📄 formattablevector.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Text;
namespace Wrox.ProCSharp.FormattableVector
{
class MainEntryPoint
{
static void Main()
{
Vector v1 = new Vector(1,32,5);
Vector v2 = new Vector(845.4, 54.3, -7.8);
Console.WriteLine("\nIn IJK format,\nv1 is {0,30:IJK}\nv2 is {1,30:IJK}", v1, v2);
Console.WriteLine("\nIn default format,\nv1 is {0,30}\nv2 is {1,30}", v1, v2);
Console.WriteLine("\nIn VE format\nv1 is {0,30:VE}\nv2 is {1,30:VE}", v1, v2);
Console.WriteLine("\nNorms are:\nv1 is {0,20:N}\nv2 is {1,20:N}", v1, v2);
}
}
struct Vector : IFormattable
{
public double x, y, z;
public Vector(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
public string ToString(string format, IFormatProvider formatProvider)
{
if (format == null)
return ToString();
string formatUpper = format.ToUpper();
switch (formatUpper)
{
case "N":
return "|| " + Norm().ToString() + " ||";
case "VE":
return String.Format("( {0:E}, {1:E}, {2:E} )", x, y, z);
case "IJK":
StringBuilder sb = new StringBuilder(x.ToString(), 30);
sb.Append(" i + ");
sb.Append(y.ToString());
sb.Append(" j + ");
sb.Append(z.ToString());
sb.Append(" k");
return sb.ToString();
default:
return ToString();
}
}
public Vector(Vector rhs)
{
x = rhs.x;
y = rhs.y;
z = rhs.z;
}
public override string ToString()
{
return "( " + x + " , " + y + " , " + z + " )";
}
public double this [uint i]
{
get
{
switch (i)
{
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
throw new IndexOutOfRangeException(
"Attempt to retrieve Vector element" + i) ;
}
}
set
{
switch (i)
{
case 0:
x = value;
break;
case 1:
y = value;
break;
case 2:
z = value;
break;
default:
throw new IndexOutOfRangeException(
"Attempt to set Vector element" + i) ;
}
}
}
/* public static bool operator == (Vector lhs, Vector rhs)
{
if (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z)
return true;
else
return false;
}*/
private const double Epsilon = 0.0000001;
public static bool operator == (Vector lhs, Vector rhs)
{
if (System.Math.Abs(lhs.x - rhs.x) < Epsilon &&
System.Math.Abs(lhs.y - rhs.y) < Epsilon &&
System.Math.Abs(lhs.z - rhs.z) < Epsilon )
return true;
else
return false;
}
public static bool operator != (Vector lhs, Vector rhs)
{
return ! (lhs == rhs);
}
public static Vector operator + (Vector lhs, Vector rhs)
{
Vector Result = new Vector(lhs);
Result.x += rhs.x;
Result.y += rhs.y;
Result.z += rhs.z;
return Result;
}
public static Vector operator * (double lhs, Vector rhs)
{
return new Vector(lhs*rhs.x, lhs*rhs.y, lhs*rhs.z);
}
public static Vector operator * (Vector lhs, double rhs)
{
return rhs*lhs;
}
public static double operator * (Vector lhs, Vector rhs)
{
return lhs.x*rhs.x + lhs.y+rhs.y + lhs.z*rhs.z;
}
public double Norm()
{
return x*x + y*y + z*z;
}
}
}
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