📄 wizard.h
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#if !defined(AFX_WIZARD_H__1F73AAF3_2486_11D6_9DF5_A0D757C10000__INCLUDED_)
#define AFX_WIZARD_H__1F73AAF3_2486_11D6_9DF5_A0D757C10000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Wizard.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWizard
class CWizard : public CPropertySheet
{
DECLARE_DYNAMIC(CWizard)
// Construction
public:
CWizard(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CWizard(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWizard)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWizard();
// Generated message map functions
protected:
//{{AFX_MSG(CWizard)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WIZARD_H__1F73AAF3_2486_11D6_9DF5_A0D757C10000__INCLUDED_)
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