envmap.vert

来自「java 3d编程的一些例子源代码」· VERT 代码 · 共 26 行

VERT
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//// Vertex shader for environment mapping with an// equirectangular 2D texture//// Authors: John Kessenich, Randi Rost//// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.//// See 3Dlabs-License.txt for license information//varying vec3  Normal;varying vec3  EyeDir;varying float LightIntensity;uniform vec3  LightPos;void main(void) {    gl_Position    = ftransform();    Normal         = normalize(gl_NormalMatrix * gl_Normal);    vec4 pos       = gl_ModelViewMatrix * gl_Vertex;    EyeDir         = pos.xyz;    LightIntensity = max(dot(normalize(LightPos - EyeDir), Normal), 0.0);}

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