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📄 wizard.h

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#if !defined(AFX_WIZARD_H__1F73AAF3_2486_11D6_9DF5_A0D757C10000__INCLUDED_)
#define AFX_WIZARD_H__1F73AAF3_2486_11D6_9DF5_A0D757C10000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Wizard.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CWizard

class CWizard : public CPropertySheet
{
	DECLARE_DYNAMIC(CWizard)

// Construction
public:
	CWizard(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
	CWizard(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWizard)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CWizard();

	// Generated message map functions
protected:
	//{{AFX_MSG(CWizard)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WIZARD_H__1F73AAF3_2486_11D6_9DF5_A0D757C10000__INCLUDED_)

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