📄 rtctcpsrv.pas
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{
@html(<b>)
TCP/IP Server Connection
@html(</b>)
- Copyright (c) Danijel Tkalcec
@html(<br><br>)
Introducing the @html(<b>) @Link(TRtcTcpServer) @html(</b>) component:
@html(<br>)
Server connection component for TCP/IP communication using raw data.
There will be no special pre-set formatting when sending or receiving
data through this server connection component.
}
unit rtcTcpSrv;
{$INCLUDE rtcDefs.inc}
interface
uses
rtcConn;
type
{ @Abstract(Server Connection component for TCP/IP communication using raw data)
There is no predefined formatting when sending and receiving
data through @Link(TRtcTcpServer) connection component.
Everything that comes through the connection, will be
received exactly as it was sent (byte-wise). The same goes
for sending data out through the component. This makes the
component universal, so it can be used to write virtualy
any TCP/IP Server application.
@html(<br><br>)
Properties to check first:
@html(<br>)
@Link(TRtcConnection.ServerAddr) - Local Address to bind the server to (leave empty for ALL)
@html(<br>)
@Link(TRtcConnection.ServerPort) - Port to listen on and wait for connections
@html(<br><br>)
Methods to check first:
Most important TRtcTcpServer's methods are:
@html(<br>)
@Link(TRtcServer.Listen) - Start server
@html(<br>)
@Link(TRtcConnection.Read) - Read data
@html(<br>)
@Link(TRtcConnection.Write) - Write data
@html(<br>)
@Link(TRtcConnection.Disconnect) - Disconnect client
@html(<br>)
@Link(TRtcServer.StopListen) - Stop server
@html(<br><br>)
Events to check first:
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@Link(TRtcServer.OnListenStart) - Server started
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@Link(TRtcConnection.OnConnect) - new Client connected
@html(<br>)
@Link(TRtcConnection.OnDataReceived) - Data received from client (need to read)
@html(<br>)
@Link(TRtcConnection.OnDataSent) - Data sent to client (buffer now empty)
@html(<br>)
@Link(TRtcConnection.OnDisconnect) - one Client disconnected
@html(<br>)
@Link(TRtcServer.OnListenStop) - Server stopped
@html(<br><br>)
@html(<b>function Read:string;</b><br>)
Use Read to get all the data that is waiting
for you in this connection component's receiving buffer.
A call to Read will also clear the buffer, which means that
you have to store the string received from Read, before
you start to process it.
@html(<br><br>)
Keep in mind that when using TCP/IP,
data is received as a stream (or rather, peaces of it),
without pre-defined end-marks for each package sent or received.
This means that the client could have sent a big chunk of data in
just one call, but the server will receive several smaller packages
of different sizes. It could also happen that client sends multiple
smaller packages, which your server connection could receive
as one big package. A combination of those circumstances is also possible.
@html(<br><br>)
So, before you start processing the data you receive, make sure that
you have received everything you need. You could create a buffer for
storing temporary data, so you can react on multiple OnDataReceived
events and put all data received inside your buffer, before you
actually start processing the data.
@html(<br><br>)
IMPORTANT: ONLY CALL Read from OnDataReceived event handler.
OnDataReceived will be automatically triggered by the connection
component, every time new data becomes available.
@html(<br><br>)
@html(<b>procedure Write(const s:string='');</b><br>)
Use Write to send data out. Write will not block your
code execution, it will only put the string into sending buffer
and return immediatelly.
@html(<br><br>)
Keep in mind that all the data you put into the sending
buffer will remain there until it was sent out or the
connection through it was to be sent closed. To avoid filling
your buffer with data that will not be sent out for some time,
try sending a small peace at a time and then react on the
@Link(TRtcConnection.OnDataSent) event to continue and send the next one.
Packages you send out at once shouldn't be larger that 64 KB.
@html(<br><br>)
Check @Link(TRtcServer) and @Link(TRtcConnection) for more info.
}
TRtcTcpServer = class(TRtcServer)
protected
{ Creates a new connection provider
@exclude}
function CreateProvider:TObject; override;
public
{ Use this class function to create a new TRtcTcpServer
component at runtime. DO NOT USE the Create constructor. }
class function New:TRtcTcpServer;
published
{ This event will be triggered every time this connection component's
buffer is completely empty and the other side has just become ready to
accept new data. It is good to wait for this event before starting
to send data out, even though you can start sending data directly
from the @Link(TRtcConnection.OnConnect) event.
@html(<br><br>)
By responding to this event and sending the data only after it was
triggered, you avoid keeping the data in the send buffer, especially
if the data you are sending is being read from a file on disk,
which wouldn't occupy any memory until loaded. }
property OnReadyToSend;
{ This event will be triggered every time a chunk of your data
prepared for sending has just been sent out. To know
exactly how much of it is on the way, use the @Link(TRtcConnection.DataOut) property.
@html(<br><br>)
NOTE: Even though data has been sent out, it doesn't mean that
the other side already received it. It could also be that connection will
break before this package reaches the other end. }
property OnDataOut;
{ This event will be triggered when all data prepared for sending
has been sent out and the sending buffer has become empty again.
@html(<br><br>)
When sending large data blocks, try slicing them in small chunks,
sending a chunk at a time and responding to this event to prepare
and send the next chunk. This will keep your memory needs low. }
property OnDataSent;
{ When this event triggers, it means that the other side has sent you
some data and you can now read it. Check the connection component's
description to see which properties and methods you can use
to read the data received. }
property OnDataReceived;
end;
implementation
uses
SysUtils,
rtcWSockSrvProv; // WSocket Server Provider
type
TMyProvider = TRtcWSockServerProvider;
class function TRtcTcpServer.New: TRtcTcpServer;
begin
Result:=Create(nil);
end;
function TRtcTcpServer.CreateProvider:TObject;
begin
if not assigned(Con) then
begin
Con:=TMyProvider.Create;
TMyProvider(Con).Proto:=proTCP;
SetTriggers;
end;
Result:=Con;
end;
end.
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