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📄 bubbleii.rc

📁 泡泡堂单机版
💻 RC
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
    "#ifdef _WIN32\r\n"
    "LANGUAGE 4, 2\r\n"
    "#pragma code_page(936)\r\n"
    "#endif //_WIN32\r\n"
    "#include ""res\\BubbleII.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
    "#include ""l.chs\\afxres.rc""          // Standard components\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON    DISCARDABLE     "res\\BubbleII.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_LAN_DIALOG DIALOGEX 0, 0, 320, 200
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "Bubble (seuliu@163.com)"
FONT 9, "宋体", 0, 0, 0x1
BEGIN
END

6 DIALOGEX 0, 0, 315, 199
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "断章·风景"
FONT 9, "宋体"
BEGIN
    PUSHBUTTON      "通关看看:)",IDOK,159,179,69,14
    PUSHBUTTON      "关闭",IDCANCEL,238,179,70,14
    CONTROL         8,IDC_STATIC,"Static",SS_BITMAP,3,4,147,189,
                    WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE
    LTEXT           "\t你站在桥上看风景,\n\t看风景的人在楼上看你。\n\t明月装饰了你的窗子,\n\t你装饰了别人的梦。\n\n    卞老这首诗就像是帮我写的,道出了我经常想到,却表达不清的东西。记得我曾经说过,你像沙漠中的一眼清泉,烈日下的一缕清风,就是想说这个意思。你就像一道独特的风景,给人一种在雨后微凉时分,清茶一杯,在茉莉花丛中流连时才有的感觉。。。PS:已经吐了先",
                    IDC_STATIC_WORDS,163,10,146,97
    LTEXT           "    第一次用VC写游戏,发现自己美工还是差了些,图片改来改去总是不满意,还好在你生日前完成了,希望它能给你带去更多快乐:)\n\n\t拨浪鼓(anfysky@163.com)\n\t2004年5月下旬",
                    IDC_STATIC,164,113,145,58
END


#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "080404b0"
        BEGIN
            VALUE "Comments", "\0"
            VALUE "CompanyName", "\0"
            VALUE "FileDescription", "BubbleII Microsoft 基础类应用程序\0"
            VALUE "FileVersion", "1, 0, 0, 1\0"
            VALUE "InternalName", "BubbleII\0"
            VALUE "LegalCopyright", "版权所有 (C) 2004\0"
            VALUE "LegalTrademarks", "\0"
            VALUE "OriginalFilename", "BubbleII.EXE\0"
            VALUE "PrivateBuild", "\0"
            VALUE "ProductName", "BubbleII 应用程序\0"
            VALUE "ProductVersion", "1, 0, 0, 1\0"
            VALUE "SpecialBuild", "\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x804, 1200
    END
END

#endif    // !_MAC


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE 
BEGIN
    IDD_LAN_DIALOG, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 313
        TOPMARGIN, 7
        BOTTOMMARGIN, 193
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_BITMAP300           BITMAP  DISCARDABLE     "res\\BubbleRed00.bmp"
IDB_BITMAP310           BITMAP  DISCARDABLE     "res\\BubbleYellow00.bmp"
IDB_BITMAP321           BITMAP  DISCARDABLE     "res\\BubbleBlue01.bmp"
IDB_BITMAP311           BITMAP  DISCARDABLE     "res\\BubbleYellow01.bmp"
IDB_BITMAP320           BITMAP  DISCARDABLE     "res\\BubbleBlue00.bmp"
IDB_BITMAP364           BITMAP  DISCARDABLE     "res\\EXPLODE04.bmp"
IDB_BITMAP221           BITMAP  DISCARDABLE     "res\\GHOSTDOWN2.bmp"
