⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 picktest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
字号:
/* * $RCSfile: PickTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:50 $ * $State: Exp $ */package org.jdesktop.j3d.examples.picking;import com.sun.j3d.utils.pickfast.behaviors.*;import com.sun.j3d.utils.pickfast.*;import java.applet.Applet;import java.awt.BorderLayout;import java.awt.event.*;import java.awt.Component;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.Point;import javax.swing.*;import javax.swing.border.BevelBorder;/** * PickTest shows how to use the Picking utilities on various GeometryArray * subclasses and Morph object. * Type of Geometry      : CompressedGeometry ( GullCG.java ) *                         IndexedQuadArray ( CubeIQA.java ) *                         TriangleArray ( TetrahedronTA.java ) *                         IndexedTriangleArray ( TetrahedronITA.java ) *                         TriangleFanArray ( OctahedronTFA.java ) *                         IndexedTriangleFanArray ( OctahedronITA.java ) *                         TriangleStripArray ( IcosahedronTFA.java ) *                         IndexedTriangleStripArray ( IcosahedronITA.java ) *			   PointArray( TetrahedronPA.java ) *			   LineArray( TetrahedronLA.java ) *			   IndexLineArray( TetrahedronILA.java ) *			   LineStripArray( TetrahedronLSA.java ) *			   IndexLineStripArray( TetrahedronILSA.java ) * * Morph Object uses :     QuadArray ( ColorCube.java, ColorPyramidDown.java,  *				and ColorPyramidUp.java ). */public class PickTest extends Applet implements ActionListener {    private View view = null;  private QuadArray geomMorph[] = new QuadArray[3];  private Morph morph;  private PickRotateBehavior behavior1;  private PickZoomBehavior   behavior2;  private PickTranslateBehavior behavior3;    private SimpleUniverse u = null;  public BranchGroup createSceneGraph(Canvas3D canvas)  {    // Create the root of the branch graph    BranchGroup objRoot = new BranchGroup();    // Create a Transformgroup to scale all objects so they    // appear in the scene.    TransformGroup objScale = new TransformGroup();    Transform3D t3d = new Transform3D();    t3d.setScale(1.0);    objScale.setTransform(t3d);    objRoot.addChild(objScale);        // Create a bunch of objects with a behavior and add them    // into the scene graph.        int row, col;    int numRows = 4, numCols = 4;        for (int i = 0; i < numRows; i++) {      double ypos = (double)(i - numRows/2) * 0.45 + 0.25;      for (int j = 0; j < numCols; j++) {	double xpos = (double)(j - numCols/2) * 0.45 + 0.25;	objScale.addChild(createObject(i * numCols + j, 0.1,  xpos, ypos));      }    }    BoundingSphere bounds =      new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);    // Add a light.    Color3f lColor = new Color3f(1.0f, 1.0f, 1.0f) ;    Vector3f lDir  = new Vector3f(0.0f, 0.0f, -1.0f) ;    DirectionalLight lgt = new DirectionalLight(lColor, lDir) ;    lgt.setInfluencingBounds(bounds) ;    objRoot.addChild(lgt) ;    // Now create the Alpha object that controls the speed of the    // morphing operation.    Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |				 Alpha.DECREASING_ENABLE,				 0, 0,				 4000, 1000, 500,				 4000, 1000, 500);          // Finally, create the morphing behavior    MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);      mBeh.setSchedulingBounds(bounds);    objRoot.addChild(mBeh);            behavior1 = new PickRotateBehavior(objRoot, canvas, bounds);    objRoot.addChild(behavior1);    behavior2 = new PickZoomBehavior(objRoot, canvas, bounds);    objRoot.addChild(behavior2);    behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds);    objRoot.addChild(behavior3);    // Let Java 3D perform optimizations on this scene graph.    objRoot.compile();     return objRoot;  }    private Group createObject(int index, double scale, double xpos, double ypos){        Shape3D shape = null;    Geometry geom = null;         // Create a transform group node to scale and position the object.    Transform3D t = new Transform3D();    t.set(scale, new Vector3d(xpos, ypos, 0.0));    TransformGroup objTrans = new TransformGroup(t);    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);    objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);        // Create a second transform group node and initialize it to the    // identity.  Enable the TRANSFORM_WRITE capability so that    // our behavior code can modify it at runtime.    TransformGroup spinTg = new TransformGroup();    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);    spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);     Appearance appearance = new Appearance();    switch(index) {    case 0:      geom = new GullCG();      break;    case 1:      geom = new TetrahedronTA();      break;    case 2:      geom = new OctahedronTFA();        break;    case 3:      geom = new IcosahedronTSA();          break;    case 4:      geom = new CubeIQA();         break;    case 5:      geom = new TetrahedronITA();        break;    case 6:      geom = new OctahedronITFA();        break;    case 7:      geom = new IcosahedronITSA();        break;    case 8:      geomMorph[0] = new ColorPyramidUp();      geomMorph[1] = new ColorCube();      geomMorph[2] = new ColorPyramidDown();      break;    case 9:      geom = new TetrahedronLA();      break;    case 10:      geom = new TetrahedronILA();      