📄 huatudoc.h
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// huatuDoc.h : interface of the CHuatuDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUATUDOC_H__228F2107_04E2_46C5_9F97_685734193D5B__INCLUDED_)
#define AFX_HUATUDOC_H__228F2107_04E2_46C5_9F97_685734193D5B__INCLUDED_
#include "Huatu.h"
#include "HuatuDoc.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
struct SRect
{CPoint pointfrom;
CPoint pointto;
UINT udrawtype;
};
class CHuatuDoc : public CDocument
{
protected: // create from serialization only
CHuatuDoc();
DECLARE_DYNCREATE(CHuatuDoc)
// Attributes
public:
SRect m_srectangles[100];
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHuatuDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
bool m_blbuttondown;
UINT m_udrawtype;
int m_nrectindex;
virtual ~CHuatuDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CHuatuDoc)
afx_msg void OnDraw();
afx_msg void OnDrawLine();
afx_msg void OnDrawCircle();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HUATUDOC_H__228F2107_04E2_46C5_9F97_685734193D5B__INCLUDED_)
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