📄 bubbleii.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\BubbleII.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\BubbleII.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_LAN_DIALOG DIALOGEX 0, 0, 320, 200
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "Bubble (seuliu@163.com)"
FONT 9, "宋体", 0, 0, 0x1
BEGIN
END
6 DIALOGEX 0, 0, 315, 199
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "断章·风景"
FONT 9, "宋体"
BEGIN
PUSHBUTTON "通关看看:)",IDOK,159,179,69,14
PUSHBUTTON "关闭",IDCANCEL,238,179,70,14
CONTROL 8,IDC_STATIC,"Static",SS_BITMAP,3,4,147,189,
WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE
LTEXT "\t你站在桥上看风景,\n\t看风景的人在楼上看你。\n\t明月装饰了你的窗子,\n\t你装饰了别人的梦。\n\n 卞老这首诗就像是帮我写的,道出了我经常想到,却表达不清的东西。记得我曾经说过,你像沙漠中的一眼清泉,烈日下的一缕清风,就是想说这个意思。你就像一道独特的风景,给人一种在雨后微凉时分,清茶一杯,在茉莉花丛中流连时才有的感觉。。。PS:已经吐了先",
IDC_STATIC_WORDS,163,10,146,97
LTEXT " 第一次用VC写游戏,发现自己美工还是差了些,图片改来改去总是不满意,还好在你生日前完成了,希望它能给你带去更多快乐:)\n\n\t拨浪鼓(anfysky@163.com)\n\t2004年5月下旬",
IDC_STATIC,164,113,145,58
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "BubbleII Microsoft 基础类应用程序\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "BubbleII\0"
VALUE "LegalCopyright", "版权所有 (C) 2004\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "BubbleII.EXE\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "BubbleII 应用程序\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_LAN_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 313
TOPMARGIN, 7
BOTTOMMARGIN, 193
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BITMAP300 BITMAP DISCARDABLE "res\\BubbleRed00.bmp"
IDB_BITMAP310 BITMAP DISCARDABLE "res\\BubbleYellow00.bmp"
IDB_BITMAP321 BITMAP DISCARDABLE "res\\BubbleBlue01.bmp"
IDB_BITMAP311 BITMAP DISCARDABLE "res\\BubbleYellow01.bmp"
IDB_BITMAP320 BITMAP DISCARDABLE "res\\BubbleBlue00.bmp"
IDB_BITMAP364 BITMAP DISCARDABLE "res\\EXPLODE04.bmp"
IDB_BITMAP221 BITMAP DISCARDABLE "res\\GHOSTDOWN2.bmp"
IDB_BITMAP210 BITMAP DISCARDABLE "res\\GHOSTLEFT1.bmp"
IDB_BITMAP200 BITMAP DISCARDABLE "res\\GHOSTUP1.bmp"
IDB_BITMAP201 BITMAP DISCARDABLE "res\\GHOSTUP2.bmp"
IDB_BITMAP211 BITMAP DISCARDABLE "res\\GHOSTLEFT2.bmp"
IDB_BITMAP220 BITMAP DISCARDABLE "res\\GHOSTDOWN1.bmp"
IDB_BITMAP230 BITMAP DISCARDABLE "res\\GHOSTRIGHT1.bmp"
IDB_BITMAP231 BITMAP DISCARDABLE "res\\GHOSTRIGHT2.bmp"
IDB_BITMAP100 BITMAP DISCARDABLE "res\\SelfUp1.bmp"
IDB_BITMAP101 BITMAP DISCARDABLE "res\\SelfUp2.bmp"
IDB_BITMAP111 BITMAP DISCARDABLE "res\\SelfLeft2.bmp"
IDB_BITMAP120 BITMAP DISCARDABLE "res\\SelfDown1.bmp"
IDB_BITMAP121 BITMAP DISCARDABLE "res\\SelfDown2.bmp"
IDB_BITMAP130 BITMAP DISCARDABLE "res\\SelfRight1.bmp"
IDB_BITMAP131 BITMAP DISCARDABLE "res\\SelfRight2.bmp"
IDB_BITMAP030 BITMAP DISCARDABLE "res\\bmp00002.bmp"
IDB_BITMAP009 BITMAP DISCARDABLE "res\\bmp00003.bmp"
IDB_BITMAP020 BITMAP DISCARDABLE "res\\bmp00004.bmp"
IDB_BITMAP070 BITMAP DISCARDABLE "res\\bmp00005.bmp"
