📄 intensitydlg1.h
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#if !defined(AFX_INTENSITYDLG1_H__A2EC8E43_2E22_47FE_BA60_2F3920003EAF__INCLUDED_)
#define AFX_INTENSITYDLG1_H__A2EC8E43_2E22_47FE_BA60_2F3920003EAF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// IntensityDlg1.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// IntensityDlg1 dialog
class IntensityDlg1 : public CDialog
{
// Construction
public:
// Dialog Data
//{{AFX_DATA(IntensityDlg1)
enum { IDD = _UNKNOWN_RESOURCE_ID_ };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(IntensityDlg1)
protected:
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(IntensityDlg1)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_INTENSITYDLG1_H__A2EC8E43_2E22_47FE_BA60_2F3920003EAF__INCLUDED_)
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