📄 bitmaptransferdlg.cpp
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// BitmapTransferDlg.cpp : implementation file
//
#include "stdafx.h"
#include "BitmapTransfer.h"
#include "BitmapTransferDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedOk();
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
ON_BN_CLICKED(IDOK, OnBnClickedOk)
END_MESSAGE_MAP()
// CBitmapTransferDlg dialog
CBitmapTransferDlg::CBitmapTransferDlg(CWnd* pParent /*=NULL*/)
: CDialog(CBitmapTransferDlg::IDD, pParent)
, m_x(0)
, m_y(0)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CBitmapTransferDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, ID_GRPBITMAPFROMCLIPBOARD, m_grpBitmapFromClipboard);
DDX_Control(pDX, IDC_EDT_BITMAPTEXT, m_edtBitmapText);
}
BEGIN_MESSAGE_MAP(CBitmapTransferDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(ID_BTNPASTEBITMAP, OnBnClickedBtnpastebitmap)
ON_BN_CLICKED(ID_BTNCOPYBITMAP, OnBnClickedBtncopybitmap)
ON_BN_CLICKED(ID_BTNPASTEBITMAP2, OnBnClickedBtnpastebitmap2)
END_MESSAGE_MAP()
// CBitmapTransferDlg message handlers
BOOL CBitmapTransferDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CBitmapTransferDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CBitmapTransferDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CBitmapTransferDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CBitmapTransferDlg::OnBnClickedBtnpastebitmap()
{
// Test to see if we can open the clipboard first.
if (OpenClipboard())
{
// Determine if the data on the Clipboard is a bitmap.
// Failure to do so will almost certainly lead to a
// GPF if the data on the Clipboard is not a bitmap
// but is treated as such.
if (::IsClipboardFormatAvailable(CF_BITMAP))
{
//Get the clipboard data. Notice the CF_BITMAP value
// being passed.
HBITMAP handle = (HBITMAP)GetClipboardData(CF_BITMAP);
// At this point, we can assume that we have a handle
// to a bitmap object since we've checked the Clipboard
// data type first. Now, using the CBitmap::FromHandle
// static member function will return a pointer to
// a CBitmap object wrapper for that bitmap data.
CBitmap* bm = CBitmap::FromHandle(handle);
// Since we are going to manually place the bitmap
// on the dialog, we need to create a device context.
// First, we get the current client device context (cdc).
CClientDC cdc(this);
// Now, we create a memory device context that is compatible
// with the client device context. A memory device context
// is a block of memory that represents a display surface
// onto which we can draw the bitmap. For a more complete
// discussion on device contexts, you can return to
// Chapter 8 for a refresher.
CDC dc;
dc.CreateCompatibleDC(&cdc);
// The CDC.SelectObject member function enables you to
// select a GDI object into the memory device context.
dc.SelectObject(bm);
// Since we want to display the bitmap inside the dialog's
// group control, we simply retrieve it coordinates using
// its GetWindowRect member function, which then copies
// its size and position into a structure of type RECT.
RECT rect;
m_grpBitmapFromClipboard.GetWindowRect(&rect);
// The ScreenToClient function will translate the
// positioning values from screen coordinates to the
// dialog's client coordinates. Once again, this is
// covered in more detail in Chapter 8.
ScreenToClient(&rect);
// Now we "bit-blit" the image onto the device context.
// Notice that the group control's values are used to
// both position and size the bitmap.
cdc.BitBlt(rect.left + 10, rect.top + 20,
(rect.right - rect.left) - 10,
(rect.bottom - rect.top) - 40,
&dc,
0,0,
SRCCOPY);
}
else
{
// Basic message stating that the data on the Clipboard
// is not a bitmap image.
AfxMessageBox("There is no BITMAP data on the Clipboard.");
}
// Finally, when finished I simply close the Clipboard
// which has the effect of unlocking it so that other
// applications can examine or modify its contents.
CloseClipboard();
}
}
void CBitmapTransferDlg::OnBnClickedBtncopybitmap()
{
// Test to see if we can open the clipboard first.
if (OpenClipboard())
{
// Empty the Clipboard. This also has the effect
// of allowing Windows to free the memory associated
// with any data that is in the Clipboard
EmptyClipboard();
//Create a new bitmap object.
