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📄 cubeiqa.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: CubeIQA.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:48 $ * $State: Exp $ */package org.jdesktop.j3d.examples.picking;import javax.media.j3d.*;import javax.vecmath.*;class CubeIQA extends IndexedQuadArray {    CubeIQA() {	super(8, GeometryArray.COORDINATES | GeometryArray.COLOR_3, 24);	Point3f verts[] = new Point3f[8];	Color3f colors[] = new Color3f[8];		verts[0] = new Point3f(1.0f, 1.0f,  1.0f);	verts[1] = new Point3f(-1.0f, 1.0f, 1.0f);	verts[2] = new Point3f(-1.0f,-1.0f, 1.0f);	verts[3] = new Point3f( 1.0f,-1.0f, 1.0f);	verts[4] = new Point3f( 1.0f, 1.0f,-1.0f);	verts[5] = new Point3f( -1.0f, 1.0f,-1.0f);	verts[6] = new Point3f( -1.0f,-1.0f,-1.0f);	verts[7] = new Point3f( 1.0f,-1.0f,-1.0f);		colors[0] = new Color3f(1.0f, 0.0f, 0.0f);	colors[1] = new Color3f(0.0f, 1.0f, 0.0f);	colors[2] = new Color3f(0.0f, 0.0f, 1.0f);	colors[3] = new Color3f(1.0f, 1.0f, 0.0f);	colors[4] = new Color3f(1.0f, 0.0f, 1.0f);	colors[5] = new Color3f(0.0f, 1.0f, 1.0f);	colors[6] = new Color3f(0.0f, 1.0f, 1.0f);	colors[7] = new Color3f(0.0f, 1.0f, 1.0f);		int pntsIndex[] = new int[24];	int clrsIndex[] = new int[24];		pntsIndex[0] = 0;	clrsIndex[0] = 0;	pntsIndex[1] = 3;	clrsIndex[1] = 0;	pntsIndex[2] = 7;	clrsIndex[2] = 0;	pntsIndex[3] = 4;	clrsIndex[3] = 0;	pntsIndex[4] = 1;	clrsIndex[4] = 1;	pntsIndex[5] = 5;	clrsIndex[5] = 1;	pntsIndex[6] = 6;	clrsIndex[6] = 1;	pntsIndex[7] = 2;	clrsIndex[7] = 1;	pntsIndex[8]  = 0;	clrsIndex[8]  = 2;	pntsIndex[9]  = 4;	clrsIndex[9]  = 2;	pntsIndex[10] = 5;	clrsIndex[10] = 2;	pntsIndex[11] = 1;	clrsIndex[11] = 2;	pntsIndex[12] = 3;	clrsIndex[12] = 3;	pntsIndex[13] = 2;	clrsIndex[13] = 3;	pntsIndex[14] = 6;	clrsIndex[14] = 3;	pntsIndex[15] = 7;	clrsIndex[15] = 3;	pntsIndex[16] = 0;	clrsIndex[16] = 4;	pntsIndex[17] = 1;	clrsIndex[17] = 4;	pntsIndex[18] = 2;	clrsIndex[18] = 4;	pntsIndex[19] = 3;	clrsIndex[19] = 4;	pntsIndex[20] = 7;	clrsIndex[20] = 5;	pntsIndex[21] = 6;	clrsIndex[21] = 5;	pntsIndex[22] = 5;	clrsIndex[22] = 5;	pntsIndex[23] = 4;	clrsIndex[23] = 5;	setCoordinates(0, verts);	setCoordinateIndices(0, pntsIndex);	setColors(0, colors);	setColorIndices(0, clrsIndex);    }}

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