📄 pointerplayaround.cs
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using System;
namespace Wrox.ProCSharp.AdvancedCSharp
{
class MainEntryPoint
{
static unsafe void Main()
{
int x=10;
short y = -1;
byte y2 = 4;
double z = 1.5;
int *pX = &x;
short *pY = &y;
double *pZ = &z;
Console.WriteLine(
"Address of x is 0x{0:X}, size is {1}, value is {2}",
(uint)&x, sizeof(int), x);
Console.WriteLine(
"Address of y is 0x{0:X}, size is {1}, value is {2}",
(uint)&y, sizeof(short), y);
Console.WriteLine(
"Address of y2 is 0x{0:X}, size is {1}, value is {2}",
(uint)&y2, sizeof(byte), y2);
Console.WriteLine(
"Address of z is 0x{0:X}, size is {1}, value is {2}",
(uint)&z, sizeof(double), z);
Console.WriteLine(
"Address of pX=&x is 0x{0:X}, size is {1}, value is 0x{2:X}",
(uint)&pX, sizeof(int*), (uint)pX);
Console.WriteLine(
"Address of pY=&y is 0x{0:X}, size is {1}, value is 0x{2:X}",
(uint)&pY, sizeof(short*), (uint)pY);
Console.WriteLine(
"Address of pZ=&z is 0x{0:X}, size is {1}, value is 0x{2:X}",
(uint)&pZ, sizeof(double*), (uint)pZ);
*pX = 20;
Console.WriteLine("After setting *pX, x = {0}", x);
Console.WriteLine("*pX = {0}", *pX);
pZ = (double*)pX;
Console.WriteLine("x treated as a double = {0}", *pZ);
Console.ReadLine();
}
}
}
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