IDB_BITMAP210           BITMAP  DISCARDABLE     "res\\GHOSTLEFT1.bmp"
IDB_BITMAP200           BITMAP  DISCARDABLE     "res\\GHOSTUP1.bmp"
IDB_BITMAP201           BITMAP  DISCARDABLE     "res\\GHOSTUP2.bmp"
IDB_BITMAP211           BITMAP  DISCARDABLE     "res\\GHOSTLEFT2.bmp"
IDB_BITMAP220           BITMAP  DISCARDABLE     "res\\GHOSTDOWN1.bmp"
IDB_BITMAP230           BITMAP  DISCARDABLE     "res\\GHOSTRIGHT1.bmp"
IDB_BITMAP231           BITMAP  DISCARDABLE     "res\\GHOSTRIGHT2.bmp"
IDB_BITMAP100           BITMAP  DISCARDABLE     "res\\SelfUp1.bmp"
IDB_BITMAP101           BITMAP  DISCARDABLE     "res\\SelfUp2.bmp"
IDB_BITMAP111           BITMAP  DISCARDABLE     "res\\SelfLeft2.bmp"
IDB_BITMAP120           BITMAP  DISCARDABLE     "res\\SelfDown1.bmp"
IDB_BITMAP121           BITMAP  DISCARDABLE     "res\\SelfDown2.bmp"
IDB_BITMAP130           BITMAP  DISCARDABLE     "res\\SelfRight1.bmp"
IDB_BITMAP131           BITMAP  DISCARDABLE     "res\\SelfRight2.bmp"
IDB_BITMAP030           BITMAP  DISCARDABLE     "res\\bmp00002.bmp"
IDB_BITMAP009           BITMAP  DISCARDABLE     "res\\bmp00003.bmp"
IDB_BITMAP020           BITMAP  DISCARDABLE     "res\\bmp00004.bmp"
IDB_BITMAP070           BITMAP  DISCARDABLE     "res\\bmp00005.bmp"
IDB_BITMAP050           BITMAP  DISCARDABLE     "res\\bmp00006.bmp"
IDB_BITMAP040           BITMAP  DISCARDABLE     "res\\bmp00007.bmp"
IDB_BITMAP060           BITMAP  DISCARDABLE     "res\\bmp00000.bmp"
IDB_BITMAP110           BITMAP  DISCARDABLE     "res\\SelfLeft1.bmp"
IDB_BITMAP202           BITMAP  DISCARDABLE     "res\\GHOSTUP3.bmp"
IDB_BITMAP212           BITMAP  DISCARDABLE     "res\\GHOSTLEFT3.bmp"
IDB_BITMAP222           BITMAP  DISCARDABLE     "res\\GHOSTDOWN3.bmp"
IDB_BITMAP232           BITMAP  DISCARDABLE     "res\\GHOSTRIGHT3.bmp"
IDB_BITMAP099           BITMAP  DISCARDABLE     "res\\NUMBERS.BMP"
IDB_BITMAP386           BITMAP  DISCARDABLE     "res\\GhostDying16.BMP"
IDB_BITMAP371           BITMAP  DISCARDABLE     "res\\GhostDying01.BMP"
IDB_BITMAP372           BITMAP  DISCARDABLE     "res\\GhostDying02.BMP"
IDB_BITMAP373           BITMAP  DISCARDABLE     "res\\GhostDying03.BMP"
IDB_BITMAP374           BITMAP  DISCARDABLE     "res\\GhostDying04.BMP"
IDB_BITMAP375           BITMAP  DISCARDABLE     "res\\GhostDying05.BMP"
IDB_BITMAP376           BITMAP  DISCARDABLE     "res\\GhostDying06.BMP"
IDB_BITMAP377           BITMAP  DISCARDABLE     "res\\GhostDying07.BMP"
IDB_BITMAP378           BITMAP  DISCARDABLE     "res\\GhostDying08.BMP"
IDB_BITMAP379           BITMAP  DISCARDABLE     "res\\GhostDying09.BMP"
IDB_BITMAP380           BITMAP  DISCARDABLE     "res\\GhostDying10.BMP"
IDB_BITMAP381           BITMAP  DISCARDABLE     "res\\GhostDying11.BMP"
IDB_BITMAP382           BITMAP  DISCARDABLE     "res\\GhostDying12.BMP"
IDB_BITMAP385           BITMAP  DISCARDABLE     "res\\GhostDying15.BMP"
