📄 bubbleii.dsp
字号:
# Microsoft Developer Studio Project File - Name="BubbleII" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=BubbleII - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "BubbleII.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BubbleII.mak" CFG="BubbleII - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BubbleII - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "BubbleII - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "BubbleII - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "BubbleII - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "BubbleII - Win32 Release"
# Name "BubbleII - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\AboutDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\BubbleThread.cpp
# End Source File
# Begin Source File
SOURCE=.\CWaterRoutine.cpp
# End Source File
# Begin Source File
SOURCE=.\DIBSectionLite.cpp
# End Source File
# Begin Source File
SOURCE=.\GhostThread.cpp
# End Source File
# Begin Source File
SOURCE=.\GLB.cpp
# End Source File
# Begin Source File
SOURCE=.\BubbleII.cpp
# End Source File
# Begin Source File
SOURCE=.\BubbleII.rc
# End Source File
# Begin Source File
SOURCE=.\BubbleIIDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\AboutDlg.h
# End Source File
# Begin Source File
SOURCE=.\BubbleThread.h
# End Source File
# Begin Source File
SOURCE=.\CWaterRoutine.h
# End Source File
# Begin Source File
SOURCE=.\DIBSectionLite.h
# End Source File
# Begin Source File
SOURCE=.\GhostThread.h
# End Source File
# Begin Source File
SOURCE=.\GLB.h
# End Source File
# Begin Source File
SOURCE=.\BubbleII.h
# End Source File
# Begin Source File
SOURCE=.\BubbleIIDlg.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\200312817025.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACK000.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACK001.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACK002.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACK003.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACK004.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACK005.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACK006.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACKWIN.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BACKWIN02.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap5.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap6.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BlueBall1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BlueBall10.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BlueBall2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00000.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00002.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00003.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00004.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00005.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00006.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00007.bmp
# End Source File
# Begin Source File
SOURCE=".\res\BOMBER-270.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-00.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-01.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-02.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-03.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-04.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-05.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-06.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-07.BMP"
# End Source File
# Begin Source File
SOURCE=".\res\BONUS-SHIELD-08.BMP"
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA00.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA01.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA02.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA03.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA04.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA05.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA06.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA07.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BONUSA08.BMP
# End Source File
# Begin Source File
SOURCE=.\res\BubbleBlue00.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BubbleBlue01.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BubbleRed00.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BubbleYellow00.bmp
# End Source File
# Begin Source File
SOURCE=.\res\BubbleYellow01.bmp
# End Source File
# Begin Source File
SOURCE=.\res\EXPLODE00.bmp
# End Source File
# Begin Source File
SOURCE=.\res\EXPLODE01.bmp
# End Source File
# Begin Source File
SOURCE=.\res\EXPLODE02.bmp
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -