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📁 VC5.6.7的一个扩展库。跟DirectX的功能差不多。
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HREF="sdlnumjoysticks.html">SDL_NumJoysticks</A>&nbsp;--&nbsp;Count available joysticks.</DT><DT><AHREF="sdljoystickname.html">SDL_JoystickName</A>&nbsp;--&nbsp;Get joystick name.</DT><DT><AHREF="sdljoystickopen.html">SDL_JoystickOpen</A>&nbsp;--&nbsp;Opens a joystick for use.</DT><DT><AHREF="sdljoystickopened.html">SDL_JoystickOpened</A>&nbsp;--&nbsp;Determine if a joystick has been opened</DT><DT><AHREF="sdljoystickindex.html">SDL_JoystickIndex</A>&nbsp;--&nbsp;Get the index of an SDL_Joystick.</DT><DT><AHREF="sdljoysticknumaxes.html">SDL_JoystickNumAxes</A>&nbsp;--&nbsp;Get the number of joystick axes</DT><DT><AHREF="sdljoysticknumballs.html">SDL_JoystickNumBalls</A>&nbsp;--&nbsp;Get the number of joystick trackballs</DT><DT><AHREF="sdljoysticknumhats.html">SDL_JoystickNumHats</A>&nbsp;--&nbsp;Get the number of joystick hats</DT><DT><AHREF="sdljoysticknumbuttons.html">SDL_JoystickNumButtons</A>&nbsp;--&nbsp;Get the number of joysitck buttons</DT><DT><AHREF="sdljoystickupdate.html">SDL_JoystickUpdate</A>&nbsp;--&nbsp;Updates the state of all joysticks</DT><DT><AHREF="sdljoystickgetaxis.html">SDL_JoystickGetAxis</A>&nbsp;--&nbsp;Get the current state of an axis</DT><DT><AHREF="sdljoystickgethat.html">SDL_JoystickGetHat</A>&nbsp;--&nbsp;Get the current state of a joystick hat</DT><DT><AHREF="sdljoystickgetbutton.html">SDL_JoystickGetButton</A>&nbsp;--&nbsp;Get the current state of a given button on a given joystick</DT><DT><AHREF="sdljoystickgetball.html">SDL_JoystickGetBall</A>&nbsp;--&nbsp;Get relative trackball motion</DT><DT><AHREF="sdljoystickclose.html">SDL_JoystickClose</A>&nbsp;--&nbsp;Closes a previously opened joystick</DT></DL></DD><DT>10. <AHREF="audio.html">Audio</A></DT><DD><DL><DT><AHREF="sdlaudiospec.html">SDL_AudioSpec</A>&nbsp;--&nbsp;Audio Specification Structure</DT><DT><AHREF="sdlopenaudio.html">SDL_OpenAudio</A>&nbsp;--&nbsp;Opens the audio device with the desired parameters.</DT><DT><AHREF="sdlpauseaudio.html">SDL_PauseAudio</A>&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DT><DT><AHREF="sdlgetaudiostatus.html">SDL_GetAudioStatus</A>&nbsp;--&nbsp;Get the current audio state</DT><DT><AHREF="sdlloadwav.html">SDL_LoadWAV</A>&nbsp;--&nbsp;Load a WAVE file</DT><DT><AHREF="sdlfreewav.html">SDL_FreeWAV</A>&nbsp;--&nbsp;Frees previously opened WAV data</DT><DT><AHREF="sdlaudiocvt.html">SDL_AudioCVT</A>&nbsp;--&nbsp;Audio Conversion Structure</DT><DT><AHREF="sdlbuildaudiocvt.html">SDL_BuildAudioCVT</A>&nbsp;--&nbsp;Initializes a SDL_AudioCVT structure for conversion</DT><DT><AHREF="sdlconvertaudio.html">SDL_ConvertAudio</A>&nbsp;--&nbsp;Convert audio data to a desired audio format.</DT><DT><AHREF="sdlmixaudio.html">SDL_MixAudio</A>&nbsp;--&nbsp;Mix audio data</DT><DT><AHREF="sdllockaudio.html">SDL_LockAudio</A>&nbsp;--&nbsp;Lock out the callback function</DT><DT><AHREF="sdlunlockaudio.html">SDL_UnlockAudio</A>&nbsp;--&nbsp;Unlock the callback function</DT><DT><AHREF="sdlcloseaudio.html">SDL_CloseAudio</A>&nbsp;--&nbsp;Shuts down audio processing and closes the audio device.</DT></DL></DD><DT>11. <AHREF="cdrom.html">CD-ROM</A></DT><DD><DL><DT><AHREF="sdlcdnumdrives.html">SDL_CDNumDrives</A>&nbsp;--&nbsp;Returns the number of CD-ROM drives on the system.