IDB_BITMAP383           BITMAP  DISCARDABLE     "res\\GhostDying13.BMP"
IDB_BITMAP384           BITMAP  DISCARDABLE     "res\\GhostDying14.BMP"
IDB_BITMAP499           BITMAP  DISCARDABLE     "res\\GAMEOVER-29.BMP"
IDB_BITMAP470           BITMAP  DISCARDABLE     "res\\GAMEOVER-00.BMP"
IDB_BITMAP471           BITMAP  DISCARDABLE     "res\\GAMEOVER-01.BMP"
IDB_BITMAP472           BITMAP  DISCARDABLE     "res\\GAMEOVER-02.BMP"
IDB_BITMAP473           BITMAP  DISCARDABLE     "res\\GAMEOVER-03.BMP"
IDB_BITMAP474           BITMAP  DISCARDABLE     "res\\GAMEOVER-04.BMP"
IDB_BITMAP475           BITMAP  DISCARDABLE     "res\\GAMEOVER-05.BMP"
IDB_BITMAP476           BITMAP  DISCARDABLE     "res\\GAMEOVER-06.BMP"
IDB_BITMAP477           BITMAP  DISCARDABLE     "res\\GAMEOVER-07.BMP"
IDB_BITMAP478           BITMAP  DISCARDABLE     "res\\GAMEOVER-08.BMP"
IDB_BITMAP479           BITMAP  DISCARDABLE     "res\\GAMEOVER-09.BMP"
IDB_BITMAP480           BITMAP  DISCARDABLE     "res\\GAMEOVER-10.BMP"
IDB_BITMAP481           BITMAP  DISCARDABLE     "res\\GAMEOVER-11.BMP"
IDB_BITMAP482           BITMAP  DISCARDABLE     "res\\GAMEOVER-12.BMP"
IDB_BITMAP498           BITMAP  DISCARDABLE     "res\\GAMEOVER-28.BMP"
IDB_BITMAP483           BITMAP  DISCARDABLE     "res\\GAMEOVER-13.BMP"
IDB_BITMAP484           BITMAP  DISCARDABLE     "res\\GAMEOVER-14.BMP"
IDB_BITMAP485           BITMAP  DISCARDABLE     "res\\GAMEOVER-15.BMP"
IDB_BITMAP486           BITMAP  DISCARDABLE     "res\\GAMEOVER-16.BMP"
IDB_BITMAP487           BITMAP  DISCARDABLE     "res\\GAMEOVER-17.BMP"
IDB_BITMAP488           BITMAP  DISCARDABLE     "res\\GAMEOVER-18.BMP"
IDB_BITMAP489           BITMAP  DISCARDABLE     "res\\GAMEOVER-19.BMP"
IDB_BITMAP490           BITMAP  DISCARDABLE     "res\\GAMEOVER-20.BMP"
IDB_BITMAP491           BITMAP  DISCARDABLE     "res\\GAMEOVER-21.BMP"
IDB_BITMAP492           BITMAP  DISCARDABLE     "res\\GAMEOVER-22.BMP"
IDB_BITMAP493           BITMAP  DISCARDABLE     "res\\GAMEOVER-23.BMP"
IDB_BITMAP494           BITMAP  DISCARDABLE     "res\\GAMEOVER-24.BMP"
IDB_BITMAP495           BITMAP  DISCARDABLE     "res\\GAMEOVER-25.BMP"
IDB_BITMAP497           BITMAP  DISCARDABLE     "res\\GAMEOVER-27.BMP"
IDB_BITMAP496           BITMAP  DISCARDABLE     "res\\GAMEOVER-26.BMP"
IDB_BITMAP016           BITMAP  DISCARDABLE     "res\\BACK006.bmp"
IDB_BITMAP011           BITMAP  DISCARDABLE     "res\\BACK001.bmp"
IDB_BITMAP012           BITMAP  DISCARDABLE     "res\\BACK002.bmp"
IDB_BITMAP013           BITMAP  DISCARDABLE     "res\\BACK003.bmp"
IDB_BITMAP014           BITMAP  DISCARDABLE     "res\\BACK004.bmp"
IDB_BITMAP015           BITMAP  DISCARDABLE     "res\\BACK005.bmp"
IDB_BITMAP010           BITMAP  DISCARDABLE     "res\\BACK000.bmp"
IDB_BITMAP400           BITMAP  DISCARDABLE     "res\\BONUSA00.BMP"
IDB_BITMAP408           BITMAP  DISCARDABLE     "res\\BONUSA08.BMP"
IDB_BITMAP401           BITMAP  DISCARDABLE     "res\\BONUSA01.BMP"
