📄 listensocket.cpp
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// ListenSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Sever.h"
#include "ListenSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CListenSocket
CListenSocket::CListenSocket()
{
}
CListenSocket::~CListenSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CListenSocket, CSocket)
//{{AFX_MSG_MAP(CListenSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CListenSocket member functions
void CListenSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
m_clientSocket=new CClientSocket;//创建用于客户端通信的套接字
if(!Accept(*m_clientSocket))
{
AfxMessageBox("Socket接收异常!");
delete m_clientSocket;
m_clientSocket=NULL;
}
CSeverApp* pApp=(CSeverApp*)AfxGetApp();
CSeverDlg* pDlg=(CSeverDlg*)pApp->m_pMainWnd;
pDlg->m_list.AddTail(m_clientSocket); //将用与客户端通信的套接字装入容器!
int k=pDlg->m_list.GetCount();
CString i,j;
j.Format("%d连接上服务器",k);
i=_T("客户端");
i.Format(i+j);
pDlg->m_MSGG.InsertString(0,i);
CSocket::OnAccept(nErrorCode);
}
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