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📄 gearbox.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: GearBox.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/03 03:23:35 $ * $State: Exp $ */package org.jdesktop.j3d.examples.gears;import com.sun.j3d.utils.behaviors.mouse.*;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.lang.Integer;import com.sun.j3d.utils.behaviors.vp.*;import java.awt.GraphicsConfiguration;/** * Simple Java 3D example program to display a spinning cube. */public class GearBox extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    private int toothCount = 48;        public BranchGroup createSceneGraph() {	Transform3D tempTransform = new Transform3D();	// Create the root of the branch graph	BranchGroup branchRoot = createBranchEnvironment();        // Create a Transformgroup to scale all objects so they        // appear in the scene.        TransformGroup objScale = new TransformGroup();        Transform3D t3d = new Transform3D();        t3d.setScale(0.4);        objScale.setTransform(t3d);        branchRoot.addChild(objScale);	// Create an Appearance.	Appearance look = new Appearance();	Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f);	Color3f black = new Color3f(0.0f, 0.0f, 0.0f);	Color3f white = new Color3f(1.0f, 1.0f, 1.0f);	look.setMaterial(new Material(objColor, black,				      objColor, white, 100.0f));	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	TransformGroup gearboxTrans = new TransformGroup();	gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);	objScale.addChild(gearboxTrans);	// Create a bounds for the mouse behavior methods        BoundingSphere bounds =            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);		// Define the shaft base information	int shaftCount = 4;	int secondsPerRevolution = 8000;	// Create the Shaft(s)	Shaft shafts[] = new Shaft[shaftCount];	TransformGroup shaftTGs[] = new TransformGroup[shaftCount];	Alpha shaftAlphas[] = new Alpha[shaftCount];	RotationInterpolator shaftRotors[]	    = new RotationInterpolator[shaftCount];	Transform3D shaftAxis[] = new Transform3D[shaftCount];	// Note: the following arrays we're incorporated to make changing	// the gearbox easier.	float shaftRatios[] = new float[shaftCount];	shaftRatios[0] = 1.0f;	shaftRatios[1] = 0.5f;	shaftRatios[2] = 0.75f;	shaftRatios[3] = 5.0f;	float shaftRadius[] = new float[shaftCount];	shaftRadius[0] = 0.2f;	shaftRadius[1] = 0.2f;	shaftRadius[2] = 0.2f;	shaftRadius[3] = 0.2f;	float shaftLength[] = new float[shaftCount];	shaftLength[0] = 1.8f;	shaftLength[1] = 0.8f;	shaftLength[2] = 0.8f;	shaftLength[3] = 0.8f;	float shaftDirection[] = new float[shaftCount];	shaftDirection[0] = 1.0f;	shaftDirection[1] = -1.0f;	shaftDirection[2] = 1.0f;	shaftDirection[3] = -1.0f;	Vector3d shaftPlacement[] = new Vector3d[shaftCount];	shaftPlacement[0] = new Vector3d(-0.75, -0.9, 0.0);	shaftPlacement[1] = new Vector3d(0.75, -0.9, 0.0);	shaftPlacement[2] = new Vector3d(0.75, 0.35, 0.0);	shaftPlacement[3] = new Vector3d(-0.75, 0.60, -0.7);	// Create the shafts.	for(int i = 0; i < shaftCount; i++) {	    shafts[i] = new Shaft(shaftRadius[i], shaftLength[i], 25, look);	}	// Create a transform group node for placing each shaft	for(int i = 0; i < shaftCount; i++) {	    shaftTGs[i] = new TransformGroup();	    gearboxTrans.addChild(shaftTGs[i]);	    shaftTGs[i].getTransform(tempTransform);	    tempTransform.setTranslation(shaftPlacement[i]);	    shaftTGs[i].setTransform(tempTransform);	    shaftTGs[i].addChild(shafts[i]);	}	// Add rotation interpolators to rotate the shaft in the appropriate	// direction and at the appropriate rate	for(int i = 0; i < shaftCount; i++) {	    shaftAlphas[i] = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,				      (long)(secondsPerRevolution					     * shaftRatios[i]),				      0, 0,				      0, 0, 0);	    shaftAxis[i] = new Transform3D();	    shaftAxis[i].rotX(Math.PI/2.0);	    shaftRotors[i]		= new RotationInterpolator(shaftAlphas[i], shafts[i],					   shaftAxis[i],					   0.0f,					   shaftDirection[i] * 					   (float) Math.PI * 2.0f);	    shaftRotors[i].setSchedulingBounds(bounds);	    shaftTGs[i].addChild(shaftRotors[i]);	}	// Define the gear base information.  Again, these arrays exist to	// make the process of changing the GearBox1 via an editor faster	int gearCount = 5;	float valleyToCircularPitchRatio = .15f;	float pitchCircleRadius = 1.0f;	float addendum = 0.05f;	float dedendum = 0.05f;	float gearThickness = 0.3f;	float toothTipThickness = 0.27f;	// Create an array of gears and their associated information	SpurGear gears[] = new SpurGear[gearCount];	TransformGroup gearTGs[] = new TransformGroup[gearCount];	int gearShaft[] = new int[gearCount];	gearShaft[0] = 0;	gearShaft[1] = 1;	gearShaft[2] = 2;	gearShaft[3] = 0;	gearShaft[4] = 3;	float ratio[] = new float[gearCount];	ratio[0] = 1.0f;	ratio[1] = 0.5f;	ratio[2] = 0.75f;	ratio[3] = 0.25f;	ratio[4] = 1.25f;	Vector3d placement[] = new Vector3d[gearCount];	placement[0] = new Vector3d(0.0, 0.0, 0.0);	placement[1] = new Vector3d(0.0, 0.0, 0.0);	placement[2] = new Vector3d(0.0, 0.0, 0.0);	placement[3] = new Vector3d(0.0, 0.0, -0.7);	placement[4] = new Vector3d(0.0, 0.0, 0.0);	// Create the gears.	