📄 borderarrangement.java
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* @return The container size after arranging the contents.
*/
protected Size2D arrangeFN(BlockContainer container, Graphics2D g2,
double width) {
double[] w = new double[5];
double[] h = new double[5];
RectangleConstraint c1 = new RectangleConstraint(
width, null, LengthConstraintType.FIXED,
0.0, null, LengthConstraintType.NONE
);
if (this.topBlock != null) {
Size2D size = this.topBlock.arrange(g2, c1);
w[0] = size.width;
h[0] = size.height;
}
if (this.bottomBlock != null) {
Size2D size = this.bottomBlock.arrange(g2, c1);
w[1] = size.width;
h[1] = size.height;
}
RectangleConstraint c2 = new RectangleConstraint(
0.0, new Range(0.0, width), LengthConstraintType.RANGE,
0.0, null, LengthConstraintType.NONE
);
if (this.leftBlock != null) {
Size2D size = this.leftBlock.arrange(g2, c2);
w[2] = size.width;
h[2] = size.height;
}
if (this.rightBlock != null) {
double maxW = Math.max(width - w[2], 0.0);
RectangleConstraint c3 = new RectangleConstraint(
0.0, new Range(Math.min(w[2], maxW), maxW),
LengthConstraintType.RANGE,
0.0, null, LengthConstraintType.NONE
);
Size2D size = this.rightBlock.arrange(g2, c3);
w[3] = size.width;
h[3] = size.height;
}
h[2] = Math.max(h[2], h[3]);
h[3] = h[2];
if (this.centerBlock != null) {
RectangleConstraint c4 = new RectangleConstraint(
width - w[2] - w[3], null, LengthConstraintType.FIXED,
0.0, null, LengthConstraintType.NONE
);
Size2D size = this.centerBlock.arrange(g2, c4);
w[4] = size.width;
h[4] = size.height;
}
double height = h[0] + h[1] + Math.max(h[2], Math.max(h[3], h[4]));
return arrange(container, g2, new RectangleConstraint(width, height));
}
/**
* Performs an arrangement with range constraints on both the vertical
* and horizontal sides.
*
* @param container the container.
* @param widthRange the allowable range for the container width.
* @param heightRange the allowable range for the container height.
* @param g2 the graphics device.
*
* @return The container size.
*/
protected Size2D arrangeRR(BlockContainer container,
Range widthRange, Range heightRange,
Graphics2D g2) {
double[] w = new double[5];
double[] h = new double[5];
if (this.topBlock != null) {
RectangleConstraint c1 = new RectangleConstraint(
widthRange, heightRange
);
Size2D size = this.topBlock.arrange(g2, c1);
w[0] = size.width;
h[0] = size.height;
}
if (this.bottomBlock != null) {
Range heightRange2 = Range.shift(heightRange, -h[0], false);
RectangleConstraint c2 = new RectangleConstraint(
widthRange, heightRange2
);
Size2D size = this.bottomBlock.arrange(g2, c2);
w[1] = size.width;
h[1] = size.height;
}
Range heightRange3 = Range.shift(heightRange, -(h[0] + h[1]));
if (this.leftBlock != null) {
RectangleConstraint c3 = new RectangleConstraint(
widthRange, heightRange3
);
Size2D size = this.leftBlock.arrange(g2, c3);
w[2] = size.width;
h[2] = size.height;
}
Range widthRange2 = Range.shift(widthRange, -w[2], false);
if (this.rightBlock != null) {
RectangleConstraint c4 = new RectangleConstraint(
widthRange2, heightRange3
);
Size2D size = this.rightBlock.arrange(g2, c4);
w[3] = size.width;
h[3] = size.height;
}
h[2] = Math.max(h[2], h[3]);
h[3] = h[2];
Range widthRange3 = Range.shift(widthRange, -(w[2] + w[3]), false);
if (this.centerBlock != null) {
RectangleConstraint c5 = new RectangleConstraint(
widthRange3, heightRange3
);
// TODO: the width and height ranges should be reduced by the
// height required for the top and bottom, and the width required
// by the left and right
Size2D size = this.centerBlock.arrange(g2, c5);
w[4] = size.width;
h[4] = size.height;
}
double width = Math.max(w[0], Math.max(w[1], w[2] + w[4] + w[3]));
double height = h[0] + h[1] + Math.max(h[2], Math.max(h[3], h[4]));
if (this.topBlock != null) {
this.topBlock.setBounds(
new Rectangle2D.Double(0.0, 0.0, width, h[0])
);
}
if (this.bottomBlock != null) {
this.bottomBlock.setBounds(
new Rectangle2D.Double(0.0, height - h[1], width, h[1])
);
}
if (this.leftBlock != null) {
this.leftBlock.setBounds(
new Rectangle2D.Double(0.0, h[0], w[2], h[2])
);
}
if (this.rightBlock != null) {
this.rightBlock.setBounds(
new Rectangle2D.Double(width - w[3], h[0], w[3], h[3])
);
}
if (this.centerBlock != null) {
this.centerBlock.setBounds(
new Rectangle2D.Double(
w[2], h[0], width - w[2] - w[3], height - h[0] - h[1]
)
);
}
return new Size2D(width, height);
}
/**
* Arranges the items within a container.
