📄 bubbleiidlg.h
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// BubbleIIDlg.h : header file
//
#if !defined(AFX_LANDLG_H__4D6146CC_AC00_4B5F_8539_B9EC1F7C9981__INCLUDED_)
#define AFX_LANDLG_H__4D6146CC_AC00_4B5F_8539_B9EC1F7C9981__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//////////////////////////////////////////////////////////////////////////
// 拨浪鼓
// anfysky@163.com
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CBubbleIIDlg dialog
#include "CWaterRoutine.h"
#include "DIBSectionLite.h"
class CGhostThread;
class CAboutDlg;
class CBubbleIIDlg : public CDialog
{
// Construction
public:
// CAboutDlg* m_pAboutDlg;
void SetNPCGhosts();
void FinalWins();
UINT m_iGameTimer;
void SetGhostRandPosLegally(CGhostThread* pGhostThread, int bubblenum, int direct, double speed, int waittime);
void CalcuBackInfo(CBitmap* pBackBMP);
BOOL HandleKeyin(UINT nKey);
int m_iU1keyIndex;
int m_iU2keyIndex;
UINT m_U1key[2];
UINT m_U2key[2];
void MainInitiate();
// CDC* m_pPartMemDC;
BOOL LoadMap();
void leftrightBMP(CBitmap *pBitmap);
void updownBMP(CBitmap* pBitmap);
void RepaintIntroduce();
UINT m_iTimer;
CDIBSectionLite m_bmpRenderSource;
CDIBSectionLite m_bmpRenderTarget;
BOOL m_bRunWater;
CMenu *pMenu;
~CBubbleIIDlg();
CBubbleIIDlg(CWnd* pParent = NULL); // standard constructor
CBitmap* m_bmpPlane;
CPictureHolder m_hrMyPicHolderLarge;
CPictureHolder m_hrMyPicHolder;
// Dialog Data
//{{AFX_DATA(CBubbleIIDlg)
enum { IDD = IDD_LAN_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBubbleIIDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CBubbleIIDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnNewsingle();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnIntroduce();
afx_msg void OnNewMultifight();
afx_msg void OnNewcoop();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LANDLG_H__4D6146CC_AC00_4B5F_8539_B9EC1F7C9981__INCLUDED_)
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