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📄 scrollerctrl.cpp

📁 一个关于usb控制的源码,内有readme。
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// CScrollerCtrl : class implementation// Copyright 2002, Joshua Heyer//  You are free to use this code for whatever you want, provided you// give credit where credit is due: if you use this code without substantial// modification, please presearve this comment block.//  I'm providing this code in the hope that it is useful to someone, as i have// gotten much use out of other peoples code over the years.//  If you see value in it, make some improvements, etc., i would appreciate it // if you sent me some feedback.//  Have fun!//
#include "stdafx.h"
#include "ScrollerCtrl.h"

// command messages:
// sent when text has scrolled completely off the window
const int   CScrollerCtrl::SC_SCROLL_COMPLETE = 0;

// defaults
const int   CScrollerCtrl::nSCROLL_DELAY  = 80;    // time between each frame (milliseconds)
const int   CScrollerCtrl::nSCROLL_PAUSE  = 5000;  // time to pause before autoscrolling (milliseconds)
const int   CScrollerCtrl::nMARGIN        = 5;     // (pixels)
const int   CScrollerCtrl::nFONT_SIZE     = 12;    // (points)
const int   CScrollerCtrl::nFONT_WEIGHT   = FW_SEMIBOLD;
const char* CScrollerCtrl::szFONT_NAME    = "Comic Sans MS";

// initialization
CScrollerCtrl::CScrollerCtrl()
{
	m_crBackground   = RGB(0,0,0);
	m_crForeground   = RGB(255,255,255);
   m_pbmpPattern     = NULL;
	m_pbmpLogo        = NULL;
	m_nContentHeight  = 0;
	m_nScrollOffset   = 0;
   m_unTimerPause    = 2;
   m_nScrollDelay    = nSCROLL_DELAY;
   m_nScrollPause    = nSCROLL_PAUSE;
   m_eState          = PAUSED;
   m_bTilePattern    = TRUE;
   m_bShowScroll     = FALSE;
   m_bWrap           = TRUE;
	m_sizeBuffer      = CSize(0,0);
}

// create the window: 
//    remove WS_VSCROLL to avoid showing scrollbar.
//    remove WS_TABSTOP to disable keyboard scrolling.
BOOL CScrollerCtrl::Create(const RECT& rect, CWnd* pParentWnd, UINT uStyle, UINT nID)
{
   if ( NULL == m_font.GetSafeHandle() )
      SetFont(szFONT_NAME, nFONT_SIZE, nFONT_WEIGHT);

   // remember if user specified the style, but don't show initially
   m_bShowScroll = uStyle&WS_VSCROLL;
   uStyle &= ~WS_VSCROLL;

	if ( CWnd::Create(::AfxRegisterWndClass(CS_HREDRAW|CS_PARENTDC|CS_VREDRAW,::LoadCursor(NULL,IDC_ARROW)), "Scroller", uStyle, rect, pParentWnd, nID) )
	{
      m_eState = PAUSED;
      SetTimer(1, m_nScrollDelay, NULL);
		m_unTimerPause = SetTimer(m_unTimerPause, m_nScrollPause, NULL);
		return TRUE;
	}
	return FALSE;
}

// activate/deactivate wrapping mode:
// if not set, content is scrolled completely off screen
// before being repeated.
void CScrollerCtrl::SetWrapping(BOOL bWrap)
{
   m_bWrap = bWrap;
   if ( NULL != m_hWnd )
      Invalidate(FALSE);
}

// Sets the color used for the background (if no pattern is set) 
// or margins (if pattern is set and not tiled)
void CScrollerCtrl::SetBgColor(COLORREF clrBg)
{
   m_crBackground = clrBg;
   if ( NULL != m_hWnd )
      Invalidate(FALSE);
}

// Sets the color used for text
void CScrollerCtrl::SetFgColor(COLORREF clrBg)
{
   m_crForeground = clrBg;
   if ( NULL != m_hWnd )
      Invalidate(FALSE);
}

// Sets the font; size is in points, see LOGFONT documentation for weight constants
void CScrollerCtrl::SetFont(const CString& strName, int nSize, int nWeight)
{
   if ( NULL != m_font.GetSafeHandle() )
      m_font.DeleteObject();

   LOGFONT logFont;
   memset(&logFont,0,sizeof(logFont));
   strncpy(logFont.lfFaceName,strName,LF_FACESIZE);
   logFont.lfPitchAndFamily = FF_SWISS;
   logFont.lfQuality = ANTIALIASED_QUALITY;
   logFont.lfWeight = nWeight;
   logFont.lfHeight = nSize*10;

   // actually create the font; if for some reason this fails, use a default
   if ( !m_font.CreatePointFontIndirect(&logFont) )
      m_font.CreateStockObject(SYSTEM_FONT);
}

