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📄 bubblethread.h

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#if !defined(AFX_BUBBLETHREAD_H__BB1ABE29_72D1_4455_8B34_7EF76AD8578E__INCLUDED_)
#define AFX_BUBBLETHREAD_H__BB1ABE29_72D1_4455_8B34_7EF76AD8578E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BubbleThread.h : header file
//

//////////////////////////////////////////////////////////////////////////
// 拨浪鼓
// anfysky@163.com
//////////////////////////////////////////////////////////////////////////


extern enum BubbleStates
{
	BORN,
	EXPLODE,
	DEAD
};


/////////////////////////////////////////////////////////////////////////////
// CBubbleThread thread

class CBubbleThread : public CWinThread
{
	DECLARE_DYNCREATE(CBubbleThread)
protected:

// Attributes
public:

// Operations
public:
	void PushFlash(int idirect, int *piTag);
	int m_iOwnerIndex;
	void DoCleanExplode();
	void DoExplode();
	BOOL DeFlash(int xx,int yy);
	int m_iUpFlashNum,m_iDownFlashNum,m_iLeftFlashNum,m_iRightFlashNum;
	int * m_piCenter;
	void ExplodeImmediately();
	BOOL m_bExplodeImmediately;
	BOOL CanBubbleFlashPass(int xx, int yy, int* Inc,int idirect);
	CBubbleThread();           // protected constructor used by dynamic creation
	virtual ~CBubbleThread();
	void InitiateDCs(CDC* pDC);
	CDC* m_pDC;
	int m_iWaittime,m_iType;
	double m_fY;
	double m_fX;
	double m_fRadius;
	int m_iIndex;
	enum BubbleStates m_state;
	void SetBubble(int index, int iOwnerIndex, double x, double y, double radius, int waittime);
	int m_iFrameCount;
	int m_iPartHeight;
	int m_iPartWidth;
	int m_iWidth;
	int m_iHeight;
	BOOL m_bAlive;
	CBitmap* m_pPartMemBMP[24];
//	int iDestroyX[60];
//	int iDestroyY[60];
//	CBitmap* m_pPartMemBMP[24];
	CDC* m_pPartMemDC;
	CDC* m_pPartImageMemDC;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CBubbleThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	virtual int Run();
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CBubbleThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BUBBLETHREAD_H__BB1ABE29_72D1_4455_8B34_7EF76AD8578E__INCLUDED_)

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