for(int i = 0; i < gearCount; i++) {	    gears[i]		= new SpurGearThinBody(((int)((float)toothCount * ratio[i])),				       pitchCircleRadius * ratio[i],				       shaftRadius[0],				       addendum, dedendum,				       gearThickness,				       toothTipThickness,				       valleyToCircularPitchRatio, look);	}	// Create a transform group node for arranging the gears on a shaft	// and attach the gear to its associated shaft	for(int i = 0; i < gearCount; i++) {	    gearTGs[i] = new TransformGroup();	    gearTGs[i].getTransform(tempTransform);	    tempTransform.rotZ((shaftDirection[gearShaft[i]] == -1.0) ?			       gears[i].getCircularPitchAngle()/-2.0f :			       0.0f);	    tempTransform.setTranslation(placement[i]);	    gearTGs[i].setTransform(tempTransform);	    gearTGs[i].addChild(gears[i]);	    shafts[gearShaft[i]].addChild(gearTGs[i]);	}        // Have Java 3D perform optimizations on this scene graph.	branchRoot.compile();	return branchRoot;    }    BranchGroup createBranchEnvironment(){        // Create the root of the branch graph        BranchGroup branchRoot = new BranchGroup();                 // Create a bounds for the background and lights        BoundingSphere bounds =            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        // Set up the background        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);        Background bgNode = new Background(bgColor);        bgNode.setApplicationBounds(bounds);        branchRoot.addChild(bgNode);        // Set up the ambient light        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);        AmbientLight ambientLightNode = new AmbientLight(ambientColor);        ambientLightNode.setInfluencingBounds(bounds);        branchRoot.addChild(ambientLightNode);        // Set up the directional lights        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);        Vector3f light1Direction  = new Vector3f(1.0f, 1.0f, 1.0f);        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);	Vector3f light2Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);        DirectionalLight light1            = new DirectionalLight(light1Color, light1Direction);        light1.setInfluencingBounds(bounds);        branchRoot.addChild(light1);        DirectionalLight light2            = new DirectionalLight(light2Color, light2Direction);        light2.setInfluencingBounds(bounds);        branchRoot.addChild(light2);        return branchRoot;    }    private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);        	// add mouse behaviors to the ViewingPlatform	ViewingPlatform viewingPlatform = univ.getViewingPlatform();        // add orbit behavior to the ViewingPlatform	OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);	orbit.setSchedulingBounds(bounds);	viewingPlatform.setViewPlatformBehavior(orbit);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }            /**     * Creates new form GearBox     */    public GearBox(String args[]) {	int value;		if (args.length > 1) {            System.out.println("Usage: java GearBox  #teeth (LCD 4)");            System.exit(0);        } else if (args.length == 1) {            {                try{                    value = Integer.parseInt(args[0]);                } catch (NumberFormatException e) {                    System.out.println("Illegal integer specified");                    System.out.println("Usage: java GearBox  #teeth (LCD 4)");                    value = 0;                    System.exit(0);                }                if (value <= 0 | (value % 4) != 0) {                    System.out.println("Integer not a positive multiple of 4");                    System.out.println("Usage: java GearBox  #teeth (LCD 4)");                    System.exit(0);                }                toothCount = value;            }        }                // Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);	// Create the content branch and add it to the universe	scene = createSceneGraph();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("GearBox");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(final String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                GearBox gb = new GearBox(args);                gb.setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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