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📄 appearancetest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: AppearanceTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.6 $ * $Date: 2006/03/03 23:45:39 $ * $State: Exp $ */package org.jdesktop.j3d.examples.appearance;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import org.jdesktop.j3d.examples.Resources;public class AppearanceTest extends javax.swing.JFrame {    private java.net.URL texImage = null;    private java.net.URL bgImage = null;    private SimpleUniverse univ = null;    private BranchGroup scene = null;    private BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// Create a bounds for the background and lights	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	// Set up the background	TextureLoader bgTexture = new TextureLoader(bgImage, this);	Background bg = new Background(bgTexture.getImage());	bg.setApplicationBounds(bounds);	objRoot.addChild(bg);	// Set up the global lights	Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);	Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);	Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);	AmbientLight aLgt = new AmbientLight(alColor);	aLgt.setInfluencingBounds(bounds);	DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);	lgt1.setInfluencingBounds(bounds);	objRoot.addChild(aLgt);	objRoot.addChild(lgt1);	// Create a bunch of objects with a behavior and add them	// into the scene graph.	int row, col;	Appearance[][] app = new Appearance[3][3];	for (row = 0; row < 3; row++)	    for (col = 0; col < 3; col++)		app[row][col] = createAppearance(row * 3 + col);	for (int i = 0; i < 3; i++) {	    double ypos = (double)(i - 1) * 0.6;	    for (int j = 0; j < 3; j++) {		double xpos = (double)(j - 1) * 0.6;		objRoot.addChild(createObject(app[i][j], 0.12,  xpos, ypos));	    }	}        // Let Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    private Appearance createAppearance(int idx) {	Appearance app = new Appearance();	// Globally used colors	Color3f black = new Color3f(0.0f, 0.0f, 0.0f);	Color3f white = new Color3f(1.0f, 1.0f, 1.0f);	switch (idx) {	// Unlit solid	case 0:	    {		// Set up the coloring properties		Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);		ColoringAttributes ca = new ColoringAttributes();		ca.setColor(objColor);		app.setColoringAttributes(ca);		break;	    }	// Unlit wire frame	case 1:	    {		// Set up the coloring properties		Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);		ColoringAttributes ca = new ColoringAttributes();		ca.setColor(objColor);		app.setColoringAttributes(ca);		// Set up the polygon attributes		PolygonAttributes pa = new PolygonAttributes();		pa.setPolygonMode(pa.POLYGON_LINE);		pa.setCullFace(pa.CULL_NONE);		app.setPolygonAttributes(pa);		break;	    }	// Unlit points	case 2:	    {		// Set up the coloring properties		Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f);		ColoringAttributes ca = new ColoringAttributes();		ca.setColor(objColor);		app.setColoringAttributes(ca);		// Set up the polygon attributes		PolygonAttributes pa = new PolygonAttributes();		pa.setPolygonMode(pa.POLYGON_POINT);		pa.setCullFace(pa.CULL_NONE);		app.setPolygonAttributes(pa);		// Set up point attributes		PointAttributes pta = new PointAttributes();		pta.setPointSize(5.0f);		app.setPointAttributes(pta);		break;	    }	// Lit solid	case 3:	    {		// Set up the material properties		Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);		app.setMaterial(new Material(objColor, black, objColor,					     white, 80.0f));		break;	    }	// Texture mapped, lit solid	case 4:	    {		// Set up the texture map		TextureLoader tex = new TextureLoader(texImage, this);		app.setTexture(tex.getTexture()); 		TextureAttributes texAttr = new TextureAttributes(); 		texAttr.setTextureMode(TextureAttributes.MODULATE); 		app.setTextureAttributes(texAttr); 		// Set up the material properties		app.setMaterial(new Material(white, black, white, black, 1.0f));		break;	    }	// Transparent, lit solid	case 5:	    {		// Set up the transparency properties		TransparencyAttributes ta = new TransparencyAttributes();		ta.setTransparencyMode(ta.BLENDED);		ta.setTransparency(0.6f);		app.setTransparencyAttributes(ta);		// Set up the polygon attributes		PolygonAttributes pa = new PolygonAttributes();		pa.setCullFace(pa.CULL_NONE);		app.setPolygonAttributes(pa);		// Set up the material properties		Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);		app.setMaterial(new Material(objColor, black, objColor,					     black, 1.0f));		break;	    }	// Lit solid, no specular	case 6:	    {		// Set up the material properties		Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);		app.setMaterial(new Material(objColor, black, objColor,					     black, 80.0f));		break;	    }	// Lit solid, specular only	case 7:	    {		// Set up the material properties		Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);		app.setMaterial(new Material(black, black, black,					     white, 80.0f));		break;	    }	// Another lit solid with a different color	case 8:	    {		// Set up the material properties		Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);		app.setMaterial(new Material(objColor, black, objColor,					     white, 80.0f));		break;	    }	default:	    {		ColoringAttributes ca = new ColoringAttributes();		ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));		app.setColoringAttributes(ca);	    }	}	return app;    }    private Group createObject(Appearance app, double scale,			       double xpos, double ypos) {	// Create a transform group node to scale and position the object.	Transform3D t = new Transform3D();	t.set(scale, new Vector3d(xpos, ypos, 0.0));	TransformGroup objTrans = new TransformGroup(t);	// Create a second transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.	TransformGroup spinTg = new TransformGroup();	spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	// Create a simple shape leaf node and set the appearance	Shape3D shape = new Tetrahedron();	shape.setAppearance(app);	// add it to the scene graph.	spinTg.addChild(shape);	// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into	// the scene graph.	Transform3D yAxis = new Transform3D();	Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,					0, 0,					5000, 0, 0,					0, 0, 0);	RotationInterpolator rotator =	    new RotationInterpolator(rotationAlpha, spinTg, yAxis,				     0.0f, (float) Math.PI*2.0f);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator.setSchedulingBounds(bounds);	// Add the behavior and the transform group to the object	objTrans.addChild(rotator);	objTrans.addChild(spinTg);	return objTrans;    }    private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form AppearanceTest     */    public AppearanceTest() {        if (bgImage == null) {            // the path to the image for an applet            bgImage = Resources.getResource("resources/images/bg.jpg");            if (bgImage == null) {                System.err.println("resources/images/bg.jpg not found");                System.exit(1);            }        }		if (texImage == null) {            // the path to the image for an applet            texImage = Resources.getResource("resources/images/stone.jpg");            if (texImage == null) {                System.err.println("resources/images/stone.jpg not found");                System.exit(1);            }        }	// Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);	// Create the content branch and add it to the universe	scene = createSceneGraph();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("AppearanceTest");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new AppearanceTest().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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