📄 minesbaseview.cpp
字号:
/*****************************************************************************
COPYRIGHT All rights reserved Sony Ericsson Mobile Communications AB 2007.
The software is the copyrighted work of Sony Ericsson Mobile Communications AB.
The use of the software is subject to the terms of the end-user license
agreement which accompanies or is included with the software. The software is
provided "as is" and Sony Ericsson specifically disclaim any warranty or
condition whatsoever regarding merchantability or fitness for a specific
purpose, title or non-infringement. No warranty of any kind is made in
relation to the condition, suitability, availability, accuracy, reliability,
merchantability and/or non-infringement of the software provided herein.
*****************************************************************************/
//minesBaseView.cpp
#include "minesBaseView.h"
#include <QikCommand.h>
#include <QikGridLayoutManager.h>
#include <QikRowLayoutManager.h>
#include <QikColumnLayoutManager.h>
#include <QikLayoutManager.h>
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::HandleCommandL(CQikCommand& aCommand)
{
switch (aCommand.Id())
{
case EMinesNewGame:
NewGame();
break;
case EMyAbout:
{
CEikonEnv::InfoWinL(_L("Mines 1.0"),
_L("Short tap will take a square, a long tap will flag a square"));
}
break;
default:
CQikViewBase::HandleCommandL(aCommand);
break;
}
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::CancelTimer()
{
iPeriodic->Cancel();
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::UpdateMoves()
{
TBuf<16> moves_str(_L(""));
moves_str.Num(iBoard.NumBombsStillToBeFlagged());
iStillToBeFlagged->Set(moves_str);
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::NewGame()
{
iMyTime = 0;
iBoard.NewGame();
iPeriodic->Cancel();
UpdateMoves();
iMessage->Set(_L(""));
iTime->Set(_L("0"));
DrawNow();
iPeriodic->Start(1,1000000,TCallBack(TimerFunc,this));
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
CminesBaseView* CminesBaseView::NewLC(CQikAppUi& aAppUi)
{
CminesBaseView* self = new (ELeave) CminesBaseView(aAppUi);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::BuildSquare(CQikContainer* aSc, int x, int y)
{
CSquare* square = new CSquare(&iBoard, x, y);
aSc->AddControlLC(square);
iBoard.SetAt(x, y, square);
square->SetObserver(this);
CleanupStack::Pop(square);
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
TInt CminesBaseView::TimerFunc(TAny* obj)
{
CminesBaseView* p = (CminesBaseView*)obj;
p->UpdateTime();
return 0;
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::UpdateStillToBeFlagged()
{
TBuf<16> mine_str;
mine_str.Num(iBoard.NumBombsStillToBeFlagged());
iStillToBeFlagged->Set(mine_str);
if(iBoard.IsReady())
{
iMessage->Set(_L("You won!"));
}
else if(!iBoard.IsAlive())
{
iMessage->Set(_L("Game over!"));
}
else
{
iMessage->Set(_L(""));
}
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::UpdateTime()
{
TBuf<16> time_str;
time_str.Num(iMyTime);
iTime->Set(time_str);
iMyTime++;
DrawNow();
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::ViewConstructL()
{
ViewConstructFromResourceL(R_MINES_BASEVIEW_UI_CONFIGURATIONS, 0);
InitComponentArrayL();
//Row layout manager
CQikRowLayoutManager* rowLayout = CQikRowLayoutManager::NewLC();
CQikRowLayoutManager::TLayoutData rowLayoutData;
rowLayoutData.SetAlignment(CQikRowLayoutManager::EHAlignFill, CQikRowLayoutManager::EVAlignFill);
rowLayout->SetDefaultLayoutData(rowLayoutData);
SetLayoutManagerL(rowLayout);
CleanupStack::Pop(rowLayout);
CQikContainer* container = new (ELeave) CQikContainer();
Controls().AppendLC(container);
container->ConstructL(EFalse);
CleanupStack::Pop(container);
//Column layout manager
CQikColumnLayoutManager* columnLayout = CQikColumnLayoutManager::NewLC();
CQikColumnLayoutManager::TLayoutData columnLayoutData;
columnLayoutData.SetAlignment(CQikColumnLayoutManager::EHAlignFill, CQikColumnLayoutManager::EVAlignFill);
columnLayout->SetDefaultLayoutData(columnLayoutData);
container->SetLayoutManagerL(columnLayout);
CleanupStack::Pop(columnLayout);
CQikGridLayoutManager::TLayoutData gridLayoutData;
gridLayoutData.SetAlignment(CQikColumnLayoutManager::EHAlignCenter, CQikColumnLayoutManager::EVAlignCenter);
//Grid layout manager (10*10)
CQikContainer* container2 = new (ELeave) CQikContainer();
Controls().AppendLC(container2);
container2->ConstructL(EFalse);
CleanupStack::Pop(container2);
CQikGridLayoutManager* gridLayout2 = CQikGridLayoutManager::NewLC();
gridLayout2->SetColumns(10);
gridLayout2->SetDefaultLayoutData(gridLayoutData);
container2->SetLayoutManagerL(gridLayout2);
CleanupStack::Pop(gridLayout2);
//Add the 10 x 10 = 100 squares
for(int x = 0; x < 10; x++)
{
for(int y = 0 ; y < 10 ; y++)
{
BuildSquare(container2, x, y);
}
}
iBoard.NewGame();
//Add controls
iTime = new (ELeave) CMyLabel(45,10);
container->AddControlLC(iTime);
iTime->Set(_L(""));
iTime->SetObserver(this);
iTime->SetSize(TSize(30,30));
CleanupStack::Pop(iTime);
iMessage = new (ELeave) CMyLabel(150,10);
container->AddControlLC(iMessage);
iMessage->SetObserver(this);
iMessage->Set(_L(""));
CleanupStack::Pop(iMessage);
iStillToBeFlagged = new (ELeave) CMyLabel(45,10);
container->AddControlLC(iStillToBeFlagged);
iStillToBeFlagged->SetObserver(this);
int stilltobeflagged = iBoard.NumBombsStillToBeFlagged();
TBuf<32> still;
still.Num(stilltobeflagged);
iStillToBeFlagged->Set(still);
CleanupStack::Pop(iStillToBeFlagged);
iPeriodic->Start(1,1000000,TCallBack(TimerFunc,this));
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
TVwsViewId CminesBaseView::ViewId() const
{
return TVwsViewId(KUidminesID, KUidminesBaseViewID);
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::ConstructL()
{
BaseConstructL();
iPeriodic = CPeriodic::NewL(CActive::EPriorityStandard);
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
CminesBaseView::~CminesBaseView()
{
iPeriodic->Cancel();
delete iPeriodic;
}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
CminesBaseView::CminesBaseView(CQikAppUi& aAppUi) : CQikViewBase(aAppUi, KNullViewId), iBoard(this) {}
/*-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------*/
void CminesBaseView::Draw(const TRect& /*aRect*/) const
{
TRect drawRect(Rect());
CWindowGc& gc = SystemGc();
gc.Clear();
const CFont* fontUsed;
fontUsed = iEikonEnv->TitleFont();
gc.UseFont(fontUsed);
TInt baselineoffset = (drawRect.Height() - fontUsed->HeightInPixels())/2;
gc.DrawText(_L("mines"), drawRect, baselineoffset, CGraphicsContext::ECenter, 0);
gc.DiscardFont();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -