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📄 tetrahedron.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: Tetrahedron.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:23 $ * $State: Exp $ */package org.jdesktop.j3d.examples.appearance;import javax.media.j3d.*;import javax.vecmath.*;public class Tetrahedron extends Shape3D {    private static final float sqrt3 = (float) Math.sqrt(3.0);    private static final float sqrt3_3 = sqrt3 / 3.0f;    private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;    private static final float ycenter = 0.5f * sqrt24_3;    private static final float zcenter = -sqrt3_3;    private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter);    private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter);    private static final Point3f p3 =	new Point3f(0.0f, -ycenter, -sqrt3 - zcenter);    private static final Point3f p4 =	new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f);    private static final Point3f[] verts = {	p1, p2, p4,	// front face	p1, p4, p3,	// left, back face	p2, p3, p4,	// right, back face	p1, p3, p2,	// bottom face    };    private TexCoord2f texCoord[] = {        new TexCoord2f(0.0f, 0.0f),	new TexCoord2f(1.0f, 0.0f),        new TexCoord2f(0.5f, sqrt3 / 2.0f),    };    public Tetrahedron() {	int i;	TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES |		TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2);	tetra.setCoordinates(0, verts);        for (i = 0; i < 12; i++) {            tetra.setTextureCoordinate(0, i, texCoord[i%3]);        }	int face;	Vector3f normal = new Vector3f();	Vector3f v1 = new Vector3f();	Vector3f v2 = new Vector3f();	Point3f [] pts = new Point3f[3];	for (i = 0; i < 3; i++) pts[i] = new Point3f();	for (face = 0; face < 4; face++) {	    tetra.getCoordinates(face*3, pts);	    v1.sub(pts[1], pts[0]);	    v2.sub(pts[2], pts[0]);	    normal.cross(v1, v2);	    normal.normalize();	    for (i = 0; i < 3; i++) {		tetra.setNormal((face * 3 + i), normal);	    }	}	this.setGeometry(tetra);	this.setAppearance(new Appearance());    }}

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