📄 threadplayaroundwithpriorities.cs
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using System;
using System.Threading;
namespace Wrox.ProCSharp.ThreadPlayaround
{
class EntryPoint
{
static int interval;
static void Main()
{
Console.Write("Interval to display results at?> ");
interval = int.Parse(Console.ReadLine());
Thread thisThread = Thread.CurrentThread;
thisThread.Name = "Main Thread";
ThreadStart workerStart = new ThreadStart(StartMethod);
Thread workerThread = new Thread(workerStart);
workerThread.Name = "Worker";
workerThread.Priority = ThreadPriority.AboveNormal;
workerThread.Start();
DisplayNumbers();
Console.WriteLine("Main Thread Finished");
Console.ReadLine();
}
static void StartMethod()
{
DisplayNumbers();
Console.WriteLine("Worker Thread Finished");
}
static void DisplayNumbers()
{
Thread thisThread = Thread.CurrentThread;
string name = thisThread.Name;
Console.WriteLine("Starting thread: " + name);
Console.WriteLine(name + ": Current Culture = " + thisThread.CurrentCulture);
for (int i=1 ; i<= 8*interval ; i++)
{
if (i%interval == 0)
Console.WriteLine(name + ": count has reached " + i);
}
}
}
}
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