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📄 moc_mywidget.cpp

📁 本人这两天在linux下用qt作的益智小游戏
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/****************************************************************************** MyWidget meta object code from reading C++ file 'mywidget.h'**** Created: Tue Feb 7 20:30:47 2006**      by: The Qt MOC ($Id: qt/moc_yacc.cpp   3.3.5   edited Sep 2 14:41 $)**** WARNING! All changes made in this file will be lost!*****************************************************************************/#undef QT_NO_COMPAT#include "../mywidget.h"#include <qmetaobject.h>#include <qapplication.h>#include <private/qucomextra_p.h>#if !defined(Q_MOC_OUTPUT_REVISION) || (Q_MOC_OUTPUT_REVISION != 26)#error "This file was generated using the moc from 3.3.5. It"#error "cannot be used with the include files from this version of Qt."#error "(The moc has changed too much.)"#endifconst char *MyWidget::className() const{    return "MyWidget";}QMetaObject *MyWidget::metaObj = 0;static QMetaObjectCleanUp cleanUp_MyWidget( "MyWidget", &MyWidget::staticMetaObject );#ifndef QT_NO_TRANSLATIONQString MyWidget::tr( const char *s, const char *c ){    if ( qApp )	return qApp->translate( "MyWidget", s, c, QApplication::DefaultCodec );    else	return QString::fromLatin1( s );}#ifndef QT_NO_TRANSLATION_UTF8QString MyWidget::trUtf8( const char *s, const char *c ){    if ( qApp )	return qApp->translate( "MyWidget", s, c, QApplication::UnicodeUTF8 );    else	return QString::fromUtf8( s );}#endif // QT_NO_TRANSLATION_UTF8#endif // QT_NO_TRANSLATIONQMetaObject* MyWidget::staticMetaObject(){    if ( metaObj )	return metaObj;    QMetaObject* parentObject = MyPaintWidget::staticMetaObject();    static const QUParameter param_slot_0[] = {	{ 0, &static_QUType_varptr, "\x10", QUParameter::In }    };    static const QUMethod slot_0 = {"IsWalking", 1, param_slot_0 };    static const QUParameter param_slot_1[] = {	{ 0, &static_QUType_varptr, "\x10", QUParameter::In }    };    static const QUMethod slot_1 = {"man_walk", 1, param_slot_1 };    static const QUMethod slot_2 = {"win", 0, 0 };    static const QUMethod slot_3 = {"gameOver", 0, 0 };    static const QUMethod slot_4 = {"begin", 0, 0 };    static const QUMethod slot_5 = {"choose_stage", 0, 0 };    static const QUParameter param_slot_6[] = {	{ 0, &static_QUType_int, 0, QUParameter::In }    };    static const QUMethod slot_6 = {"changeStage", 1, param_slot_6 };    static const QUMethod slot_7 = {"add_stage", 0, 0 };    static const QUMethod slot_8 = {"sub_stage", 0, 0 };    static const QUMethod slot_9 = {"setback", 0, 0 };    static const QUMethod slot_10 = {"introduce", 0, 0 };    static const QUMethod slot_11 = {"about", 0, 0 };    static const QMetaData slot_tbl[] = {	{ "IsWalking(int*)", &slot_0, QMetaData::Public },	{ "man_walk(int*)", &slot_1, QMetaData::Public },	{ "win()", &slot_2, QMetaData::Public },	{ "gameOver()", &slot_3, QMetaData::Public },	{ "begin()", &slot_4, QMetaData::Public },	{ "choose_stage()", &slot_5, QMetaData::Public },	{ "changeStage(int)", &slot_6, QMetaData::Public },	{ "add_stage()", &slot_7, QMetaData::Public },	{ "sub_stage()", &slot_8, QMetaData::Public },	{ "setback()", &slot_9, QMetaData::Public },	{ "introduce()", &slot_10, QMetaData::Public },	{ "about()", &slot_11, QMetaData::Public }    };    static const QUParameter param_signal_0[] = {	{ 0, &static_QUType_varptr, "\x10", QUParameter::In }    };    static const QUMethod signal_0 = {"cursor_pos", 1, param_signal_0 };    static const QUParameter param_signal_1[] = {	{ 0, &static_QUType_int, 0, QUParameter::In }    };    static const QUMethod signal_1 = {"pressButton", 1, param_signal_1 };    static const QUParameter param_signal_2[] = {	{ 0, &static_QUType_varptr, "\x10", QUParameter::In }    };    static const QUMethod signal_2 = {"walk", 1, param_signal_2 };    static const QUParameter param_signal_3[] = {	{ 0, &static_QUType_int, 0, QUParameter::In }    };    static const QUMethod signal_3 = {"stageChange", 1, param_signal_3 };    static const QUMethod signal_4 = {"good", 0, 0 };    static const QUMethod signal_5 = {"over", 0, 0 };    static const QMetaData signal_tbl[] = {	{ "cursor_pos(int*)", &signal_0, QMetaData::Public },	{ "pressButton(int)", &signal_1, QMetaData::Public },	{ "walk(int*)", &signal_2, QMetaData::Public },	{ "stageChange(int)", &signal_3, QMetaData::Public },	{ "good()", &signal_4, QMetaData::Public },	{ "over()", &signal_5, QMetaData::Public }    };    metaObj = QMetaObject::new_metaobject(	"MyWidget", parentObject,	slot_tbl, 12,	signal_tbl, 6,#ifndef QT_NO_PROPERTIES	0, 0,	0, 0,#endif // QT_NO_PROPERTIES	0, 0 );    cleanUp_MyWidget.setMetaObject( metaObj );    return metaObj;}void* MyWidget::qt_cast( const char* clname ){    if ( !qstrcmp( clname, "MyWidget" ) )	return this;    return MyPaintWidget::qt_cast( clname );}#include <qobjectdefs.h>#include <qsignalslotimp.h>// SIGNAL cursor_posvoid MyWidget::cursor_pos( int* t0 ){    if ( signalsBlocked() )	return;    QConnectionList *clist = receivers( staticMetaObject()->signalOffset() + 0 );    if ( !clist )	return;    QUObject o[2];    static_QUType_varptr.set(o+1,t0);    activate_signal( clist, o );}// SIGNAL pressButtonvoid MyWidget::pressButton( int t0 ){    activate_signal( staticMetaObject()->signalOffset() + 1, t0 );}// SIGNAL walkvoid MyWidget::walk( int* t0 ){    if ( signalsBlocked() )	return;    QConnectionList *clist = receivers( staticMetaObject()->signalOffset() + 2 );    if ( !clist )	return;    QUObject o[2];    static_QUType_varptr.set(o+1,t0);    activate_signal( clist, o );}// SIGNAL stageChangevoid MyWidget::stageChange( int t0 ){    activate_signal( staticMetaObject()->signalOffset() + 3, t0 );}// SIGNAL goodvoid MyWidget::good(){    activate_signal( staticMetaObject()->signalOffset() + 4 );}// SIGNAL overvoid MyWidget::over(){    activate_signal( staticMetaObject()->signalOffset() + 5 );}bool MyWidget::qt_invoke( int _id, QUObject* _o ){    switch ( _id - staticMetaObject()->slotOffset() ) {    case 0: IsWalking((int*)static_QUType_varptr.get(_o+1)); break;    case 1: man_walk((int*)static_QUType_varptr.get(_o+1)); break;    case 2: win(); break;    case 3: gameOver(); break;    case 4: begin(); break;    case 5: choose_stage(); break;    case 6: changeStage((int)static_QUType_int.get(_o+1)); break;    case 7: add_stage(); break;    case 8: sub_stage(); break;    case 9: setback(); break;    case 10: introduce(); break;    case 11: about(); break;    default:	return MyPaintWidget::qt_invoke( _id, _o );    }    return TRUE;}bool MyWidget::qt_emit( int _id, QUObject* _o ){    switch ( _id - staticMetaObject()->signalOffset() ) {    case 0: cursor_pos((int*)static_QUType_varptr.get(_o+1)); break;    case 1: pressButton((int)static_QUType_int.get(_o+1)); break;    case 2: walk((int*)static_QUType_varptr.get(_o+1)); break;    case 3: stageChange((int)static_QUType_int.get(_o+1)); break;    case 4: good(); break;    case 5: over(); break;    default:	return MyPaintWidget::qt_emit(_id,_o);    }    return TRUE;}#ifndef QT_NO_PROPERTIESbool MyWidget::qt_property( int id, int f, QVariant* v){    return MyPaintWidget::qt_property( id, f, v);}bool MyWidget::qt_static_property( QObject* , int , int , QVariant* ){ return FALSE; }#endif // QT_NO_PROPERTIES

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