⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_loadso.h

📁 VC5.6.7的一个扩展库。跟DirectX的功能差不多。
💻 H
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2006 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA    Sam Lantinga    slouken@libsdl.org*//* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//* System dependent library loading routines                           *//* Some things to keep in mind:                                           - These functions only work on C function names.  Other languages may     have name mangling and intrinsic language support that varies from     compiler to compiler.   - Make sure you declare your function pointers with the same calling     convention as the actual library function.  Your code will crash     mysteriously if you do not do this.   - Avoid namespace collisions.  If you load a symbol from the library,     it is not defined whether or not it goes into the global symbol     namespace for the application.  If it does and it conflicts with     symbols in your code or other shared libraries, you will not get     the results you expect. :)*/#ifndef _SDL_loadso_h#define _SDL_loadso_h#include "SDL_stdinc.h"#include "SDL_error.h"#include "begin_code.h"/* Set up for C function definitions, even when using C++ */#ifdef __cplusplusextern "C" {#endif/* This function dynamically loads a shared object and returns a pointer * to the object handle (or NULL if there was an error). * The 'sofile' parameter is a system dependent name of the object file. */extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);/* Given an object handle, this function looks up the address of the * named function in the shared object and returns it.  This address * is no longer valid after calling SDL_UnloadObject(). */extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);/* Unload a shared object from memory */extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);/* Ends C function definitions when using C++ */#ifdef __cplusplus}#endif#include "close_code.h"#endif /* _SDL_loadso_h */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -