 

		_output.setModel(_model); 
		_model.addElement("Server output displayed here:"); 
		_scrollPane.getViewport().setView(_output); 
		_scrollPane2.getViewport().setView(_body); 
	} 

	/** 
	 * Moves the app to the correct position when it is made visible. 
	 * 
	 * @param b 
	 *            True to make visible, false to make invisible. 
	 */ 
	public void setVisible(boolean b) 

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