IDB_BITMAP402           BITMAP  DISCARDABLE     "res\\BONUSA02.BMP"
IDB_BITMAP403           BITMAP  DISCARDABLE     "res\\BONUSA03.BMP"
IDB_BITMAP404           BITMAP  DISCARDABLE     "res\\BONUSA04.BMP"
IDB_BITMAP405           BITMAP  DISCARDABLE     "res\\BONUSA05.BMP"
IDB_BITMAP406           BITMAP  DISCARDABLE     "res\\BONUSA06.BMP"
IDB_BITMAP407           BITMAP  DISCARDABLE     "res\\BONUSA07.BMP"
IDB_BITMAP343           BITMAP  DISCARDABLE     "res\\Locked03.bmp"
IDB_BITMAP340           BITMAP  DISCARDABLE     "res\\Locked00.bmp"
IDB_BITMAP341           BITMAP  DISCARDABLE     "res\\Locked01.bmp"
IDB_BITMAP342           BITMAP  DISCARDABLE     "res\\Locked02.bmp"
IDB_BITMAP171           BITMAP  DISCARDABLE     "res\\Self2Up2.bmp"
IDB_BITMAP176           BITMAP  DISCARDABLE     "res\\Self2Down1.bmp"
IDB_BITMAP177           BITMAP  DISCARDABLE     "res\\Self2Down2.bmp"
IDB_BITMAP173           BITMAP  DISCARDABLE     "res\\Self2Left1.bmp"
IDB_BITMAP174           BITMAP  DISCARDABLE     "res\\Self2Left2.bmp"
IDB_BITMAP179           BITMAP  DISCARDABLE     "res\\Self2Right1.bmp"
IDB_BITMAP180           BITMAP  DISCARDABLE     "res\\Self2Right2.bmp"
IDB_BITMAP170           BITMAP  DISCARDABLE     "res\\Self2Up1.bmp"
IDB_BITMAP172           BITMAP  DISCARDABLE     "res\\Self2Up3.bmp"
IDB_BITMAP178           BITMAP  DISCARDABLE     "res\\Self2Down3.bmp"
IDB_BITMAP175           BITMAP  DISCARDABLE     "res\\Self2Left3.bmp"
IDB_BITMAP181           BITMAP  DISCARDABLE     "res\\Self2Right3.bmp"
IDB_BITMAP102           BITMAP  DISCARDABLE     "res\\SelfUp3.bmp"
IDB_BITMAP122           BITMAP  DISCARDABLE     "res\\SelfDown3.bmp"
IDB_BITMAP112           BITMAP  DISCARDABLE     "res\\SelfLeft3.bmp"
IDB_BITMAP132           BITMAP  DISCARDABLE     "res\\SelfRight3.bmp"
IDB_BITMAP363           BITMAP  DISCARDABLE     "res\\EXPLODE03.bmp"
IDB_BITMAP360           BITMAP  DISCARDABLE     "res\\EXPLODE00.bmp"
IDB_BITMAP361           BITMAP  DISCARDABLE     "res\\EXPLODE01.bmp"
IDB_BITMAP362           BITMAP  DISCARDABLE     "res\\EXPLODE02.bmp"
IDB_BITMAP001           BITMAP  DISCARDABLE     "res\\BACKWIN02.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MAINMENU MENU DISCARDABLE 
BEGIN
    POPUP "新游戏(&N)"
    BEGIN
        MENUITEM "单人(&S)",                    IDM_NEWSINGLE
        MENUITEM SEPARATOR
        MENUITEM "对战(&F)",                    IDM_NEWMULTIFIGHT
        MENUITEM "合作(&C)",                    IDM_NEWCOOP
        MENUITEM SEPARATOR
        MENUITEM "退出(&X)",                    IDCANCEL
    END
    MENUITEM "介绍(&P)",                    IDM_INTRODUCE
END

#endif    // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\BubbleII.rc2"  // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc"          // Standard components
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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