📄 step3.h
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#if !defined(AFX_STEP3_H__1F73AAFA_2486_11D6_9DF5_A0D757C10000__INCLUDED_)
#define AFX_STEP3_H__1F73AAFA_2486_11D6_9DF5_A0D757C10000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Step3.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CStep3 dialog
class CStep3 : public CPropertyPage
{
DECLARE_DYNCREATE(CStep3)
// Construction
public:
CStep3();
~CStep3();
// Dialog Data
//{{AFX_DATA(CStep3)
enum { IDD = IDD_STEP3 };
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CStep3)
public:
virtual BOOL OnSetActive();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CStep3)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STEP3_H__1F73AAFA_2486_11D6_9DF5_A0D757C10000__INCLUDED_)
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