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<HTML><HEAD><TITLE></TITLE><METANAME="GENERATOR"CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+"><LINKREL="NEXT"TITLE="SDL Guide"HREF="guide.html"></HEAD><BODYCLASS="BOOK"BGCOLOR="#FFF8DC"TEXT="#000000"LINK="#0000ee"VLINK="#551a8b"ALINK="#ff0000"><DIVCLASS="BOOK"><ANAME="AEN1"></A><DIVCLASS="TOC"><DL><DT><B>Table of Contents</B></DT><DT>I. <AHREF="guide.html">SDL Guide</A></DT><DD><DL><DT><AHREF="guidepreface.html">Preface</A></DT><DD><DL><DT><AHREF="guidepreface.html#GUIDEABOUTSDL">About SDL</A></DT><DT><AHREF="guideaboutsdldoc.html">About SDLdoc</A></DT><DT><AHREF="guidecredits.html">Credits</A></DT></DL></DD><DT>1. <AHREF="guidethebasics.html">The Basics</A></DT><DD><DL><DT><AHREF="guidethebasics.html#GUIDEINTRODUCTION">Introduction</A></DT><DT><AHREF="guidebasicsinit.html">Initializing SDL</A></DT></DL></DD><DT>2. <AHREF="guidevideo.html">Graphics and Video</A></DT><DD><DL><DT><AHREF="guidevideo.html#GUIDEVIDEOINTRO">Introduction to SDL Video</A></DT><DT><AHREF="guidevideoopengl.html">Using OpenGL With SDL</A></DT></DL></DD><DT>3. <AHREF="guideinput.html">Input handling</A></DT><DD><DL><DT><AHREF="guideinput.html#GUIDEINPUTJOYSTICK">Handling Joysticks</A></DT><DT><AHREF="guideinputkeyboard.html">Handling the Keyboard</A></DT></DL></DD><DT>4. <AHREF="guideexamples.html">Examples</A></DT><DD><DL><DT><AHREF="guideexamples.html#AEN369">Introduction</A></DT><DT><AHREF="guideeventexamples.html">Event Examples</A></DT><DT><AHREF="guideaudioexamples.html">Audio Examples</A></DT><DT><AHREF="guidecdromexamples.html">CDROM Examples</A></DT><DT><AHREF="guidetimeexamples.html">Time Examples</A></DT></DL></DD></DL></DD><DT>II. <AHREF="reference.html">SDL Reference</A></DT><DD><DL><DT>5. <AHREF="general.html">General</A></DT><DD><DL><DT><AHREF="sdlinit.html">SDL_Init</A>&nbsp;--&nbsp;Initializes SDL</DT><DT><AHREF="sdlinitsubsystem.html">SDL_InitSubSystem</A>&nbsp;--&nbsp;Initialize subsystems</DT><DT><AHREF="sdlquitsubsystem.html">SDL_QuitSubSystem</A>&nbsp;--&nbsp;Shut down a subsystem</DT><DT><AHREF="sdlquit.html">SDL_Quit</A>&nbsp;--&nbsp;Shut down SDL</DT><DT><AHREF="sdlwasinit.html">SDL_WasInit</A>&nbsp;--&nbsp;Check which subsystems are initialized</DT><DT><AHREF="sdlgeterror.html">SDL_GetError</A>&nbsp;--&nbsp;Get SDL error string</DT><DT><AHREF="sdlenvvars.html">SDL_envvars</A>&nbsp;--&nbsp;SDL environment variables</DT></DL></DD><DT>6. <AHREF="video.html">Video</A></DT><DD><DL><DT><AHREF="sdlgetvideosurface.html">SDL_GetVideoSurface</A>&nbsp;--&nbsp;returns a pointer to the current display surface</DT><DT><AHREF="sdlgetvideoinfo.html">SDL_GetVideoInfo</A>&nbsp;--&nbsp;returns a pointer to information about the video hardware</DT><DT><AHREF="sdlvideodrivername.html">SDL_VideoDriverName</A>&nbsp;--&nbsp;Obtain the name of the video driver</DT><DT><AHREF="sdllistmodes.html">SDL_ListModes</A>&nbsp;--&nbsp;Returns a pointer to an array of available screen dimensions for the given format and video flags</DT><DT><AHREF="sdlvideomodeok.html">SDL_VideoModeOK</A>&nbsp;--&nbsp;Check to see if a particular video mode is supported.</DT><DT><AHREF="sdlsetvideomode.html">SDL_SetVideoMode</A>&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DT><DT><AHREF="sdlupdaterect.html">SDL_UpdateRect</A>&nbsp;--&nbsp;Makes sure the given area is updated on the given screen.