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📄 serialdlg.cpp

📁 无线图象监控系统(用VC++编程)用数据库ACCESS存储图象
💻 CPP
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// SerialDlg.cpp : implementation file
//

#include "stdafx.h"
#include "moinorcentre.h"
#include "SerialDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSerialDlg dialog


CSerialDlg::CSerialDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSerialDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSerialDlg)
	m_sBaud = _T("");
	m_sDataBits = _T("");
	m_sParity = _T("");
	m_sport = _T("");
	m_sStopbit = _T("");
	//}}AFX_DATA_INIT
}


void CSerialDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSerialDlg)
	DDX_Control(pDX, IDC_STOPBIT, m_ctrlStopbit);
	DDX_Control(pDX, IDC_PORT, m_ctrlPort);
	DDX_Control(pDX, IDC_PARITY, m_ctrkParity);
	DDX_Control(pDX, IDC_DATABITS, m_ctrlDataBits);
	DDX_Control(pDX, IDC_BAUD, m_ctrlBaud);
	DDX_CBString(pDX, IDC_BAUD, m_sBaud);
	DDX_CBString(pDX, IDC_DATABITS, m_sDataBits);
	DDX_CBString(pDX, IDC_PARITY, m_sParity);
	DDX_CBString(pDX, IDC_PORT, m_sport);
	DDX_CBString(pDX, IDC_STOPBIT, m_sStopbit);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CSerialDlg, CDialog)
	//{{AFX_MSG_MAP(CSerialDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSerialDlg message handlers

BOOL CSerialDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	
HANDLE h = INVALID_HANDLE_VALUE;  
for(int i=0;i<6;i++)
{CString kk;
kk.Format("com%d",i);
 h  = ::CreateFile( kk,   
                       GENERIC_READ   |   GENERIC_WRITE,   
                         0,   
                         0,   
                       OPEN_EXISTING,   
                      FILE_ATTRIBUTE_NORMAL,   
                        0);   
DWORD   err=0;
		 if   (h   ==   INVALID_HANDLE_VALUE)   
			{   
              //取得错误信息   
            err   =   ::GetLastError();  
		
			}
 if(err!=2)
	 m_ctrlPort.AddString(kk);
 CloseHandle(h);
m_sParity="None";
	m_sBaud="4800";
	m_sDataBits="8";
	m_sStopbit="1";
    m_sport="com1";
	this->UpdateData(FALSE);

}



	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

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