break;    case 11:      geom = new TetrahedronLSA();      break;    case 12:      geom = new TetrahedronILSA();      break;    case 13:      geom = new TetrahedronPA();      break;    case 14:      geom = new TetrahedronIPA();      break;    // TODO: other geo types, Text3D?    case 15:      geom = new TetrahedronTA();      break;    }    Material m = new Material() ;            if(index == 8) {	m.setLightingEnable(false) ;	appearance.setMaterial(m) ;	morph = new Morph((GeometryArray[]) geomMorph, appearance);	morph.setCapability(Morph.ALLOW_WEIGHTS_READ);	morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);	spinTg.addChild(morph);     } else {	// Geometry picking require this to be set.	if (index == 0)	    m.setLightingEnable(true) ;	else	    m.setLightingEnable(false) ;	appearance.setMaterial(m) ;	if ((index == 13) || (index == 14)) {	    PointAttributes pa = new PointAttributes();	    pa.setPointSize(4.0f);	    appearance.setPointAttributes(pa);	}	shape = new Shape3D(geom,appearance);	shape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);	shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);	shape.setCapability(Shape3D.ENABLE_PICK_REPORTING);	spinTg.addChild(shape);    }          // add it to the scene graph.     objTrans.addChild(spinTg);        return objTrans;  }  private void setPickMode(int mode) {      behavior1.setMode(mode);      behavior2.setMode(mode);      behavior3.setMode(mode);  }  private void setPickTolerance(float tolerance) {      behavior1.setTolerance(tolerance);      behavior2.setTolerance(tolerance);      behavior3.setTolerance(tolerance);  }  private void setViewMode(int mode) {      view.setProjectionPolicy(mode);  }  // GUI stuff  String pickModeString = new String("Pick Mode");  String boundsString = new String("BOUNDS");  String geometryString = new String("GEOMETRY");  String toleranceString = new String("Pick Tolerance");  String tolerance0String = new String("0");  String tolerance2String = new String("2");  String tolerance4String = new String("4");  String tolerance8String = new String("8");  String viewModeString = new String("View Mode");  String perspectiveString = new String("Perspective");  String parallelString = new String("Parallel");  private void addRadioButton(JPanel panel, ButtonGroup bg, String ownerName,		  String buttonName, boolean selected) {      JRadioButton	item;      item = new JRadioButton(buttonName);      item.setName(ownerName);      item.addActionListener(this);      if (selected) {	  item.setSelected(true);      }      panel.add(item);      bg.add(item);  }  private void setupGUI(JPanel panel) {      ButtonGroup 	bg;      panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));      panel.setBorder(new BevelBorder(BevelBorder.RAISED));      panel.add(new JLabel(pickModeString));      bg = new ButtonGroup();      addRadioButton(panel, bg, pickModeString, boundsString, true);      addRadioButton(panel, bg, pickModeString, geometryString, false);      panel.add(new JLabel(toleranceString));      bg = new ButtonGroup();      addRadioButton(panel, bg, toleranceString, tolerance0String,false);      addRadioButton(panel, bg, toleranceString, tolerance2String,true);      addRadioButton(panel, bg, toleranceString, tolerance4String,false);      addRadioButton(panel, bg, toleranceString, tolerance8String,false);      panel.add(new JLabel(viewModeString));      bg = new ButtonGroup();      addRadioButton(panel, bg, viewModeString, perspectiveString, true);      addRadioButton(panel, bg, viewModeString, parallelString, false);  }  public void actionPerformed(ActionEvent e) {      String name = ((Component)e.getSource()).getName();      String value = e.getActionCommand();      //System.out.println("action: name = " + name + " value = " + value);      if (name == pickModeString) {	 if (value == boundsString) {	     setPickMode(PickInfo.PICK_BOUNDS);	 } else if (value == geometryString) {	     setPickMode(PickInfo.PICK_GEOMETRY);	 } else {	     System.out.println("Unknown pick mode: " + value); 	 }      } else if (name == toleranceString) {	 if (value == tolerance0String) {	     setPickTolerance(0.0f);	 } else if (value == tolerance2String) {	     setPickTolerance(2.0f);	 } else if (value == tolerance4String) {	     setPickTolerance(4.0f);	 } else if (value == tolerance8String) {	     setPickTolerance(8.0f);	 } else {	     System.out.println("Unknown tolerance: " + value); 	 }      } else if (name == viewModeString) {	 if (value == perspectiveString) {	     setViewMode(View.PERSPECTIVE_PROJECTION);	 } else if (value == parallelString) {	     setViewMode(View.PARALLEL_PROJECTION);	 }       } else {	 System.out.println("Unknown action name: " + name);       }  }    public PickTest (){  }    public void init() {	setLayout(new BorderLayout());	Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());	add("Center", c);		JPanel guiPanel = new JPanel();	setupGUI(guiPanel);	add(guiPanel, BorderLayout.EAST);		// Create a scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph(c);	u = new SimpleUniverse(c);		// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	u.getViewingPlatform().setNominalViewingTransform();	view = u.getViewer().getView();		u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }      public static void main(String argv[])  {        BranchGroup group;        new MainFrame(new PickTest(), 750, 550);  }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -