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📄 cube.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: Cube.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:48 $ * $State: Exp $ */package org.jdesktop.j3d.examples.picking;import javax.media.j3d.*;import javax.vecmath.*;public class Cube extends Shape3D {    private static final float[] verts = {    // front face	 1.0f, -1.0f,  1.0f,	 1.0f,  1.0f,  1.0f,	-1.0f,  1.0f,  1.0f,	-1.0f, -1.0f,  1.0f,    // back face	-1.0f, -1.0f, -1.0f,	-1.0f,  1.0f, -1.0f,	 1.0f,  1.0f, -1.0f,	 1.0f, -1.0f, -1.0f,    // right face	 1.0f, -1.0f, -1.0f,	 1.0f,  1.0f, -1.0f,	 1.0f,  1.0f,  1.0f,	 1.0f, -1.0f,  1.0f,    // left face	-1.0f, -1.0f,  1.0f,	-1.0f,  1.0f,  1.0f,	-1.0f,  1.0f, -1.0f,	-1.0f, -1.0f, -1.0f,    // top face	 1.0f,  1.0f,  1.0f,	 1.0f,  1.0f, -1.0f,	-1.0f,  1.0f, -1.0f,	-1.0f,  1.0f,  1.0f,    // bottom face	-1.0f, -1.0f,  1.0f,	-1.0f, -1.0f, -1.0f,	 1.0f, -1.0f, -1.0f,	 1.0f, -1.0f,  1.0f,    };    private static final Vector3f[] normals = {	new Vector3f( 0.0f,  0.0f,  1.0f),	// front face	new Vector3f( 0.0f,  0.0f, -1.0f),	// back face	new Vector3f( 1.0f,  0.0f,  0.0f),	// right face	new Vector3f(-1.0f,  0.0f,  0.0f),	// left face	new Vector3f( 0.0f,  1.0f,  0.0f),	// top face	new Vector3f( 0.0f, -1.0f,  0.0f),	// bottom face    };    public Cube() {	super();	int i;	QuadArray cube = new QuadArray(24, QuadArray.COORDINATES |		QuadArray.NORMALS);	cube.setCoordinates(0, verts);        for (i = 0; i < 24; i++) {            cube.setNormal(i, normals[i/4]);        }	cube.setCapability(Geometry.ALLOW_INTERSECT);        setGeometry(cube);        setAppearance(new Appearance());    }}

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