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📄 dimple.frag

📁 java 3d编程的一些例子源代码
💻 FRAG
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//// dimple.frag: Fragment shader for bump mapping dimples (bumps)//// author: John Kessenich//// Copyright (c) 2002: 3Dlabs, Inc.////varying vec3 LightDir;varying vec3 EyeDir;varying vec3 Normal;//const vec3 Color = vec3(0.7, 0.6, 0.18);//const float Density = 16.0;//const float Size = 0.25;uniform vec3 Color;uniform float Density;uniform float Size;// uniform float SpecularFactor;//float Density = 27.6;//float Size = 0.13025;//uniform float Scale;const float SpecularFactor = 0.4;void main (void){    vec3 litColor;    vec2 c = Density * (gl_TexCoord[0].xy);    vec2 p = fract(c) - vec2(0.5);    float d = (p.x * p.x) + (p.y * p.y);    if (d >= Size)        p = vec2(0.0);    vec3 normDelta = vec3(-p.x, -p.y, 1.0);          litColor = Color * max(0.0, dot(normDelta, LightDir));          float t = 2.0 * dot(LightDir, normDelta);    vec3 reflectDir = t * normDelta;    reflectDir = LightDir - reflectDir;    //    vec3 reflectDir = LightDir - 2.0 * dot(LightDir, normDelta) * normDelta;        float spec = max(dot(EyeDir, reflectDir), 0.0);    spec = spec * spec;    spec = spec * spec;    spec *= SpecularFactor;    litColor = min(litColor + spec, vec3(1.0));    gl_FragColor = vec4(litColor, gl_Color.a);//    gl_FragColor = vec4(litColor, 1.0);//    gl_FragColor = vec4(Scale);}

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