</DT><DT><AHREF="sdlcdname.html">SDL_CDName</A>&nbsp;--&nbsp;Returns a human-readable, system-dependent identifier for the CD-ROM.</DT><DT><AHREF="sdlcdopen.html">SDL_CDOpen</A>&nbsp;--&nbsp;Opens a CD-ROM drive for access.</DT><DT><AHREF="sdlcdstatus.html">SDL_CDStatus</A>&nbsp;--&nbsp;Returns the current status of the given drive.</DT><DT><AHREF="sdlcdplay.html">SDL_CDPlay</A>&nbsp;--&nbsp;Play a CD</DT><DT><AHREF="sdlcdplaytracks.html">SDL_CDPlayTracks</A>&nbsp;--&nbsp;Play the given CD track(s)</DT><DT><AHREF="sdlcdpause.html">SDL_CDPause</A>&nbsp;--&nbsp;Pauses a CDROM</DT><DT><AHREF="sdlcdresume.html">SDL_CDResume</A>&nbsp;--&nbsp;Resumes a CDROM</DT><DT><AHREF="sdlcdstop.html">SDL_CDStop</A>&nbsp;--&nbsp;Stops a CDROM</DT><DT><AHREF="sdlcdeject.html">SDL_CDEject</A>&nbsp;--&nbsp;Ejects a CDROM</DT><DT><AHREF="sdlcdclose.html">SDL_CDClose</A>&nbsp;--&nbsp;Closes a SDL_CD handle</DT><DT><AHREF="sdlcd.html">SDL_CD</A>&nbsp;--&nbsp;CDROM Drive Information</DT><DT><AHREF="sdlcdtrack.html">SDL_CDtrack</A>&nbsp;--&nbsp;CD Track Information Structure</DT></DL></DD><DT>12. <AHREF="thread.html">Multi-threaded Programming</A></DT><DD><DL><DT><AHREF="sdlcreatethread.html">SDL_CreateThread</A>&nbsp;--&nbsp;Creates a new thread of execution that shares its parent's properties.</DT><DT><AHREF="sdlthreadid.html">SDL_ThreadID</A>&nbsp;--&nbsp;Get the 32-bit thread identifier for the current thread.</DT><DT><AHREF="sdlgetthreadid.html">SDL_GetThreadID</A>&nbsp;--&nbsp;Get the SDL thread ID of a SDL_Thread</DT><DT><AHREF="sdlwaitthread.html">SDL_WaitThread</A>&nbsp;--&nbsp;Wait for a thread to finish.</DT><DT><AHREF="sdlkillthread.html">SDL_KillThread</A>&nbsp;--&nbsp;Gracelessly terminates the thread.</DT><DT><AHREF="sdlcreatemutex.html">SDL_CreateMutex</A>&nbsp;--&nbsp;Create a mutex</DT><DT><AHREF="sdldestroymutex.html">SDL_DestroyMutex</A>&nbsp;--&nbsp;Destroy a mutex</DT><DT><AHREF="sdlmutexp.html">SDL_mutexP</A>&nbsp;--&nbsp;Lock a mutex</DT><DT><AHREF="sdlmutexv.html">SDL_mutexV</A>&nbsp;--&nbsp;Unlock a mutex</DT><DT><AHREF="sdlcreatesemaphore.html">SDL_CreateSemaphore</A>&nbsp;--&nbsp;Creates a new semaphore and assigns an initial value to it.</DT><DT><AHREF="sdldestroysemaphore.html">SDL_DestroySemaphore</A>&nbsp;--&nbsp;Destroys a semaphore that was created by <AHREF="sdlcreatesemaphore.html">SDL_CreateSemaphore</A>.</DT><DT><AHREF="sdlsemwait.html">SDL_SemWait</A>&nbsp;--&nbsp;Lock a semaphore and suspend the thread if the semaphore value is zero.</DT><DT><AHREF="sdlsemtrywait.html">SDL_SemTryWait</A>&nbsp;--&nbsp;Attempt to lock a semaphore but don't suspend the thread.</DT><DT><AHREF="sdlsemwaittimeout.html">SDL_SemWaitTimeout</A>&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DT><DT><AHREF="sdlsempost.html">SDL_SemPost</A>&nbsp;--&nbsp;Unlock a semaphore.</DT><DT><AHREF="sdlsemvalue.html">SDL_SemValue</A>&nbsp;--&nbsp;Return the current value of a semaphore.