CBitmap* pNewBitmap = new CBitmap();
// Obtain the client device context.
CClientDC cdc(this);
// Create a compatibile memory device context
// onto which we'll draw the new image.
CDC dc;
dc.CreateCompatibleDC(&cdc);
// Arbitrary size and positioning of the image.
CRect client(0, 0, 200, 200);
// Initialize a bitmap that is compatible with
// the client device context.
pNewBitmap->CreateCompatibleBitmap(&cdc,
client.Width(),
client.Height());
// Select our new bitmap image into the memory
// device context.
dc.SelectObject(pNewBitmap);
// Obtain the user text from the dialog's edit control.
CString strBitmapText;
m_edtBitmapText.GetWindowText(strBitmapText);
// The DrawImage function makes the actual GDI calls
// to do all the drawing. This way the function
// is abstracted from this code and can be used
// in other contexts. All I have to pass it is the
// device context to use and the text to draw.
DrawImage(&dc, strBitmapText);
// Once the image has been created, simply copy the image
// to the Clipboard using the SetClipboard function.
// Notice that I need only specify the format as
// CF_BITMAP and pass a handle to the bitmap. This handle
// is a member variable of the CBitmap object.
SetClipboardData(CF_BITMAP, pNewBitmap->m_hObject);
// Finally, when finished I simply close the Clipboard
// which has the effect of unlocking it so that other
// applications can examine or modify its contents.
CloseClipboard();
// Once the data has been copied to the Clipboard and
// the Clipboard has been closed, it is safe to delete the
//locally allocated memory for the CBitmap object.
delete pNewBitmap;
}
// Display a confirmation message that the bitmap is on
// the Clipboard.
MessageBox("The bitmap has been copied to clipboard. "
"Click the Paste button to display "
"the bitmap on this dialog",
NULL,
MB_OK);
}
void CBitmapTransferDlg::DrawImage(CDC * pDC, CString pText)
{
// Here I simply picked an arbitrary size for the new image
CRect rectDrawingArea(0,0,200,200);
// First, I'll fill the area with a light gray colour
pDC->FillSolidRect(rectDrawingArea,RGB(192,192,192));
// Now, I create a pen object which will be used
// to draw the lines on the image. The parameters
// being passed simply indicate that I want a
// a solid pen (PS_SOLID) as opposed to dashed
// or dotted lines, a width of 3 pixels and the
// colour blue (RGB=0,0,255).
CPen pen;
pen.CreatePen(PS_SOLID, 3, RGB(0,0,255));
// As you saw in the Paste Bitmap code and as you
// read in Chapter 8, in order to use this new
// GDI object (the pen), I need to select that object
// into the device context. I'll save the current
// pen so that when finished I can restore the
// current pen.
CPen * oldpen = pDC->SelectObject(&pen);
// These are simple GDI calls to draw a tic-tac-toe
// type diagram.
pDC->MoveTo(70, 10);
pDC->LineTo(70, 190);
pDC->MoveTo(130, 10);
pDC->LineTo(130, 190);
pDC->MoveTo(10, 70);
pDC->LineTo(190, 70);
pDC->MoveTo(10, 130);
pDC->LineTo(190, 130);
// When finished using the pen, simply select the previous
// pen back into the current device context.
pDC->SelectObject(oldpen);
// Now delete the pen that was used to draw the image.
pen.DeleteObject();
// Using the device context object's TextOut member function,
// draw the text over the image at three arbitrary positions.
pDC->TextOut(10, 10, pText);
pDC->TextOut(20, 50, pText);
pDC->TextOut(50, 100, pText);
}
void CAboutDlg::OnBnClickedOk()
{
CWaitCursor wait;
CString strUrl = "http://www.thecodechannel.com/redirect.asp?u=/&s=vcnb";
if (32 >= (int)ShellExecute(NULL, "open", strUrl, NULL, NULL, SW_SHOWNORMAL))
{
AfxMessageBox("::ShellExecute failed to open this link!");
}
}
void CBitmapTransferDlg::OnBnClickedBtnpastebitmap2()
{
CAboutDlg().DoModal();
}
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