📄 wood.vert
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//// Simple vertex shader for wood//// Author: John Kessenich//// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.//// See 3Dlabs-License.txt for license information//varying float lightIntensity;varying vec3 Position;//uniform vec3 LightPosition;//uniform float Scale;const vec3 LightPosition = vec3 (0.0,0.0,0.4);const float Scale = 1.0;void main(void){ vec4 pos = gl_ModelViewMatrix * gl_Vertex; Position = vec3(gl_Vertex) * Scale; vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); lightIntensity = max(dot(normalize(LightPosition - vec3(pos)), tnorm), 0.0) * 1.5; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;}
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