</DT><DT><AHREF="sdlcreatecond.html">SDL_CreateCond</A>&nbsp;--&nbsp;Create a condition variable</DT><DT><AHREF="sdldestroycond.html">SDL_DestroyCond</A>&nbsp;--&nbsp;Destroy a condition variable</DT><DT><AHREF="sdlcondsignal.html">SDL_CondSignal</A>&nbsp;--&nbsp;Restart a thread wait on a condition variable</DT><DT><AHREF="sdlcondbroadcast.html">SDL_CondBroadcast</A>&nbsp;--&nbsp;Restart all threads waiting on a condition variable</DT><DT><AHREF="sdlcondwait.html">SDL_CondWait</A>&nbsp;--&nbsp;Wait on a condition variable</DT><DT><AHREF="sdlcondwaittimeout.html">SDL_CondWaitTimeout</A>&nbsp;--&nbsp;Wait on a condition variable, with timeout</DT></DL></DD><DT>13. <AHREF="time.html">Time</A></DT><DD><DL><DT><AHREF="sdlgetticks.html">SDL_GetTicks</A>&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT><DT><AHREF="sdldelay.html">SDL_Delay</A>&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT><DT><AHREF="sdladdtimer.html">SDL_AddTimer</A>&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds haselapsed.</DT><DT><AHREF="sdlremovetimer.html">SDL_RemoveTimer</A>&nbsp;--&nbsp;Remove a timer which was added with<AHREF="sdladdtimer.html">SDL_AddTimer</A>.</DT><DT><AHREF="sdlsettimer.html">SDL_SetTimer</A>&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds haselapsed.</DT></DL></DD></DL></DD></DL></DIV><DIVCLASS="LOT"><DLCLASS="LOT"><DT><B>List of Tables</B></DT><DT>8-1. <AHREF="sdlkey.html#AEN4720">SDL Keysym definitions</A></DT><DT>8-2. <AHREF="sdlkey.html#SDLMOD">SDL modifier definitions</A></DT></DL></DIV><DIVCLASS="LOT"><DLCLASS="LOT"><DT><B>List of Examples</B></DT><DT>1-1. <AHREF="guidebasicsinit.html#AEN60">Initializing SDL</A></DT><DT>2-1. <AHREF="guidevideo.html#AEN71">Initializing the Video Display</A></DT><DT>2-2. <AHREF="guidevideo.html#AEN77">Initializing the Best Video Mode</A></DT><DT>2-3. <AHREF="guidevideo.html#AEN83">Loading and Displaying a BMP File</A></DT><DT>2-4. <AHREF="guidevideo.html#AEN90">getpixel()</A></DT><DT>2-5. <AHREF="guidevideo.html#AEN93">putpixel()</A></DT><DT>2-6. <AHREF="guidevideo.html#AEN97">Using putpixel()</A></DT><DT>2-7. <AHREF="guidevideoopengl.html#AEN114">Initializing SDL with OpenGL</A></DT><DT>2-8. <AHREF="guidevideoopengl.html#AEN128">SDL and OpenGL</A></DT><DT>3-1. <AHREF="guideinput.html#AEN141">Initializing SDL with Joystick Support</A></DT><DT>3-2. <AHREF="guideinput.html#AEN154">Querying the Number of Available Joysticks</A></DT><DT>3-3. <AHREF="guideinput.html#AEN183">Opening a Joystick</A></DT><DT>3-4. <AHREF="guideinput.html#AEN191">Joystick Axis Events</A></DT><DT>3-5. <AHREF="guideinput.html#AEN195">More Joystick Axis Events</A></DT><DT>3-6. <AHREF="guideinput.html#AEN203">Joystick Button Events</A></DT><DT>3-7. <AHREF="guideinput.html#AEN217">Joystick Ball Events</A></DT><DT>3-8. <AHREF="guideinput.html#AEN244">Joystick Hat Events</A></DT><DT>3-9. <AHREF="guideinput.html#AEN265">Querying Joystick Characteristics</A></DT><DT>3-10. <AHREF="guideinputkeyboard.html#AEN334">Reading Keyboard Events</A></DT><DT>3-11. <AHREF="guideinputkeyboard.html#AEN351">Interpreting Key Event Information</A></DT><DT>3-12. <AHREF="guideinputkeyboard.html#AEN363">Proper Game Movement</A></DT></DL></DIV></DIV><DIVCLASS="NAVFOOTER"><HRALIGN="LEFT"WIDTH="100%"><TABLESUMMARY="Footer navigation table"WIDTH="100%"BORDER="0"CELLPADDING="0"CELLSPACING="0"><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top">&nbsp;</TD><TDWIDTH="34%"ALIGN="center"VALIGN="top">&nbsp;</TD><TDWIDTH="33%"ALIGN="right"VALIGN="top"><AHREF="guide.html"ACCESSKEY="N">Next</A></TD></TR><TR><TDWIDTH="33%"ALIGN="left"VALIGN="top">&nbsp;</TD><TDWIDTH="34%"ALIGN="center"VALIGN="top">&nbsp;</TD><TDWIDTH="33%"ALIGN="right"VALIGN="top">SDL Guide</TD></TR></TABLE></DIV></BODY></HTML>

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