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📄 bubbleiidlg.h

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// BubbleIIDlg.h : header file
//

#if !defined(AFX_LANDLG_H__4D6146CC_AC00_4B5F_8539_B9EC1F7C9981__INCLUDED_)
#define AFX_LANDLG_H__4D6146CC_AC00_4B5F_8539_B9EC1F7C9981__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

//////////////////////////////////////////////////////////////////////////
// 拨浪鼓
// anfysky@163.com
//////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// CBubbleIIDlg dialog
#include "CWaterRoutine.h"
#include "DIBSectionLite.h"
class CGhostThread;
class CAboutDlg;

class CBubbleIIDlg : public CDialog
{
// Construction
public:
//	CAboutDlg* m_pAboutDlg;
	void SetNPCGhosts();
	void FinalWins();
	UINT m_iGameTimer;
	void SetGhostRandPosLegally(CGhostThread* pGhostThread, int bubblenum, int direct, double speed, int waittime);
	void CalcuBackInfo(CBitmap* pBackBMP);
	BOOL HandleKeyin(UINT nKey);
	int m_iU1keyIndex;
	int m_iU2keyIndex;
	UINT m_U1key[2];
	UINT m_U2key[2];
	void MainInitiate();
//	CDC* m_pPartMemDC;
	BOOL LoadMap();
	void leftrightBMP(CBitmap *pBitmap);
	void updownBMP(CBitmap* pBitmap);
	void RepaintIntroduce();
	UINT			m_iTimer;
	CDIBSectionLite	m_bmpRenderSource;
	CDIBSectionLite m_bmpRenderTarget;
	BOOL			m_bRunWater;

	CMenu *pMenu;
	~CBubbleIIDlg();
	CBubbleIIDlg(CWnd* pParent = NULL);	// standard constructor
	CBitmap* m_bmpPlane;
	CPictureHolder m_hrMyPicHolderLarge;
	CPictureHolder m_hrMyPicHolder;

// Dialog Data
	//{{AFX_DATA(CBubbleIIDlg)
	enum { IDD = IDD_LAN_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CBubbleIIDlg)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CBubbleIIDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnNewsingle();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnIntroduce();
	afx_msg void OnNewMultifight();
	afx_msg void OnNewcoop();
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LANDLG_H__4D6146CC_AC00_4B5F_8539_B9EC1F7C9981__INCLUDED_)

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