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📄 random.h

📁 epsMOEA
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#include <math.h> /* variables are declared static so that they cannot conflict with names of   */ /* other global variables in other files.  See K&R, p 80, for scope of static */static double oldrand[55];                      /* Array of 55random numbers */int jrand;                                    /*current random number */static double rndx2;                       /* used with randomnormal deviate */static int rndcalcflag;                    /* used with randomnormal deviate */int advance_random(void)/* Create next batch of 55 random numbers */{    int j1;    double new_random;    for(j1 = 0; j1 < 24; j1++)    {        new_random = oldrand[j1] - oldrand[j1+31];        if(new_random < 0.0) new_random = new_random + 1.0;        oldrand[j1] = new_random;    }    for(j1 = 24; j1 < 55; j1++)    {        new_random = oldrand [j1] - oldrand [j1-24];        if(new_random < 0.0) new_random = new_random + 1.0;        oldrand[j1] = new_random;    }return 0;}int flip(float prob)/* Flip a biased coin - true if heads */{    float randomperc();    if(randomperc() <= prob)        return(1);    else        return(0);}void initrandomnormaldeviate()/* initialization routine for randomnormaldeviate */{    rndcalcflag = 1;}double noise(double mu ,double sigma)/* normal noise with specified mean & std dev: mu & sigma *///double mu, sigma;{    double randomnormaldeviate();    return((randomnormaldeviate()*sigma) + mu);}//randomize(float randomseed)  /*Get seed number for random and start it up *//*{    int j1;    for(j1=0; j1<=54; j1++) oldrand[j1] = 0.0;    jrand=0;    if(numfiles == 0)    {        do        {            fprintf(outfp," Enter random number seed, 0.0 to 1.0 -> ");            fscanf(infp,"%f", &randomseed);        }        while((randomseed < 0.0) || (randomseed > 1.0));    }    else    {        fscanf(infp,"%f", &randomseed);    }    warmup_random(randomseed);    } */double randomnormaldeviate()/* random normal deviate after ACM algorithm 267 / Box-Muller Method */{    //double sqrt(), log(), sin(), cos();    float randomperc();    double t, rndx1;    if(rndcalcflag)    {        rndx1 = sqrt(- 2.0*log((double) randomperc()));        t = 6.2831853072 * (double) randomperc();        rndx2 = sin(t);        rndcalcflag = 0;        return(rndx1 * cos(t));    }    else    {        rndcalcflag = 1;        return(rndx2);    }}float randomperc()/* Fetch a single random number between 0.0 and 1.0 - Subtractive Method *//* See Knuth, D. (1969), v. 2 for details *//* name changed from random() to avoid library conflicts on some machines*/{    jrand++;    if(jrand >= 55)    {        jrand = 1;        advance_random();    }    return((float) oldrand[jrand]);
}int rnd(int low, int high)/* Pick a random integer between low and high *///int low,high;{    int i;    float randomperc();    if(low >= high)        i = low;    else    {        i = (int)(randomperc() * (high - low + 1)) + low;        if(i > high) i = high;    }    return(i);}float rndreal(float lo ,float hi)/* real random number between specified limits *///float lo, hi;{    return((randomperc() * (hi - lo)) + lo);}void warmup_random(float random_seed)/* Get random off and running *///float random_seed;{    
	int j1, ii;    double new_random, prev_random;    oldrand[54] = random_seed;    new_random = 0.000000001;    prev_random = random_seed;    for(j1 = 1 ; j1 <= 54; j1++)    {        ii = (21*j1)%54;        oldrand[ii] = new_random;        new_random = prev_random-new_random;        if(new_random<0.0) new_random = new_random + 1.0;        prev_random = oldrand[ii];    }    advance_random();    advance_random();    advance_random();    jrand = 0;
}/*-------------------------------------------------------------*/

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