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📄 aabrick.frag

📁 java 3d编程的一些例子源代码
💻 FRAG
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//// Fragment shader for antialiased procedural bricks//// Authors: Dave Baldwin, Randi Rost//          based on a shader by Darwyn Peachey//// Copyright (c) 2002-2004 3Dlabs Inc. Ltd. //// See 3Dlabs-License.txt for license information//uniform vec3  BrickColor;//uniform vec3   MortarColor;//uniform vec2  BrickSize;//uniform vec2  BrickPct;//uniform vec2  MortarPct;//const vec3  BrickColor = vec3 (1, 0.3, 0.2);const vec3  MortarColor = vec3 (0.85, 0.86, 0.84);const vec2  BrickSize = vec2 (0.3, 0.15);const vec2  BrickPct = vec2 (0.9, 0.85);const vec2  MortarPct = vec2 (0.1, 0.15);varying vec2  MCposition;varying float LightIntensity;#define Integral(x, p, notp) ((floor(x)*(p)) + max(fract(x)-(notp), 0.0))void main(void){    vec2 position, fw, useBrick;    vec3 color;     // Determine position within the brick pattern    position = MCposition / BrickSize;    // Adjust every other row by an offset of half a brick    if (fract(position.y * 0.5) > 0.5)        position.x += 0.5;    // Calculate filter size    //fw = fwidth(position); //fwidth not implemented on WildcatVP    fw = (abs(dFdx(MCposition)) + abs(dFdy(MCposition))) / BrickSize;     // Perform filtering by integrating the 2D pulse made by the    // brick pattern over the filter width and height    useBrick = (Integral(position + fw, BrickPct, MortarPct) -                 Integral(position, BrickPct, MortarPct)) / fw;    // Determine final color    color  = mix(MortarColor, BrickColor, useBrick.x * useBrick.y);    color *= LightIntensity;        gl_FragColor = vec4 (color, 1.0);}

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