📄 form1.h
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#pragma once
namespace Example {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Form1 摘要
///
/// 警告: 如果更改此类的名称,则需要更改
/// 与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
/// “资源文件名”属性。否则,
/// 设计器将不能与此窗体的关联
/// 本地化资源正确交互。
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: 在此处添加构造函数代码
//
}
protected:
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Label^ label1;
private: System::Windows::Forms::TextBox^ textBox1;
private: System::Windows::Forms::Button^ button1;
private: System::Windows::Forms::OpenFileDialog^ openFileDialog1;
private: System::Windows::Forms::Panel^ panel1;
protected:
private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
void InitializeComponent(void)
{
this->label1 = (gcnew System::Windows::Forms::Label());
this->textBox1 = (gcnew System::Windows::Forms::TextBox());
this->button1 = (gcnew System::Windows::Forms::Button());
this->openFileDialog1 = (gcnew System::Windows::Forms::OpenFileDialog());
this->panel1 = (gcnew System::Windows::Forms::Panel());
this->SuspendLayout();
//
// label1
//
this->label1->AutoSize = true;
this->label1->Location = System::Drawing::Point(3, 15);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(89, 12);
this->label1->TabIndex = 0;
this->label1->Text = L"图像文件路径:";
//
// textBox1
//
this->textBox1->Location = System::Drawing::Point(98, 10);
this->textBox1->Name = L"textBox1";
this->textBox1->Size = System::Drawing::Size(210, 21);
this->textBox1->TabIndex = 1;
//
// button1
//
this->button1->Location = System::Drawing::Point(310, 10);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 2;
this->button1->Text = L"浏览图像";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// openFileDialog1
//
this->openFileDialog1->FileName = L"openFileDialog1";
//
// panel1
//
this->panel1->BorderStyle = System::Windows::Forms::BorderStyle::Fixed3D;
this->panel1->Location = System::Drawing::Point(5, 40);
this->panel1->Name = L"panel1";
this->panel1->Size = System::Drawing::Size(380, 170);
this->panel1->TabIndex = 3;
this->panel1->Paint += gcnew System::Windows::Forms::PaintEventHandler(this, &Form1::panel1_Paint);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(390, 214);
this->Controls->Add(this->panel1);
this->Controls->Add(this->button1);
this->Controls->Add(this->textBox1);
this->Controls->Add(this->label1);
this->Name = L"Form1";
this->StartPosition = System::Windows::Forms::FormStartPosition::CenterScreen;
this->Text = L"演示显示多帧动画图像";
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private:Bitmap^ MyBitmap;
private:bool MyAnimate;
//更新显示设备
public:System::Void OnImageAnimate(System::Object^ sender, System::EventArgs^ e)
{
System::Threading::Thread::Sleep(100);
this->panel1->Invalidate(this->panel1->ClientRectangle);
}
//浏览图像
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
this->MyAnimate = false;
this->openFileDialog1->Filter = "GIF图像文件(*.gif)|*.gif|所有图像文件(JPeg, Gif, Bmp, etc.)|*.jpg;*.jpeg; *.gif;*.bmp;*.tif; *.tiff; *.png| JPeg图像文件(*.jpg;*.jpeg) |*.jpg;*.jpeg |BMP图像文件(*.bmp)|*.bmp|Tiff图像文件(*.tif;*.tiff)| *.tif;*.tiff|Png图像文件(*.png)| *.png |所有文件(*.*)|*.*";
if (this->openFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK)
{
String^ MyFileName = this->openFileDialog1->FileName;
this->textBox1->Text = MyFileName;
this->MyBitmap=(Bitmap^)System::Drawing::Image::FromFile(MyFileName);
if(ImageAnimator::CanAnimate(MyBitmap))
{
this->MyAnimate=true;
ImageAnimator::Animate(MyBitmap,gcnew EventHandler(this,&Example::Form1::OnImageAnimate));
}
}
}
//显示动画图像
private: System::Void panel1_Paint(System::Object^ sender, System::Windows::Forms::PaintEventArgs^ e) {
if(this->MyBitmap==nullptr)
return;
if(this->MyAnimate==true)
{
ImageAnimator::UpdateFrames(MyBitmap);
e->Graphics->DrawImage(MyBitmap,0, 0);
}
}
};
}
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