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📄 resources.cs

📁 介绍了.NET中的委托和事件,匿名的方法,多播委托等.
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//------------------------------------------------------------------------------
// <autogenerated>
//     This code was generated by a tool.
//     Runtime Version:2.0.40607.16
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------

namespace DelegateExample.Properties
{
  using System;
  using System.IO;
  using System.Resources;

  /// <summary>
  ///    A strongly-typed resource class, for looking up localized strings, etc.
  /// </summary>
  // This class was auto-generated by the Strongly Typed Resource Builder
  // class via a tool like ResGen or Visual Studio.NET.
  // To add or remove a member, edit your .ResX file then rerun ResGen
  // with the /str option, or rebuild your VS project.
  class Resources
  {

    private static System.Resources.ResourceManager _resMgr;

    private static System.Globalization.CultureInfo _resCulture;

    /*FamANDAssem*/
    internal Resources()
    {
    }

    /// <summary>
    ///    Returns the cached ResourceManager instance used by this class.
    /// </summary>
    [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
    public static System.Resources.ResourceManager ResourceManager
    {
      get
      {
        if ((_resMgr == null))
        {
          System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
          _resMgr = temp;
        }
        return _resMgr;
      }
    }

    /// <summary>
    ///    Overrides the current thread's CurrentUICulture property for all
    ///    resource lookups using this strongly typed resource class.
    /// </summary>
    [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
    public static System.Globalization.CultureInfo Culture
    {
      get
      {
        return _resCulture;
      }
      set
      {
        _resCulture = value;
      }
    }
  }
}

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