</DT><DT><AHREF="sdlupdaterects.html">SDL_UpdateRects</A>&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DT><DT><AHREF="sdlflip.html">SDL_Flip</A>&nbsp;--&nbsp;Swaps screen buffers</DT><DT><AHREF="sdlsetcolors.html">SDL_SetColors</A>&nbsp;--&nbsp;Sets a portion of the colormap for the given 8-bit surface.</DT><DT><AHREF="sdlsetpalette.html">SDL_SetPalette</A>&nbsp;--&nbsp;Sets the colors in the palette of an 8-bit surface.</DT><DT><AHREF="sdlsetgamma.html">SDL_SetGamma</A>&nbsp;--&nbsp;Sets the color gamma function for the display</DT><DT><AHREF="sdlgetgammaramp.html">SDL_GetGammaRamp</A>&nbsp;--&nbsp;Gets the color gamma lookup tables for the display</DT><DT><AHREF="sdlsetgammaramp.html">SDL_SetGammaRamp</A>&nbsp;--&nbsp;Sets the color gamma lookup tables for the display</DT><DT><AHREF="sdlmaprgb.html">SDL_MapRGB</A>&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DT><DT><AHREF="sdlmaprgba.html">SDL_MapRGBA</A>&nbsp;--&nbsp;Map a RGBA color value to a pixel format.</DT><DT><AHREF="sdlgetrgb.html">SDL_GetRGB</A>&nbsp;--&nbsp;Get RGB values from a pixel in the specified pixel format.</DT><DT><AHREF="sdlgetrgba.html">SDL_GetRGBA</A>&nbsp;--&nbsp;Get RGBA values from a pixel in the specified pixel format.</DT><DT><AHREF="sdlcreatergbsurface.html">SDL_CreateRGBSurface</A>&nbsp;--&nbsp;Create an empty SDL_Surface</DT><DT><AHREF="sdlcreatergbsurfacefrom.html">SDL_CreateRGBSurfaceFrom</A>&nbsp;--&nbsp;Create an SDL_Surface from pixel data</DT><DT><AHREF="sdlfreesurface.html">SDL_FreeSurface</A>&nbsp;--&nbsp;Frees (deletes) a SDL_Surface</DT><DT><AHREF="sdllocksurface.html">SDL_LockSurface</A>&nbsp;--&nbsp;Lock a surface for directly access.</DT><DT><AHREF="sdlunlocksurface.html">SDL_UnlockSurface</A>&nbsp;--&nbsp;Unlocks a previously locked surface.</DT><DT><AHREF="sdlloadbmp.html">SDL_LoadBMP</A>&nbsp;--&nbsp;Load a Windows BMP file into an SDL_Surface.</DT><DT><AHREF="sdlsavebmp.html">SDL_SaveBMP</A>&nbsp;--&nbsp;Save an SDL_Surface as a Windows BMP file.</DT><DT><AHREF="sdlsetcolorkey.html">SDL_SetColorKey</A>&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface andRLE acceleration.</DT><DT><AHREF="sdlsetalpha.html">SDL_SetAlpha</A>&nbsp;--&nbsp;Adjust the alpha properties of a surface</DT><DT><AHREF="sdlsetcliprect.html">SDL_SetClipRect</A>&nbsp;--&nbsp;Sets the clipping rectangle for a surface.</DT><DT><AHREF="sdlgetcliprect.html">SDL_GetClipRect</A>&nbsp;--&nbsp;Gets the clipping rectangle for a surface.</DT><DT><AHREF="sdlconvertsurface.html">SDL_ConvertSurface</A>&nbsp;--&nbsp;Converts a surface to the same format as another surface.</DT><DT><AHREF="sdlblitsurface.html">SDL_BlitSurface</A>&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DT><DT><AHREF="sdlfillrect.html">SDL_FillRect</A>&nbsp;--&nbsp;This function performs a fast fill of the given rectangle with some color</DT><DT><AHREF="sdldisplayformat.html">SDL_DisplayFormat</A>&nbsp;--&nbsp;Convert a surface to the display format</DT><DT><AHREF="sdldisplayformatalpha.html">SDL_DisplayFormatAlpha</A>&nbsp;--&nbsp;Convert a surface to the display format</DT><DT><AHREF="sdlwarpmouse.html">SDL_WarpMouse</A>&nbsp;--&nbsp;Set the position of the mouse cursor.</DT><DT><AHREF="sdlcreatecursor.html">SDL_CreateCursor</A>&nbsp;--&nbsp;Creates a new mouse cursor.