⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl.h

📁 VC5.6.7的一个扩展库。跟DirectX的功能差不多。
💻 H
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*//* Main include header for the SDL library */#ifndef _SDL_H#define _SDL_H#include "SDL_main.h"#include "SDL_stdinc.h"#include "SDL_audio.h"#include "SDL_cdrom.h"#include "SDL_cpuinfo.h"#include "SDL_endian.h"#include "SDL_error.h"#include "SDL_events.h"#include "SDL_loadso.h"#include "SDL_mutex.h"#include "SDL_rwops.h"#include "SDL_thread.h"#include "SDL_timer.h"#include "SDL_video.h"#include "SDL_version.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/* As of version 0.5, SDL is loaded dynamically into the application *//* These are the flags which may be passed to SDL_Init() -- you should   specify the subsystems which you will be using in your application.*/#define	SDL_INIT_TIMER		0x00000001#define SDL_INIT_AUDIO		0x00000010#define SDL_INIT_VIDEO		0x00000020#define SDL_INIT_CDROM		0x00000100#define SDL_INIT_JOYSTICK	0x00000200#define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */#define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */#define SDL_INIT_EVERYTHING	0x0000FFFF/* This function loads the SDL dynamically linked library and initializes  * the subsystems specified by 'flags' (and those satisfying dependencies) * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup * signal handlers for some commonly ignored fatal signals (like SIGSEGV) */extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);/* This function initializes specific SDL subsystems */extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);/* This function cleans up specific SDL subsystems */extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);/* This function returns mask of the specified subsystems which have   been initialized.   If 'flags' is 0, it returns a mask of all initialized subsystems.*/extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);/* This function cleans up all initialized subsystems and unloads the * dynamically linked library.  You should call it upon all exit conditions. */extern DECLSPEC void SDLCALL SDL_Quit(void);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_H */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -