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📄 picktext3dbounds.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: PickText3DBounds.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:50 $ * $State: Exp $ */package org.jdesktop.j3d.examples.picking;import java.applet.Applet;import java.awt.BorderLayout;import com.sun.j3d.utils.picking.PickTool;import com.sun.j3d.utils.picking.behaviors.*;import com.sun.j3d.utils.geometry.Sphere;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.util.Enumeration;import java.awt.*;import java.lang.String;public class PickText3DBounds extends Applet {    private SimpleUniverse u = null;      public BranchGroup createSceneGraph(Canvas3D canvas) {    Color3f eColor    = new Color3f(0.0f, 0.0f, 0.0f);    Color3f sColor    = new Color3f(1.0f, 1.0f, 1.0f);    Color3f objColor  = new Color3f(0.6f, 0.6f, 0.6f);    Color3f lColor1   = new Color3f(1.0f, 0.0f, 0.0f);    Color3f lColor2   = new Color3f(0.0f, 1.0f, 0.0f);    Color3f alColor   = new Color3f(0.2f, 0.2f, 0.2f);    Color3f bgColor   = new Color3f(0.05f, 0.05f, 0.2f);        Transform3D t;        // Create the root of the branch graph    BranchGroup objRoot = new BranchGroup();    // Create a Transformgroup to scale all objects so they    // appear in the scene.    TransformGroup objScale = new TransformGroup();    Transform3D t3d = new Transform3D();    t3d.setScale(0.4);    objScale.setTransform(t3d);    objRoot.addChild(objScale);        // Create a bounds for the background and lights    BoundingSphere bounds =      new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        // Set up the background    Background bg = new Background(bgColor);    bg.setApplicationBounds(bounds);    objScale.addChild(bg);        Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);    Appearance a = new Appearance();    m.setLightingEnable(true);    a.setMaterial(m);    Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1),			    new FontExtrusion());    Text3D txt = new Text3D(f3d, new String("TEXT3D"),			    new Point3f(-2.0f, 0.0f, 0.0f));    //    txt.setCapability(Geometry.ALLOW_INTERSECT);    Shape3D s3D = new Shape3D();    s3D.setGeometry(txt);    s3D.setAppearance(a);    // Create a transform group node and initialize it to the    // identity.  Enable the TRANSFORM_WRITE capability so that    // our behavior code can modify it at runtime.    TransformGroup spinTg = new TransformGroup();    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);    spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);    spinTg.addChild(s3D);    objScale.addChild(spinTg);        // Create the transform group node for the each light and initialize    // it to the identity.  Enable the TRANSFORM_WRITE capability so that    // our behavior code can modify it at runtime.  Add them to the root    // of the subgraph.    // Create transformations for the positional lights    t = new Transform3D();    Vector3d lPos1 =  new Vector3d(0.0, 0.0, 2.0);    t.set(lPos1);    TransformGroup l1Trans = new TransformGroup(t);    l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);    l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);    l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);    objScale.addChild(l1Trans);        t = new Transform3D();    Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);    t.set(lPos2);    TransformGroup l2Trans = new TransformGroup(t);    l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);    l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);    l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);    objScale.addChild(l2Trans);    // Create Geometry for point lights    ColoringAttributes caL1 = new ColoringAttributes();    ColoringAttributes caL2 = new ColoringAttributes();    caL1.setColor(lColor1);    caL2.setColor(lColor2);    Appearance appL1 = new Appearance();    Appearance appL2 = new Appearance();    appL1.setColoringAttributes(caL1);    appL2.setColoringAttributes(caL2);    l1Trans.addChild(new Sphere(0.05f,	Sphere.GENERATE_NORMALS, 15, appL1));    l2Trans.addChild(new Sphere(0.05f,	Sphere.GENERATE_NORMALS, 15, appL2));        // Create lights    AmbientLight aLgt = new AmbientLight(alColor);        Light lgt1;    Light lgt2;    Point3f lPoint  = new Point3f(0.0f, 0.0f, 0.0f);    Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);    lgt1 = new PointLight(lColor1, lPoint, atten);    lgt2 = new PointLight(lColor2, lPoint, atten);        // Set the influencing bounds    aLgt.setInfluencingBounds(bounds);    lgt1.setInfluencingBounds(bounds);    lgt2.setInfluencingBounds(bounds);        // Add the lights into the scene graph    objScale.addChild(aLgt);    l1Trans.addChild(lgt1);    l2Trans.addChild(lgt2);    PickRotateBehavior behavior1 =	new PickRotateBehavior(objRoot, canvas, bounds);    behavior1.setMode(PickTool.BOUNDS);    objRoot.addChild(behavior1);    PickZoomBehavior behavior2 =	new PickZoomBehavior(objRoot, canvas, bounds);    behavior2.setMode(PickTool.BOUNDS);    objRoot.addChild(behavior2);    PickTranslateBehavior behavior3 =	new PickTranslateBehavior(objRoot, canvas, bounds);    behavior3.setMode(PickTool.BOUNDS);    objRoot.addChild(behavior3);        // Let Java 3D perform optimizations on this scene graph.    objRoot.compile();        return objRoot;  }    public PickText3DBounds() {  }    public void init() {	setLayout(new BorderLayout());	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();		Canvas3D c = new Canvas3D(config);	add("Center", c);		u = new SimpleUniverse(c);	BranchGroup scene = createSceneGraph(c);		// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	u.getViewingPlatform().setNominalViewingTransform();		u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }    //  // The following allows Text3DMotion to be run as an application  // as well as an applet    //  public static void main(String[] args) {    new MainFrame(new PickText3DBounds(), 700, 700);  }}

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