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📄 triangle.h

📁 一个用于三角剖分的类.实用性非常好。对于需要从多边形
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/*    only.                                                                  *//*  `normlist':  An array of normal vectors, used for infinite rays in       *//*    Voronoi diagrams.  The first normal vector's x and y magnitudes are    *//*    at indices [0] and [1], followed by the remaining vectors.  For each   *//*    finite edge in a Voronoi diagram, the normal vector written is the     *//*    zero vector.  Two REALs per edge.  Output only.                        *//*                                                                           *//*                                                                           *//*  Any input fields that Triangle will examine must be initialized.         *//*  Furthermore, for each output array that Triangle will write to, you      *//*  must either provide space by setting the appropriate pointer to point    *//*  to the space you want the data written to, or you must initialize the    *//*  pointer to NULL, which tells Triangle to allocate space for the results. *//*  The latter option is preferable, because Triangle always knows exactly   *//*  how much space to allocate.  The former option is provided mainly for    *//*  people who need to call Triangle from Fortran code, though it also makes *//*  possible some nasty space-saving tricks, like writing the output to the  *//*  same arrays as the input.                                                *//*                                                                           *//*  Triangle will not free() any input or output arrays, including those it  *//*  allocates itself; that's up to you.  You should free arrays allocated by *//*  Triangle by calling the trifree() procedure defined below.  (By default, *//*  trifree() just calls the standard free() library procedure, but          *//*  applications that call triangulate() may replace trimalloc() and         *//*  trifree() in triangle.c to use specialized memory allocators.)           *//*                                                                           *//*  Here's a guide to help you decide which fields you must initialize       *//*  before you call triangulate().                                           *//*                                                                           *//*  `in':                                                                    *//*                                                                           *//*    - `pointlist' must always point to a list of points; `numberofpoints'  *//*      and `numberofpointattributes' must be properly set.                  *//*      `pointmarkerlist' must either be set to NULL (in which case all      *//*      markers default to zero), or must point to a list of markers.  If    *//*      `numberofpointattributes' is not zero, `pointattributelist' must     *//*      point to a list of point attributes.                                 *//*    - If the `r' switch is used, `trianglelist' must point to a list of    *//*      triangles, and `numberoftriangles', `numberofcorners', and           *//*      `numberoftriangleattributes' must be properly set.  If               *//*      `numberoftriangleattributes' is not zero, `triangleattributelist'    *//*      must point to a list of triangle attributes.  If the `a' switch is   *//*      used (with no number following), `trianglearealist' must point to a  *//*      list of triangle area constraints.  `neighborlist' may be ignored.   *//*    - If the `p' switch is used, `segmentlist' must point to a list of     *//*      segments, `numberofsegments' must be properly set, and               *//*      `segmentmarkerlist' must either be set to NULL (in which case all    *//*      markers default to zero), or must point to a list of markers.        *//*    - If the `p' switch is used without the `r' switch, then               *//*      `numberofholes' and `numberofregions' must be properly set.  If      *//*      `numberofholes' is not zero, `holelist' must point to a list of      *//*      holes.  If `numberofregions' is not zero, `regionlist' must point to *//*      a list of region constraints.                                        *//*    - If the `p' switch is used, `holelist', `numberofholes',              *//*      `regionlist', and `numberofregions' is copied to `out'.  (You can    *//*      nonetheless get away with not initializing them if the `r' switch is *//*      used.)                                                               *//*    - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be *//*      ignored.                                                             *//*                                                                           *//*  `out':                                                                   *//*                                                                           *//*    - `pointlist' must be initialized (NULL or pointing to memory) unless  *//*      the `N' switch is used.  `pointmarkerlist' must be initialized       *//*      unless the `N' or `B' switch is used.  If `N' is not used and        *//*      `in->numberofpointattributes' is not zero, `pointattributelist' must *//*      be initialized.                                                      *//*    - `trianglelist' must be initialized unless the `E' switch is used.    *//*      `neighborlist' must be initialized if the `n' switch is used.  If    *//*      the `E' switch is not used and (`in->numberofelementattributes' is   *//*      not zero or the `A' switch is used), `elementattributelist' must be  *//*      initialized.  `trianglearealist' may be ignored.                     *//*    - `segmentlist' must be initialized if the `p' or `c' switch is used,  *//*      and the `P' switch is not used.  `segmentmarkerlist' must also be    *//*      initialized under these circumstances unless the `B' switch is used. *//*    - `edgelist' must be initialized if the `e' switch is used.            *//*      `edgemarkerlist' must be initialized if the `e' switch is used and   *//*      the `B' switch is not.                                               *//*    - `holelist', `regionlist', `normlist', and all scalars may be ignored.*//*                                                                           *//*  `vorout' (only needed if `v' switch is used):                            *//*                                                                           *//*    - `pointlist' must be initialized.  If `in->numberofpointattributes'   *//*      is not zero, `pointattributelist' must be initialized.               *//*      `pointmarkerlist' may be ignored.                                    *//*    - `edgelist' and `normlist' must both be initialized.                  *//*      `edgemarkerlist' may be ignored.                                     *//*    - Everything else may be ignored.                                      *//*                                                                           *//*  After a call to triangulate(), the valid fields of `out' and `vorout'    *//*  will depend, in an obvious way, on the choice of switches used.  Note    *//*  that when the `p' switch is used, the pointers `holelist' and            *//*  `regionlist' are copied from `in' to `out', but no new space is          *//*  allocated; be careful that you don't free() the same array twice.  On    *//*  the other hand, Triangle will never copy the `pointlist' pointer (or any *//*  others); new space is allocated for `out->pointlist', or if the `N'      *//*  switch is used, `out->pointlist' remains uninitialized.                  *//*                                                                           *//*  All of the meaningful `numberof' fields will be properly set; for        *//*  instance, `numberofedges' will represent the number of edges in the      *//*  triangulation whether or not the edges were written.  If segments are    *//*  not used, `numberofsegments' will indicate the number of boundary edges. *//*                                                                           *//*****************************************************************************/struct triangulateio {  REAL *pointlist;                                               /* In / out */  REAL *pointattributelist;                                      /* In / out */  int *pointmarkerlist;                                          /* In / out */  int numberofpoints;                                            /* In / out */  int numberofpointattributes;                                   /* In / out */  int *trianglelist;                                             /* In / out */  REAL *triangleattributelist;                                   /* In / out */  REAL *trianglearealist;                                         /* In only */  int *neighborlist;                                             /* Out only */  int numberoftriangles;                                         /* In / out */  int numberofcorners;                                           /* In / out */  int numberoftriangleattributes;                                /* In / out */  int *segmentlist;                                              /* In / out */  int *segmentmarkerlist;                                        /* In / out */  int numberofsegments;                                          /* In / out */  REAL *holelist;                        /* In / pointer to array copied out */  int numberofholes;                                      /* In / copied out */  REAL *regionlist;                      /* In / pointer to array copied out */  int numberofregions;                                    /* In / copied out */  int *edgelist;                                                 /* Out only */  int *edgemarkerlist;            /* Not used with Voronoi diagram; out only */  REAL *normlist;                /* Used only with Voronoi diagram; out only */  int numberofedges;                                             /* Out only */};#ifdef ANSI_DECLARATORSvoid triangulate(char *, struct triangulateio *, struct triangulateio *,                 struct triangulateio *);void trifree(VOID *memptr);#else /* not ANSI_DECLARATORS */void triangulate();void trifree();#endif /* not ANSI_DECLARATORS */

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