</DT><DT><AHREF="sdlfreecursor.html">SDL_FreeCursor</A>&nbsp;--&nbsp;Frees a cursor created with SDL_CreateCursor.</DT><DT><AHREF="sdlsetcursor.html">SDL_SetCursor</A>&nbsp;--&nbsp;Set the currently active mouse cursor.</DT><DT><AHREF="sdlgetcursor.html">SDL_GetCursor</A>&nbsp;--&nbsp;Get the currently active mouse cursor.</DT><DT><AHREF="sdlshowcursor.html">SDL_ShowCursor</A>&nbsp;--&nbsp;Toggle whether or not the cursor is shown on the screen.</DT><DT><AHREF="sdlglloadlibrary.html">SDL_GL_LoadLibrary</A>&nbsp;--&nbsp;Specify an OpenGL library</DT><DT><AHREF="sdlglgetprocaddress.html">SDL_GL_GetProcAddress</A>&nbsp;--&nbsp;Get the address of a GL function</DT><DT><AHREF="sdlglgetattribute.html">SDL_GL_GetAttribute</A>&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DT><DT><AHREF="sdlglsetattribute.html">SDL_GL_SetAttribute</A>&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DT><DT><AHREF="sdlglswapbuffers.html">SDL_GL_SwapBuffers</A>&nbsp;--&nbsp;Swap OpenGL framebuffers/Update Display</DT><DT><AHREF="sdlcreateyuvoverlay.html">SDL_CreateYUVOverlay</A>&nbsp;--&nbsp;Create a YUV video overlay</DT><DT><AHREF="sdllockyuvoverlay.html">SDL_LockYUVOverlay</A>&nbsp;--&nbsp;Lock an overlay</DT><DT><AHREF="sdlunlockyuvoverlay.html">SDL_UnlockYUVOverlay</A>&nbsp;--&nbsp;Unlock an overlay</DT><DT><AHREF="sdldisplayyuvoverlay.html">SDL_DisplayYUVOverlay</A>&nbsp;--&nbsp;Blit the overlay to the display</DT><DT><AHREF="sdlfreeyuvoverlay.html">SDL_FreeYUVOverlay</A>&nbsp;--&nbsp;Free a YUV video overlay</DT><DT><AHREF="sdlglattr.html">SDL_GLattr</A>&nbsp;--&nbsp;SDL GL Attributes</DT><DT><AHREF="sdlrect.html">SDL_Rect</A>&nbsp;--&nbsp;Defines a rectangular area</DT><DT><AHREF="sdlcolor.html">SDL_Color</A>&nbsp;--&nbsp;Format independent color description</DT><DT><AHREF="sdlpalette.html">SDL_Palette</A>&nbsp;--&nbsp;Color palette for 8-bit pixel formats</DT><DT><AHREF="sdlpixelformat.html">SDL_PixelFormat</A>&nbsp;--&nbsp;Stores surface format information</DT><DT><AHREF="sdlsurface.html">SDL_Surface</A>&nbsp;--&nbsp;Graphical Surface Structure</DT><DT><AHREF="sdlvideoinfo.html">SDL_VideoInfo</A>&nbsp;--&nbsp;Video Target information</DT><DT><AHREF="sdloverlay.html">SDL_Overlay</A>&nbsp;--&nbsp;YUV video overlay</DT></DL></DD><DT>7. <AHREF="wm.html">Window Management</A></DT><DD><DL><DT><AHREF="sdlwmsetcaption.html">SDL_WM_SetCaption</A>&nbsp;--&nbsp;Sets the window tile and icon name.</DT><DT><AHREF="sdlwmgetcaption.html">SDL_WM_GetCaption</A>&nbsp;--&nbsp;Gets the window title and icon name.</DT><DT><AHREF="sdlwmseticon.html">SDL_WM_SetIcon</A>&nbsp;--&nbsp;Sets the icon for the display window.</DT><DT><AHREF="sdlwmiconifywindow.html">SDL_WM_IconifyWindow</A>&nbsp;--&nbsp;Iconify/Minimise the window</DT><DT><AHREF="sdlwmtogglefullscreen.html">SDL_WM_ToggleFullScreen</A>&nbsp;--&nbsp;Toggles fullscreen mode</DT><DT><AHREF="sdlwmgrabinput.html">SDL_WM_GrabInput</A>&nbsp;--&nbsp;Grabs mouse and keyboard input.</DT></DL></DD><DT>8. <AHREF="event.html">Events</A></DT><DD><DL><DT><AHREF="event.html#AEN3691">Introduction</A></DT><DT><AHREF="eventstructures.html">SDL Event Structures.</A></DT><DT><AHREF="eventfunctions.html">Event Functions.</A></DT></DL></DD><DT>9. <AHREF="joystick.html">Joystick</A></DT><DD><DL><DT><A

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