*
* @param container the container.
* @param constraint the constraint.
* @param g2 the graphics device.
*
* @return The container size after the arrangement.
*/
protected Size2D arrangeFF(BlockContainer container, Graphics2D g2,
RectangleConstraint constraint) {
double[] w = new double[5];
double[] h = new double[5];
w[0] = constraint.getWidth();
if (this.topBlock != null) {
RectangleConstraint c1 = new RectangleConstraint(
w[0], null, LengthConstraintType.FIXED,
0.0, new Range(0.0, constraint.getHeight()),
LengthConstraintType.RANGE
);
Size2D size = this.topBlock.arrange(g2, c1);
h[0] = size.height;
}
w[1] = w[0];
if (this.bottomBlock != null) {
RectangleConstraint c2 = new RectangleConstraint(
w[0], null, LengthConstraintType.FIXED,
0.0, new Range(0.0, constraint.getHeight() - h[0]),
LengthConstraintType.RANGE
);
Size2D size = this.bottomBlock.arrange(g2, c2);
h[1] = size.height;
}
h[2] = constraint.getHeight() - h[1] - h[0];
if (this.leftBlock != null) {
RectangleConstraint c3 = new RectangleConstraint(
0.0, new Range(0.0, constraint.getWidth()),
LengthConstraintType.RANGE,
h[2], null, LengthConstraintType.FIXED
);
Size2D size = this.leftBlock.arrange(g2, c3);
w[2] = size.width;
}
h[3] = h[2];
if (this.rightBlock != null) {
RectangleConstraint c4 = new RectangleConstraint(
0.0, new Range(0.0, constraint.getWidth() - w[2]),
LengthConstraintType.RANGE,
h[2], null, LengthConstraintType.FIXED
);
Size2D size = this.rightBlock.arrange(g2, c4);
w[3] = size.width;
}
h[4] = h[2];
w[4] = constraint.getWidth() - w[3] - w[2];
RectangleConstraint c5 = new RectangleConstraint(w[4], h[4]);
if (this.centerBlock != null) {
this.centerBlock.arrange(g2, c5);
}
if (this.topBlock != null) {
this.topBlock.setBounds(
new Rectangle2D.Double(0.0, 0.0, w[0], h[0])
);
}
if (this.bottomBlock != null) {
this.bottomBlock.setBounds(
new Rectangle2D.Double(0.0, h[0] + h[2], w[1], h[1])
);
}
if (this.leftBlock != null) {
this.leftBlock.setBounds(
new Rectangle2D.Double(0.0, h[0], w[2], h[2])
);
}
if (this.rightBlock != null) {
this.rightBlock.setBounds(
new Rectangle2D.Double(w[2] + w[4], h[0], w[3], h[3])
);
}
if (this.centerBlock != null) {
this.centerBlock.setBounds(
new Rectangle2D.Double(w[2], h[0], w[4], h[4])
);
}
return new Size2D(constraint.getWidth(), constraint.getHeight());
}
/**
* Clears the layout.
*/
public void clear() {
this.centerBlock = null;
this.topBlock = null;
this.bottomBlock = null;
this.leftBlock = null;
this.rightBlock = null;
}
/**
* Tests this arrangement for equality with an arbitrary object.
*
* @param obj the object (<code>null</code> permitted).
*
* @return A boolean.
*/
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (!(obj instanceof BorderArrangement)) {
return false;
}
BorderArrangement that = (BorderArrangement) obj;
if (!ObjectUtilities.equal(this.topBlock, that.topBlock)) {
return false;
}
if (!ObjectUtilities.equal(this.bottomBlock, that.bottomBlock)) {
return false;
}
if (!ObjectUtilities.equal(this.leftBlock, that.leftBlock)) {
return false;
}
if (!ObjectUtilities.equal(this.rightBlock, that.rightBlock)) {
return false;
}
if (!ObjectUtilities.equal(this.centerBlock, that.centerBlock)) {
return false;
}
return true;
}
}
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