// Sets the text to be displayed
void CScrollerCtrl::SetText(const CString& strText)
{
   m_strText = strText;
   if ( NULL != m_hWnd )
   {
      // force RecalcLayout()
      m_sizeBuffer = CSize(0,0);
      Invalidate(FALSE);
   }
}

// Sets the bitmap to be displayed above the text
CBitmap* CScrollerCtrl::SetLogo(CBitmap* pbmpLogo)
{
   CBitmap* pbmpOld = m_pbmpLogo;
   m_pbmpLogo = pbmpLogo;
   if ( NULL != m_hWnd )
   {
      // force RecalcLayout()
      m_sizeBuffer = CSize(0,0);
      Invalidate(FALSE);
   }
   return pbmpOld;
}

// Sets the background pattern
CBitmap* CScrollerCtrl::SetPattern(CBitmap* pbmpPattern, BOOL bTile)
{
   m_bTilePattern = bTile;
   CBitmap* pbmpOld = m_pbmpPattern;
   m_pbmpPattern = pbmpPattern;
   if ( NULL != m_hWnd )
      Invalidate(FALSE);
   return pbmpOld;
}

// Sets the time (in milliseconds) between frames (autoscrolling speed) 
// (will revert to default if less than 0)
void CScrollerCtrl::SetScrollDelay(int nScrollDelay)
{
   m_nScrollDelay = nScrollDelay;
   if ( m_nScrollDelay < 0 )
      m_nScrollDelay = nSCROLL_DELAY;
   if ( NULL != m_hWnd )
      SetTimer(1, m_nScrollDelay, NULL);
}

// Sets the delay (in milliseconds) when autoscrolling pauses 
// (will disable pausing if set less than scroll delay)
void CScrollerCtrl::SetScrollPause(int nScrollPause)
{
   m_nScrollPause = nScrollPause;
}

BEGIN_MESSAGE_MAP(CScrollerCtrl, CWnd)
	ON_WM_ERASEBKGND()
	ON_WM_GETDLGCODE()
	ON_WM_KEYDOWN()
	ON_WM_MOUSEWHEEL()
	ON_WM_PAINT()
	ON_WM_TIMER()
   ON_WM_VSCROLL()
   ON_WM_LBUTTONDOWN()
END_MESSAGE_MAP()



// CScrollerCtrl message handlers

// entire window is updated in OnPaint() so do nothing here.
BOOL CScrollerCtrl::OnEraseBkgnd(CDC* pDC)
{
	return FALSE;
}

// resize buffer first if necessary, then compose onto buffer,
// wrapping if specified, finally update the screen.
void CScrollerCtrl::OnPaint()
{
	CPaintDC dc(this);
	CDC dcBackBuffer;
	dcBackBuffer.CreateCompatibleDC(&dc);

   // resize buffer if neccessary, calculate content size.
   RecalcLayout(&dc);

	CBitmap* pOldBmp = dcBackBuffer.SelectObject(&m_bmpBackBuffer);

   FillBackground(&dcBackBuffer);
   int nOffset = nMARGIN + m_nScrollOffset;
   do
   {
      nOffset += DrawLogo(&dcBackBuffer, nOffset) + nMARGIN;
	   nOffset += DrawBodyText(&dcBackBuffer, nOffset) + nMARGIN*2;
   } while ( nOffset < m_sizeBuffer.cy && m_bWrap );

	dc.BitBlt(0,0,m_sizeBuffer.cx,m_sizeBuffer.cy,&dcBackBuffer,0,0,SRCCOPY);

	// cleanup
	dcBackBuffer.SelectObject(pOldBmp);
}

// if buffer size does not match window size, resize buffer.
// Calculate content size.
void CScrollerCtrl::RecalcLayout(CDC* pDC)
{
	CRect rectClient;
	GetClientRect(&rectClient);
	if ( m_sizeBuffer != rectClient.Size() )
	{
		m_sizeBuffer = rectClient.Size();
		if ( m_bmpBackBuffer.GetSafeHandle() != NULL )
			m_bmpBackBuffer.DeleteObject();
		m_bmpBackBuffer.CreateCompatibleBitmap(pDC, m_sizeBuffer.cx, m_sizeBuffer.cy);

      m_nContentHeight = nMARGIN*3;
      m_nContentHeight += DrawLogo(pDC, 0, FALSE);
      m_nContentHeight += DrawBodyText(pDC, 0, FALSE);
	}
}

// Draw the background; uses background color unless a pattern
// bitmap is set, in which case that will be tiled or centered.
void CScrollerCtrl::FillBackground(CDC* pDC)
{
   CRect rectClient;
   GetClientRect(&rectClient);
   if ( NULL == m_pbmpPattern )
   {
	   pDC->FillSolidRect(rectClient, m_crBackground);
   }
   else
   {
      CDC dcPat;
      dcPat.CreateCompatibleDC(pDC);
      CBitmap* pbmpOld = dcPat.SelectObject(m_pbmpPattern);
      BITMAP bitmap;

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