📄 vranimate.hpp
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// Borland C++ Builder
// Copyright (c) 1995, 1999 by Borland International
// All rights reserved
// (DO NOT EDIT: machine generated header) 'VrAnimate.pas' rev: 5.00
#ifndef VrAnimateHPP
#define VrAnimateHPP
#pragma delphiheader begin
#pragma option push -w-
#pragma option push -Vx
#include <Menus.hpp> // Pascal unit
#include <VrThreads.hpp> // Pascal unit
#include <VrControls.hpp> // Pascal unit
#include <Dialogs.hpp> // Pascal unit
#include <Forms.hpp> // Pascal unit
#include <Controls.hpp> // Pascal unit
#include <Graphics.hpp> // Pascal unit
#include <Classes.hpp> // Pascal unit
#include <SysUtils.hpp> // Pascal unit
#include <Messages.hpp> // Pascal unit
#include <Windows.hpp> // Pascal unit
#include <SysInit.hpp> // Pascal unit
#include <System.hpp> // Pascal unit
//-- user supplied -----------------------------------------------------------
namespace Vranimate
{
//-- type declarations -------------------------------------------------------
class DELPHICLASS TVrAnimate;
class PASCALIMPLEMENTATION TVrAnimate : public Vrcontrols::TVrGraphicImageControl
{
typedef Vrcontrols::TVrGraphicImageControl inherited;
private:
bool FStretch;
Graphics::TBitmap* FBitmap;
Vrcontrols::TVrRowInt FFrameRows;
Vrcontrols::TVrColInt FFrameCols;
Vrthreads::TVrTimer* FTimer;
bool FLoop;
bool FActive;
int FCurrentFrame;
int FImageWidth;
int FImageHeight;
Classes::TNotifyEvent FOnNotify;
int __fastcall GetInterval(void);
bool __fastcall GetThreaded(void);
void __fastcall SetInterval(int Value);
void __fastcall SetBitmap(Graphics::TBitmap* Value);
void __fastcall SetActive(bool Value);
void __fastcall SetStretch(bool Value);
void __fastcall SetCurrentFrame(int Value);
void __fastcall SetThreaded(bool Value);
void __fastcall SetFrameRows(Vrcontrols::TVrRowInt Value);
void __fastcall SetFrameCols(Vrcontrols::TVrColInt Value);
void __fastcall UpdateImage(void);
void __fastcall BitmapChanged(System::TObject* Sender);
void __fastcall TimerEvent(System::TObject* Sender);
protected:
DYNAMIC HPALETTE __fastcall GetPalette(void);
virtual void __fastcall Loaded(void);
virtual void __fastcall Paint(void);
virtual bool __fastcall CanAutoSize(int &NewWidth, int &NewHeight);
Windows::TRect __fastcall DestRect(void);
Windows::TRect __fastcall GetImageRect(int Index);
int __fastcall FrameCount(void);
public:
__fastcall virtual TVrAnimate(Classes::TComponent* AOwner);
__fastcall virtual ~TVrAnimate(void);
__property int CurrentFrame = {read=FCurrentFrame, write=SetCurrentFrame, nodefault};
__published:
__property bool Threaded = {read=GetThreaded, write=SetThreaded, nodefault};
__property int Interval = {read=GetInterval, write=SetInterval, default=150};
__property Vrcontrols::TVrRowInt FrameRows = {read=FFrameRows, write=SetFrameRows, default=1};
__property Vrcontrols::TVrColInt FrameCols = {read=FFrameCols, write=SetFrameCols, default=1};
__property bool Stretch = {read=FStretch, write=SetStretch, default=0};
__property Graphics::TBitmap* Bitmap = {read=FBitmap, write=SetBitmap};
__property bool Loop = {read=FLoop, write=FLoop, default=1};
__property bool Active = {read=FActive, write=SetActive, default=0};
__property Classes::TNotifyEvent OnNotify = {read=FOnNotify, write=FOnNotify};
__property Transparent ;
__property Anchors ;
__property AutoSize ;
__property Constraints ;
__property Color ;
__property DragCursor ;
__property DragKind ;
__property DragMode ;
__property Hint ;
__property ParentColor ;
__property ParentShowHint ;
__property PopupMenu ;
__property ShowHint ;
__property Visible ;
__property OnClick ;
__property OnContextPopup ;
__property OnDblClick ;
__property OnDragDrop ;
__property OnDragOver ;
__property OnEndDock ;
__property OnEndDrag ;
__property OnMouseDown ;
__property OnMouseMove ;
__property OnMouseUp ;
__property OnStartDock ;
__property OnStartDrag ;
};
//-- var, const, procedure ---------------------------------------------------
} /* namespace Vranimate */
#if !defined(NO_IMPLICIT_NAMESPACE_USE)
using namespace Vranimate;
#endif
#pragma option pop // -w-
#pragma option pop // -Vx
#pragma delphiheader end.
//-- end unit ----------------------------------------------------------------
#endif // VrAnimate
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