IDB_BITMAP050 BITMAP DISCARDABLE "res\\bmp00006.bmp"
IDB_BITMAP040 BITMAP DISCARDABLE "res\\bmp00007.bmp"
IDB_BITMAP060 BITMAP DISCARDABLE "res\\bmp00000.bmp"
IDB_BITMAP110 BITMAP DISCARDABLE "res\\SelfLeft1.bmp"
IDB_BITMAP202 BITMAP DISCARDABLE "res\\GHOSTUP3.bmp"
IDB_BITMAP212 BITMAP DISCARDABLE "res\\GHOSTLEFT3.bmp"
IDB_BITMAP222 BITMAP DISCARDABLE "res\\GHOSTDOWN3.bmp"
IDB_BITMAP232 BITMAP DISCARDABLE "res\\GHOSTRIGHT3.bmp"
IDB_BITMAP099 BITMAP DISCARDABLE "res\\NUMBERS.BMP"
IDB_BITMAP386 BITMAP DISCARDABLE "res\\GhostDying16.BMP"
IDB_BITMAP371 BITMAP DISCARDABLE "res\\GhostDying01.BMP"
IDB_BITMAP372 BITMAP DISCARDABLE "res\\GhostDying02.BMP"
IDB_BITMAP373 BITMAP DISCARDABLE "res\\GhostDying03.BMP"
IDB_BITMAP374 BITMAP DISCARDABLE "res\\GhostDying04.BMP"
IDB_BITMAP375 BITMAP DISCARDABLE "res\\GhostDying05.BMP"
IDB_BITMAP376 BITMAP DISCARDABLE "res\\GhostDying06.BMP"
IDB_BITMAP377 BITMAP DISCARDABLE "res\\GhostDying07.BMP"
IDB_BITMAP378 BITMAP DISCARDABLE "res\\GhostDying08.BMP"
IDB_BITMAP379 BITMAP DISCARDABLE "res\\GhostDying09.BMP"
IDB_BITMAP380 BITMAP DISCARDABLE "res\\GhostDying10.BMP"
IDB_BITMAP381 BITMAP DISCARDABLE "res\\GhostDying11.BMP"
IDB_BITMAP382 BITMAP DISCARDABLE "res\\GhostDying12.BMP"
IDB_BITMAP385 BITMAP DISCARDABLE "res\\GhostDying15.BMP"
IDB_BITMAP383 BITMAP DISCARDABLE "res\\GhostDying13.BMP"
IDB_BITMAP384 BITMAP DISCARDABLE "res\\GhostDying14.BMP"
IDB_BITMAP499 BITMAP DISCARDABLE "res\\GAMEOVER-29.BMP"
IDB_BITMAP470 BITMAP DISCARDABLE "res\\GAMEOVER-00.BMP"
IDB_BITMAP471 BITMAP DISCARDABLE "res\\GAMEOVER-01.BMP"
IDB_BITMAP472 BITMAP DISCARDABLE "res\\GAMEOVER-02.BMP"
IDB_BITMAP473 BITMAP DISCARDABLE "res\\GAMEOVER-03.BMP"
IDB_BITMAP474 BITMAP DISCARDABLE "res\\GAMEOVER-04.BMP"
IDB_BITMAP475 BITMAP DISCARDABLE "res\\GAMEOVER-05.BMP"
IDB_BITMAP476 BITMAP DISCARDABLE "res\\GAMEOVER-06.BMP"
IDB_BITMAP477 BITMAP DISCARDABLE "res\\GAMEOVER-07.BMP"
IDB_BITMAP478 BITMAP DISCARDABLE "res\\GAMEOVER-08.BMP"
IDB_BITMAP479 BITMAP DISCARDABLE "res\\GAMEOVER-09.BMP"
IDB_BITMAP480 BITMAP DISCARDABLE "res\\GAMEOVER-10.BMP"
IDB_BITMAP481 BITMAP DISCARDABLE "res\\GAMEOVER-11.BMP"
IDB_BITMAP482 BITMAP DISCARDABLE "res\\GAMEOVER-12.BMP"
IDB_BITMAP498 BITMAP DISCARDABLE "res\\GAMEOVER-28.BMP"
IDB_BITMAP483 BITMAP DISCARDABLE "res\\GAMEOVER-13.BMP"
IDB_BITMAP484 BITMAP DISCARDABLE "res\\GAMEOVER-14.BMP"
IDB_BITMAP485 BITMAP DISCARDABLE "res\\GAMEOVER-15.BMP"
IDB_BITMAP486 BITMAP DISCARDABLE "res\\GAMEOVER-16.BMP"
IDB_BITMAP487 BITMAP DISCARDABLE "res\\GAMEOVER-17.BMP"
IDB_BITMAP488 BITMAP DISCARDABLE "res\\GAMEOVER-18.BMP"
IDB_BITMAP489 BITMAP DISCARDABLE "res\\GAMEOVER-19.BMP"
IDB_BITMAP490 BITMAP DISCARDABLE "res\\GAMEOVER-20.BMP"
IDB_BITMAP491 BITMAP DISCARDABLE "res\\GAMEOVER-21.BMP"
IDB_BITMAP492 BITMAP DISCARDABLE "res\\GAMEOVER-22.BMP"
IDB_BITMAP493 BITMAP DISCARDABLE "res\\GAMEOVER-23.BMP"
IDB_BITMAP494 BITMAP DISCARDABLE "res\\GAMEOVER-24.BMP"
IDB_BITMAP495 BITMAP DISCARDABLE "res\\GAMEOVER-25.BMP"
IDB_BITMAP497 BITMAP DISCARDABLE "res\\GAMEOVER-27.BMP"
IDB_BITMAP496 BITMAP DISCARDABLE "res\\GAMEOVER-26.BMP"
IDB_BITMAP016 BITMAP DISCARDABLE "res\\BACK006.bmp"
IDB_BITMAP011 BITMAP DISCARDABLE "res\\BACK001.bmp"
IDB_BITMAP012 BITMAP DISCARDABLE "res\\BACK002.bmp"
IDB_BITMAP013 BITMAP DISCARDABLE "res\\BACK003.bmp"
IDB_BITMAP014 BITMAP DISCARDABLE "res\\BACK004.bmp"
IDB_BITMAP015 BITMAP DISCARDABLE "res\\BACK005.bmp"
IDB_BITMAP010 BITMAP DISCARDABLE "res\\BACK000.bmp"
IDB_BITMAP400 BITMAP DISCARDABLE "res\\BONUSA00.BMP"
IDB_BITMAP408 BITMAP DISCARDABLE "res\\BONUSA08.BMP"
IDB_BITMAP401 BITMAP DISCARDABLE "res\\BONUSA01.BMP"
IDB_BITMAP402 BITMAP DISCARDABLE "res\\BONUSA02.BMP"
IDB_BITMAP403 BITMAP DISCARDABLE "res\\BONUSA03.BMP"
IDB_BITMAP404 BITMAP DISCARDABLE "res\\BONUSA04.BMP"
IDB_BITMAP405 BITMAP DISCARDABLE "res\\BONUSA05.BMP"
IDB_BITMAP406 BITMAP DISCARDABLE "res\\BONUSA06.BMP"
IDB_BITMAP407 BITMAP DISCARDABLE "res\\BONUSA07.BMP"
IDB_BITMAP343 BITMAP DISCARDABLE "res\\Locked03.bmp"
IDB_BITMAP340 BITMAP DISCARDABLE "res\\Locked00.bmp"
IDB_BITMAP341 BITMAP DISCARDABLE "res\\Locked01.bmp"
IDB_BITMAP342 BITMAP DISCARDABLE "res\\Locked02.bmp"
IDB_BITMAP171 BITMAP DISCARDABLE "res\\Self2Up2.bmp"
IDB_BITMAP176 BITMAP DISCARDABLE "res\\Self2Down1.bmp"
IDB_BITMAP177 BITMAP DISCARDABLE "res\\Self2Down2.bmp"
IDB_BITMAP173 BITMAP DISCARDABLE "res\\Self2Left1.bmp"
IDB_BITMAP174 BITMAP DISCARDABLE "res\\Self2Left2.bmp"
IDB_BITMAP179 BITMAP DISCARDABLE "res\\Self2Right1.bmp"
IDB_BITMAP180 BITMAP DISCARDABLE "res\\Self2Right2.bmp"
IDB_BITMAP170 BITMAP DISCARDABLE "res\\Self2Up1.bmp"
IDB_BITMAP172 BITMAP DISCARDABLE "res\\Self2Up3.bmp"
IDB_BITMAP178 BITMAP DISCARDABLE "res\\Self2Down3.bmp"
IDB_BITMAP175 BITMAP DISCARDABLE "res\\Self2Left3.bmp"
IDB_BITMAP181 BITMAP DISCARDABLE "res\\Self2Right3.bmp"
IDB_BITMAP102 BITMAP DISCARDABLE "res\\SelfUp3.bmp"
IDB_BITMAP122 BITMAP DISCARDABLE "res\\SelfDown3.bmp"
IDB_BITMAP112 BITMAP DISCARDABLE "res\\SelfLeft3.bmp"
IDB_BITMAP132 BITMAP DISCARDABLE "res\\SelfRight3.bmp"
IDB_BITMAP363 BITMAP DISCARDABLE "res\\EXPLODE03.bmp"
IDB_BITMAP360 BITMAP DISCARDABLE "res\\EXPLODE00.bmp"
IDB_BITMAP361 BITMAP DISCARDABLE "res\\EXPLODE01.bmp"
IDB_BITMAP362 BITMAP DISCARDABLE "res\\EXPLODE02.bmp"
IDB_BITMAP001 BITMAP DISCARDABLE "res\\BACKWIN02.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MAINMENU MENU DISCARDABLE
BEGIN
POPUP "新游戏(&N)"
BEGIN
MENUITEM "单人(&S)", IDM_NEWSINGLE
MENUITEM SEPARATOR
MENUITEM "对战(&F)", IDM_NEWMULTIFIGHT
MENUITEM "合作(&C)", IDM_NEWCOOP
MENUITEM SEPARATOR
MENUITEM "退出(&X)", IDCANCEL
END
MENUITEM "介绍(&P)", IDM_INTRODUCE
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\BubbleII.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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